Nice, I always wonder why they got rid of the Holo-screen after Frist Contact.
Might due to FX cost but I can't see that being a issue for the films. TV yes, films no.
Nice, I always wonder why they got rid of the Holo-screen after Frist Contact.
Might due to FX cost but I can't see that being a issue for the films. TV yes, films no.
Yeah, it's hard to say. Insurrection and Nemesis both had higher budgets than First Contact. Maybe Jonathan Frakes decided he wasn't happy with it in First Contact, so it got nixed for Insurrection.
I think they are talking about how the main screen was virtualish as when it was off it was just a padded wall vs a black framed object. If you watch early TNG eps you can see how they attempted to make it appear to be a 3d display with camera angles of the frame and it's content.
Thanks for the comments, I'm glad you all like the Yeager bridge design.
Regarding the screen, yeah, it's not really clear why it wasn't used after First Contact, Memory Alpha just says "producers didn't like it". During the movie there are small orange dots above and below the viewscreen area, and they generate a floating flat image when needed. When it's not in use, the background wall is visible. It's really not that big of a difference from the status quo.
For Insurrection, this was replaced with a standard looking screen, which just displays a UFP logo when not in use.
This was the original floating screen I created for the Yeager (hence why there are lights on top of the background wall, they made more sense with this screen). I made it a bit curved rather than flat as on the Ent-E, and wider at the bottom, to make it flow better with the light columns at the sides. But alas I didn't quite like it, hence why I ended up replacing it.
Ironically, this first screen was the inspiration for the aft "floating" MSD, to make both the front and back of the bridge have a similar looking element at the center.
Post edited by Rekkert on
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I never liked the holoscreen, either. As a crewman, I’d get so bored looking at just a blank wall when the screen wasn’t in use. I’m glad they got rid of it.
@ashleytinger is right, I now remember fans not liking it. Me Personally Loved it.
This was due to a wall just being there. In all version of Trek, when the bridge has been in use the viewscreen has been on. They just need to see where they are going.
I guess fans forgot that a Sub does not have viewscreen for the navigator to see where he is going.
I guess fans forgot that a Sub does not have viewscreen for the navigator to see where he is going.
Realistically, a starship would use sensors. That's how a navigator would navigate, using sensors and star charts. The viewscreen also uses sensor data to show what's outside the ship. So, you don't really see outside the ship using the viewscreen anyway, you see what the sensors say is there.
I finished the MSD, and changed the overall color pallet of the bridge to the Insurrection/Nemesis colors. I didn't quite like how the viewscreen looked with the more copper tones it had before. I still have to rework all the perimeter station LCARS, but other than that I think I'm happy with how it looks now.
For all my finished Trek fan art, please visit my portfolio
This is a ship I want everyone to be best friends on, you know? Like a big family, it's so cozy, I want them to hang out there and gossip and maybe for the helm and conn to be a couple or even married and the captain is their dad...
@Rusty0918: Agreed! If budget would've allowed, it would've been much more fitting for the class to have a smaller bridge.
@BlueNeumann: Hahaha, given the small crews the Saber allegedly has (40 people) it could be assumed to be a big family rather than the more formal environment on larger ships.
Here are the renders of the completed room:
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
2. I think there should be some sort of window of some sort, or people will get some type of claustrophobia of some sort being in a semi small room with no windows.. so a viewscreen thats always there would lesson the cramped feel..
@evil_genius_180: Thanks! Yes, the overall structure uses the same standard components from the Excelsior/Prometheus, so really it's quite modular and I can see it being a base for all kind of other designs.
@VALKYRIE013: Thanks, nice to see you back here mate! That's a good theory regarding the viewscreen, maybe they rolled it out for a while but discovered that the bridge crew was affected negatively without the "window".
Returning to the 'First Contact fleet' motif, the only ship I haven't talked about yet is the Norway-Class USS Budapest. I had actually envisioned the Budapest bridge a long while ago, as a redress of the Pasteur bridge, but with the Voyager style. I never developed that idea, but the focus of a central Captain's chair with 6 seats directly behind stuck with me as a "must have" of whatever Budapest bridge I ended up developing, I don't know why, it just did.
Anyway, the Yeager proved to be a good base for this idea, and even before finishing that bridge I had already created the Budapest one in my head. The bridge is rotated 90° here, with another set of consoles added to the space directly behind the captain (which used to be where the turbolift door was on the Yeager).
Other than that though, I think the set structure is pretty unrecognizable, as everything's been modified in some shape or another. A lot of details are missing still, particularly at the front and ceiling, but it's getting there. What do you think?
For all my finished Trek fan art, please visit my portfolio
I agree with the Voyager styling, nice to see it used.. Is the center seat temporary? I'm just wondering if you might end up replacing it with something more Voyager-esque?
Glad you're all liking the direction of this one. I'm not the biggest fan of the Voyager aesthetic myself, which is why I haven't really used it that much, other than the Appalachia and now the Budapest, but I do like it in moderation.
