Hey @admiral horton I have you in mind. In fact "in mind" enough that I am currently going back and working on accuracy to the original model. The render below is a shot at what needs to be fixed. I didn't really do the underside of the fan tail correctly. This made me realize that the whole bottom of the main hull where the pylons attach needs re-working. The shot below is partially re-worked but not enough. It needs flattening from left to right. Those dark panels don't curve around the edge of the hull but lie on a flat scooped out portion much like the back of the movie enterprise.
More and more I feel like this ship design needs some attention and care. All I can say is that for the show, it is lucky that starships are shot in low light if you get my meaning.
Maybe I should add, that when done, I'll include a side render with the engines and pylons removed. There is no way to be sure of the original placement of the windows and escape pods on the lower portion of the back of the main hull. They are obscured. I've tried to get them as close as I could.
It is looking great, I need to sort out how to get the panel textures done on my ships. lol
Yeah I agree with the backside curved cut out, it really needs to be like all the other ships more sharp. Same with the deflector area.
For your version you should try redo the engineering hull more like the original concepts.
Thanks Kaden. I'm not sure why, but I have not seen this drawing before. I have the other one. Now I see why someone suggested the Enterprise E deflector. I finished the lower hull repair.
It is the logical placement as there is no good pics of the cgi model, but the launchers under the deflector is kind of the era design as with the Sovereign Class, and on the primary hull there is nowhere else to place them
You're probably implying that the structure I added above the deflector isn't attractive to you. I have thought and thought about how to do that differently. Still haven't thought of anything yet, other than giving it a more organic shape. The other thing I keep trying to work out is where to place a rearward photon torpedo launcher.
Moving forward with a two hull split - plus warp fighter. With a tip of the hat to @kaden 's fighter, which I really like. In this image I am just beginning to deal with the fact that when you split this ship, all the photon / quantum torpedo weaponry leave with the lower attack sled. Hence the two downward projections on the upper hull behind the cavity for the forward bridge area of the attack sled. Right now there are torpedo launchers there. I am probably going to move to a spherical shape for those.
I like that your prometheus refit only cuts into two separate combat craft instead of 3. Great call on that.
Thanks man. You almost HAVE to. The Prometheus is supposed to become multiple ships. But... the "Saucer Ship" just went too far with it's weird engine configuration and the resulting question about warp cores. So this is the obvious fix. I think a warp fighter, being so much smaller might get overlooked, as the two bigger ship structures go at an adversary. The fighter could wait inside the shield protection of the upper half until a surprise moment.
Obviously @MadKoiFish 's comment about a carrier making more sense is the right one, but this ship is part of canon and so I can't help but fix the original gimmick. Besides, it just looks better too.
I have a question. Do you think photon / quantum torpedo turrets on this would be too Star Wars ish? Trek has never had guns like navel ship guns but this was an experimental ship.
I always thought 2 ships made a lot more sense than 3. It has four big nacelles! I bet they went with 3 because 2 would just seem like a glorified saucer separation.
I have a question. Do you think photon / quantum torpedo turrets on this would be too Star Wars ish? Trek has never had guns like navel ship guns but this was an experimental ship.
Trek has had turrets, but this was for phasers as seen in ENT and TOS. (just under the sensor dome under the saucer.)
But I don't think it would suit current Trek as we know phaser can shoot in any direction from the phaser strip and torpedo's can be directed to any location after being fired.
I always thought 2 ships made a lot more sense than 3. It has four big nacelles! I bet they went with 3 because 2 would just seem like a glorified saucer separation.
Yeah. 1701 D's saucer was still armed. It just lacked warp engines. For the Prometheus, admittedly they pushed the concept too far.
Well it would not be multi vector attack, just dual vector attack!
torps technically go at warp speed so time would be relevant to the viewer EG reality the foe wouldn't have extra time as it turned. Even at sublight the time and speed of the turn probably wouldn't be any longer than a turret mechanically turning.
Think of it like a missile bank on a attack ship vs a turreted cannon on deck. The turret is there to point the linear projectile at a target. The missiles all point up and redirect to the target. Reason for the turret is to point the linear weapon at the target.
I think a large part of the idea of a phaser strip outside of a quickly large object that can IDENTIFY as a weapon is that it could target a object without a turret or mechanical movement. Though a lot of that was defeated by the chase the power along the strip firing sequence.
Think this was a torp launcher turret for the Sovereign class E in one of the refits that resulted in the 4 aft facing tubes. Might be the wrong picture as I remember it having notes and a figure for scale. Heck this could be a pop up tractor beam.
Personally I always liked the idea that torps needed a decent length of railgun like acceleration space to get the torp away from the ships influence before it's own drive kicked in. Also can excuse probe speeds and other things shown in canon.
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More and more I feel like this ship design needs some attention and care. All I can say is that for the show, it is lucky that starships are shot in low light if you get my meaning.
Yeah I agree with the backside curved cut out, it really needs to be like all the other ships more sharp. Same with the deflector area.
For your version you should try redo the engineering hull more like the original concepts.
The rear Ortho - Prometheus
Exactly.
I keep forgetting that I have that. In addition, at times it doesn't seem to do anything or what it does, isn't desirable. I like it on this model.
Current Projects:
Ambassador Class
Thanks man. You almost HAVE to. The Prometheus is supposed to become multiple ships. But... the "Saucer Ship" just went too far with it's weird engine configuration and the resulting question about warp cores. So this is the obvious fix. I think a warp fighter, being so much smaller might get overlooked, as the two bigger ship structures go at an adversary. The fighter could wait inside the shield protection of the upper half until a surprise moment.
Obviously @MadKoiFish 's comment about a carrier making more sense is the right one, but this ship is part of canon and so I can't help but fix the original gimmick. Besides, it just looks better too.
Trek has had turrets, but this was for phasers as seen in ENT and TOS. (just under the sensor dome under the saucer.)
But I don't think it would suit current Trek as we know phaser can shoot in any direction from the phaser strip and torpedo's can be directed to any location after being fired.
torps technically go at warp speed so time would be relevant to the viewer EG reality the foe wouldn't have extra time as it turned. Even at sublight the time and speed of the turn probably wouldn't be any longer than a turret mechanically turning.
Think of it like a missile bank on a attack ship vs a turreted cannon on deck. The turret is there to point the linear projectile at a target. The missiles all point up and redirect to the target. Reason for the turret is to point the linear weapon at the target.
I think a large part of the idea of a phaser strip outside of a quickly large object that can IDENTIFY as a weapon is that it could target a object without a turret or mechanical movement. Though a lot of that was defeated by the chase the power along the strip firing sequence.
Think this was a torp launcher turret for the Sovereign class E in one of the refits that resulted in the 4 aft facing tubes. Might be the wrong picture as I remember it having notes and a figure for scale. Heck this could be a pop up tractor beam.
Personally I always liked the idea that torps needed a decent length of railgun like acceleration space to get the torp away from the ships influence before it's own drive kicked in. Also can excuse probe speeds and other things shown in canon.
oh yeah there were these things too