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3DAkira Class Starship

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Posts

  • StarshipStarship472 São Paulo - BrasilPosts: 1,981Member
    My vote is for the concept version. :)
  • lennier1lennier1918 Posts: 1,286Member
    Another vote for the concept version. If you look at ships like the Defiant, Intrepid, Nova, Sovereign and Prometheus there's an ongoing trend after the TNG to have somewhat more enclosed bussard collectors than the Galaxy and other older classes had.
  • FreakFreak1090 Posts: 4,361Member
    Thanks guys, I am gonna go with the concept version.

    Might be some time untill the next update. Have some issue with getting the Cat's shape. I have tried box modelling and by point, neiter has worked.
    So I got to figuer it out.

    I think there is a low ploy version of the ship on Star Trek Blender. I might DL to see how they did it.
  • Polaris 004Polaris 004199 Posts: 752Member
    Really looking good so far. You have a way with Blender, sir,
  • FreakFreak1090 Posts: 4,361Member
    Thanks, as do you.

    Well I DL the low polly version form Star Trek Blender. The model is bad, I mean it's really bad! No help what so ever.
    However I think I know how to do just need to test it out.
  • lennier1lennier1918 Posts: 1,286Member
    Have you tried to take a closer look at the wireframe shown at http://johneaves.wordpress.com/2009/06/04/alex-jeager-and-the-ships-of-first-contact/ ?
  • If it helps here are some old renders of my old akira model.
    It was build on a mix of officialish blueprints and the wireframe view of the real model...

    Nutsy
  • FreakFreak1090 Posts: 4,361Member
    Thanks Lenneir I forgot they where on John blog. They should be very helpful.

    Thanks for the pic's Nutsy, they will also be a great help.
    When you where modelling the Cat's did you use a stracthed out UV Sphere to start off with?
  • FlankerFlanker0 Posts: 0Member
    Wonderful job Freak. I am glad you go for the concept design since that looks better as well. Looking forward to the finished design.
  • Polaris 004Polaris 004199 Posts: 752Member
    Freak wrote: »
    Thanks Lenneir I forgot they where on John blog. They should be very helpful.

    Thanks for the pic's Nutsy, they will also be a great help.
    When you where modelling the Cat's did you use a stracthed out UV Sphere to start off with?

    I would start out trying a subsurfaced sphere and/or a sub surfaced box. I can only imagine what a pain trying to get that exact shape must be. If it were me, I know I would have to try from the start about a dozen times before I would start getting results close to what I wanted.

    It's been a while since I looked at that blender model. I remember not understanding what i was looking at. It's that bad, eh?
  • Cant remember. Was probably a load of projected planes. then stiched together
  • FreakFreak1090 Posts: 4,361Member
    Thanks Guys.

    @ Polaris, I decied to go with a UV Sphire stratched out. I then shaped the outter side. (just working on the saucer bit.)
    Then duplicate the object and put it on another layer. I then deleted the inner section that are not needed.
    I am now about to start work on the inner section using the duplicate object. and shape out the inner section. (again just the saucer. once finished I'll put the two toghter. This should work.
    After all of that I will start on the back bit. I also keep a "spaire" duplicate of any object I am working on, so if I make a mistake and can't fix it, I don't have to start over again. As the "spaire" has got all the shaping done. (of course I renew this ever time I am happy with something and it does not need to be touched again.)


    As for that model, it really really bad. I would not even atempt to clean it up. it so bad, you would have to start over again.
  • FreakFreak1090 Posts: 4,361Member
    No worries Nutsy, I think I got it.

    I'll post a pic of the fornt section with a wire as soon as I have finished.
  • FreakFreak1090 Posts: 4,361Member
    The Catamarans are a real head-banger to model.
    I have lost count on how many times I had to do it. This was attempt number 3.

    cat-wrong.png

    After a few more attempts, I was still not getting it right. So I took Sphere stretched it along the Y axis so it was the almost the full length of the catamarans. I then shaped it on the outer side along the X axis. Once this was done, I duplicated the object and put on another layer. I then started to shape the inner side along the X axis.
    Once completed, I removed both sections that I did not want from both objects. I then joined both objects together to get the final shape.