@Rusty0918: I'll probably keep the Ent-E style chairs. This is for the "First Contact fleet" after all, so I do want to keep that link with the E at least in some elements, just like I did with the Appalachia as well.
Hadn't had much time today, but I did do some more stuff on the Budapest, mostly material/texture work.
I've changed the railing material to be the same as the walls, which is the way they were on both the Prometheus and Equinox. I feel they were getting a bit lost being darker before.
I've also added the circuitry access panels and red alert indicators at the side, which are directly based on those on the side of Voyager's bridge. Finally, I started adding in the LCARS for the aft stations. The central top panel will be an MSD, similar in position to that on the Rhode Island.
For all my finished Trek fan art, please visit my portfolio
Posts
Might due to FX cost but I can't see that being a issue for the films. TV yes, films no.
Yeah, it's hard to say. Insurrection and Nemesis both had higher budgets than First Contact. Maybe Jonathan Frakes decided he wasn't happy with it in First Contact, so it got nixed for Insurrection.
Regarding the screen, yeah, it's not really clear why it wasn't used after First Contact, Memory Alpha just says "producers didn't like it". During the movie there are small orange dots above and below the viewscreen area, and they generate a floating flat image when needed. When it's not in use, the background wall is visible. It's really not that big of a difference from the status quo.
For Insurrection, this was replaced with a standard looking screen, which just displays a UFP logo when not in use.
This was the original floating screen I created for the Yeager (hence why there are lights on top of the background wall, they made more sense with this screen). I made it a bit curved rather than flat as on the Ent-E, and wider at the bottom, to make it flow better with the light columns at the sides. But alas I didn't quite like it, hence why I ended up replacing it.
Ironically, this first screen was the inspiration for the aft "floating" MSD, to make both the front and back of the bridge have a similar looking element at the center.
All of the screens done for the older films look better than the windows.
Good. That means you're focused on your station, not staring at the stars.
Good unless you’re the navigator...
Touche, good sir.
@ashleytinger is right, I now remember fans not liking it. Me Personally Loved it.
This was due to a wall just being there. In all version of Trek, when the bridge has been in use the viewscreen has been on. They just need to see where they are going.
I guess fans forgot that a Sub does not have viewscreen for the navigator to see where he is going.
Realistically, a starship would use sensors. That's how a navigator would navigate, using sensors and star charts. The viewscreen also uses sensor data to show what's outside the ship. So, you don't really see outside the ship using the viewscreen anyway, you see what the sensors say is there.
I am shipping a damn location!
@Rusty0918: Agreed! If budget would've allowed, it would've been much more fitting for the class to have a smaller bridge.
@BlueNeumann: Hahaha, given the small crews the Saber allegedly has (40 people) it could be assumed to be a big family rather than the more formal environment on larger ships.
Here are the renders of the completed room:
2. I think there should be some sort of window of some sort, or people will get some type of claustrophobia of some sort being in a semi small room with no windows.. so a viewscreen thats always there would lesson the cramped feel..
@VALKYRIE013: Thanks, nice to see you back here mate! That's a good theory regarding the viewscreen, maybe they rolled it out for a while but discovered that the bridge crew was affected negatively without the "window".
Returning to the 'First Contact fleet' motif, the only ship I haven't talked about yet is the Norway-Class USS Budapest. I had actually envisioned the Budapest bridge a long while ago, as a redress of the Pasteur bridge, but with the Voyager style. I never developed that idea, but the focus of a central Captain's chair with 6 seats directly behind stuck with me as a "must have" of whatever Budapest bridge I ended up developing, I don't know why, it just did.
Anyway, the Yeager proved to be a good base for this idea, and even before finishing that bridge I had already created the Budapest one in my head. The bridge is rotated 90° here, with another set of consoles added to the space directly behind the captain (which used to be where the turbolift door was on the Yeager).
Other than that though, I think the set structure is pretty unrecognizable, as everything's been modified in some shape or another. A lot of details are missing still, particularly at the front and ceiling, but it's getting there. What do you think?
You really don't see it that often, so it nice to see it for other ships.
@Rusty0918: I'll probably keep the Ent-E style chairs. This is for the "First Contact fleet" after all, so I do want to keep that link with the E at least in some elements, just like I did with the Appalachia as well.
Hadn't had much time today, but I did do some more stuff on the Budapest, mostly material/texture work.
I've changed the railing material to be the same as the walls, which is the way they were on both the Prometheus and Equinox. I feel they were getting a bit lost being darker before.
I've also added the circuitry access panels and red alert indicators at the side, which are directly based on those on the side of Voyager's bridge. Finally, I started adding in the LCARS for the aft stations. The central top panel will be an MSD, similar in position to that on the Rhode Island.
Do you make all the LCARs panels yourself too? (sorry if you have already answered the question.)