Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3DVir Inter Astrum Reboot

17810121324

Posts

  • PanPan1 Posts: 0Member
    bbzwbbzw wrote: »
    Lets see;
    ukfrigcolor.png
    I think it is a pretty jarring contrast.

    On rendering the ship will also be located? Or is it a front?
  • alonzo11208alonzo11208331 Posts: 0Member
    bbzwbbzw wrote: »
    Sure! It weighs in at 585,187 faces and 1246430 edges.
    ukfrig.png

    Damn thats some clean modeling! Especially for SU.
  • StonecoldStonecold331 Posts: 0Member
    bbzwbbzw wrote: »
    Lets see;
    ukfrigcolor.png
    I think it is a pretty jarring contrast.

    You are allways forgetting to paint secondary radiators :) Or that grill on the side of missile silo section isnt a radiator?
    Damn thats some clean modeling! Especially for SU.
    Yep, I`m allways too lazy to clean up tricky model parts :) Bbzw2 is an example to follow, on this matter.
  • wminsingwminsing171 Posts: 0Member
    I think I prefer the Radiators black.

    -Will
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    Pan wrote: »
    On rendering the ship will also be located? Or is it a front?
    I'm going to do it with a back 3/4 view, mainly because I didn't add much detail to the front.
    Damn thats some clean modeling! Especially for SU.
    Thanks! I'm pretty fastidious with keeping them tidy, SU can get pretty laggy when the model becomes too complex.
  • KhayKhay0 Posts: 0Member
    How much do I have to bribe you to see it with some Chris Foss-inspired zebra stripes ? :D
  • StonecoldStonecold331 Posts: 0Member
    wminsing wrote: »
    I think I prefer the Radiators black.

    -Will
    Technically, they should`ve being glowing red-orange. Small surface= necessary high temperature. However, most ships in VIA are depicted in drifting mode - thrusters and weapons offline, reactors on minimum output.
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    Khay wrote: »
    How much do I have to bribe you to see it with some Chris Foss-inspired zebra stripes ? :D

    Wait for the commercial ships!
  • TomboTombo0 Posts: 0Member
    I like that colour scheme, and the design it self is still a cracker!
  • wminsingwminsing171 Posts: 0Member
    Technically, they should`ve being glowing red-orange. Small surface= necessary high temperature.

    Well, yes, when the ship is underway the radiators will actually be radiating. But the ships are usually depicted as 'drift stations' in the art.

    -Will
  • StonecoldStonecold331 Posts: 0Member
    Still, there are electronics, life support, reactors, even on minimum output - waste heat is immense even when drifting.
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    That's true Stonecold. It's just an artistic preference. One the next one I'll do the radiators glowing red hot after a jump. Should be neat.
  • Mikey-BMikey-B0 Posts: 0Member
    I know little about Vir Inter Astrum but the ships are really cool!
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    The commonwealth frigate is presently rendering away, so it's time to start on the UOE "kenlo" (or at least that's what google translate tells me meatball is in esperanto). The centrifuge is pretty much done.

    jet1z.png
  • KhayKhay0 Posts: 0Member
    Never understood your fascination with esperanto ^^
    While browsing through my VIA folder a couple weeks ago when you started delivering new cool ships I was thinking the huge cylindrical european ships would look nice with a big aerospike nozzle as propulsion. Not that they look bad (quite the contrary, i'm a sucker for ships with strong axial symmetry) but they might take advantage of a unique distinguishing design feature.
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    I always thought aerospikes were too increase engine efficiency at low atmospheric altitudes, or am I mistaken. Speaking of aerospikes, I'm going to be using linear ones on lots of the SSTO commercial craft and frontier fighters. As far as esperanto, I like using it in VIA because it strikes me as extremely goofy.
  • KhayKhay0 Posts: 0Member
    Well i can't remember the source right now, but i saw an image not so long ago in a pdf were they explained aeropike shapes would redirect incoming projectiles away from the engine, while bell nozzle would direct it inside, when hit from the rear. It was suggested as a measure against micrometeorites impacts in the case of a nuclear thermal engine, so it might have its use on a pure space ship (besides looking quite cool).

    I sometimes doodle ships for roleplay games purposes (and i can't thank you enough for all your excellent background material ^^), one of my favorite ideas was a manned frontier world interceptor, looking like fattened x-43 (really fat, since the rear needs to be cylindrical to fit the huge aerospike) with with a bimodal atmospheric/vacuum engine, and an aerospike at the rear. It was supposed to launch from ground in an erected position, perform its mission in orbit of the planet, then reenter atmosphere aerospike first, used both as heat shield and to use the engine to control the reentry, then land on its tail (well on its deployed landing gear, but you get the idea). Perfect for worlds were you fear your runways to be destroyed, or if you lack the time or manpower to built them, etc...
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    I'll see what I can do with the x-43 look. If you ever feel like sending your doodles my way please do, I'd love to take a squint at them.
    Ok, here is another update. Added a shuttle bay, radiators and bracing connectors that will also be where the weapons are located and contain the RCS thrusters. I don't think I'm going to do retros on this one, it will just have to turn its fat ass around if it wants to slow down. The 'tennis racket' radiators are designed to retract into the gloves when not in use. It's going to have more traditional radiators around the engineering section but part of the back story will be that it originally didn't have the tennis racket ones and was prone to chronic overheating.
    jet1t.png
  • StonecoldStonecold331 Posts: 0Member
    Cool looking "wardrum"! Radiators are quite good addition too. Whole design inspires sort of nostalgia from 80s.

    By the way, re-using x-43 would be an awesome idea! Thrust to weight ratio of VIA`s aerospace fighters are enough to launch vertically, so, it will be a practical solution for words without runways, or for "surprize launch", since it is much easier to conceal vertically launched fighter.
  • TomboTombo0 Posts: 0Member
    "Meatball"-class frigate! Love it :D Like the tennis racket radiators as well, different from the other types we've seen.
  • wminsingwminsing171 Posts: 0Member
    Still, there are electronics, life support, reactors, even on minimum output - waste heat is immense even when drifting.

    Yes, but enough get the radiators literally red-hot? Maybe, but it's not certain.

    -Will
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    Working on the meatball, or the wardrum, take your pick. :) Got the interconnecting arms and point defense railgun done, working on the shuttle bay. This shot has the radiators retracted.
    uoe1.png
    I'm going to go bonkers on the surface detailing because it's such an uninteresting shape.
  • StonecoldStonecold331 Posts: 0Member
    wminsing wrote: »
    Yes, but enough get the radiators literally red-hot? Maybe, but it's not certain.

    -Will
    Take ISS as a reference. They do not have reactors in there. Only electronics (very limited and energy-efficient), life support and a limited personal. Check the sheer size of the radiators. There was a calculation of required radiator size at "Atomic Rocket", and I`ve tryed to stay realistic at first... But after I`ve got required surface of several thousands of square meters... Well, I`ve just handwaved on this matter. Radiators in VIA-verse are ultra-effective. Well beyond them can be even in theory.
    bbzwbbzw wrote: »
    Working on the meatball, or the wardrum, take your pick. :) Got the interconnecting arms and point defense railgun done, working on the shuttle bay. This shot has the radiators retracted.
    uoe1.png
    I'm going to go bonkers on the surface detailing because it's such an uninteresting shape.

    Awesome, as allways. Somehow, it reminds classic Battletech dropships now :) Looks more spherical, then drum-like.
  • TomboTombo0 Posts: 0Member
    looks more like a short bongo than a wardrum to me :D. Lot's of details eh? Sound like she's got a lot of widgets and complicated pieces of equipment maybe pipes and support equipment outside the hull to free up internal space. That might mean she suffers from lots of little breakdowns, keeping her crew on their toes and highly experienced at EVA missions, just the sort of training you'd find useful if you were boarding (or inspecting) another ship (just dropping some breadcrumbs of background :p)
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    I like that idea Tombo, consider it incorporated. Here is tonight's update Got the radiators finished, added initial doodads on the rear hull, made a laser turret, and almost threw a shoe at my monitor getting the ribbed section on the forward hull with the portholes done.;
    uoe1.png
  • StonecoldStonecold331 Posts: 0Member
    Just one question... Is the hangar bay allways depresurized? I mean, it is freaking hard to make "garage-door" style shutters sealed... Maybe, sliding door will be better? You know, sliding around the central axis of the ship. Not flat, but sector of cylinder.
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    No, it's always depressurized. The sliding door is a great idea though and will be on later ships. I can't incorporate on this one as I changed my mind and plopped some retros on it;
    uoe1.png
  • StonecoldStonecold331 Posts: 0Member
    Looks awesome with retros! Can you show one of the thrusters close? And I`m glad that you liked the idea of sliding door.

    It the hangar is allways depresurized, the shutter pose no problems. Heh... And it provide even more EVA work for the crew :) Just as Tombo said - the ship will be manned by one hell of the spacewalker crew, since experience in EVA work will be mandatory.
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    Stonecold wrote: »
    Can you show one of the thrusters close?
    I cut out the hull where it intersects the engine shroud, I think it looks better.
    uoe1.png
  • StonecoldStonecold331 Posts: 0Member
    Yes, this looks better. And thruster itself looks interesting.
Sign In or Register to comment.