    At the moment, its just a rough shape. I don’t want to start to add details until I have started work on the saucer witch I have. Going by the blue prints I am using as reference, I am going to have use the same process to get the shape.

    Anyway, here is how it looks.
    In the first picture I have add a plan where saucer would cut the cat’s, the section below this will be removed later.
    I have also include a few pictures of the wire frame of the Cat’s from different angles.

    cat-angle-wire.png

    cat-wire-side-front.png

    cat-wire-top-bottom.png
  • SchimpfySchimpfy396 Posts: 1,632Member
    Nice work on those cats. I definitely don't envy you the task of making those blasted things. :)
  • Polaris 004Polaris 004199 Posts: 752Member
    Those look really good. They sure made some nice meshes. It's hard to tell if you have some smoothing issues toward the rear middle where the shape starts to flatten out. It doesn't show up from the top, but the 3/4 shot has something there. If so, I don't think it will show once you add detail and texture.

    Here's what I came up with, using a subsurfaced box. I only worked on it about 15 minutes, but I was curious to see what I would do if I were modeling this hull:

    akira2.jpg

    akira1.jpg

    akira3.jpg

    Yours are way more proficient and sophisticated, but I still thought you'd like to see another's approach.
  • IRMLIRML253 Posts: 1,993Member
    not a tip for the model, but I'd lose the background on your WIP images, it makes them hard to look at
  • [Deleted User][Deleted User]2 Posts: 3Member
    You really should use nurbs or spline surface shapes for the cats. Its the only real way to get the right shape. Poly box modeling might be able to do it but its a real challenge
  • somacruz145somacruz1450 Posts: 0Member
    Well the catamarans look good but they seem to be a bit too smooth when compared to the overall looks of the other vessels of that era (in the movies of course). Here's what I did with the catamarans for the NX01, which are pretty much the same :

    cats.jpg
  • FreakFreak1090 Posts: 4,361Member
    Juvat wrote: »
    Nice work on those cats. I definitely don't envy you the task of making those blasted things. :)
    Thanks
    IRML wrote: »
    not a tip for the model, but I'd lose the background on your WIP images, it makes them hard to look at
    No worries, I won't use them in the future
    Well the catamarans look good but they seem to be a bit too smooth when compared to the overall looks of the other vessels of that era (in the movies of course). Here's what I did with the catamarans for the NX01, which are pretty much the same :

    cats.jpg

    Thanks, I've curently got the object set to smooth. I'll remove that once I started to add, details to it.


    @ Polaris, Thanks.
    I am trying not to use the subd tool in this build. I use to use it alot, but it kiiled the laptop I was working off. So I stopped using it.
    it also gives me more freedom to get the shape that after when not using it. though there are times, when I have no choice but to use it.
    So far I used the Subd once on this model and that was on the nascell, on the inner section detail.

    @ Nutsy, yeah I know, but my skill with the nurbs curve, is very limted in Blender. This is why I have boxed modelled it, it was a right pain, but I got there. I take it you also used the nurbs or spline for the saucer as well? Looking at the ref and film model, it got lots of different curves to it.
  • Polaris 004Polaris 004199 Posts: 752Member
    Freak wrote: »
    @ Nutsy, yeah I know, but my skill with the nurbs curve, is very limted in Blender. This is why I have boxed modelled it, it was a right pain, but I got there. I take it you also used the nurbs or spline for the saucer as well? Looking at the ref and film model, it got lots of different curves to it.

    Hey, is there a tutorial of some sort that you can point me to to show me how this sort of technique works? I only have a vague Idea of what you are even talking about,and it sounds like I'm missing out on quite a lot..

    I gotta say I respect the patience it must have taken to box model those things. Yeesh.
  • FreakFreak1090 Posts: 4,361Member
    @ Polairs, I have not really found a tut for blender for nurbd curve, all the ones I have found are for bezier curves. Though they act simular.
    If you have not checked out Blender Guru have a look, there a lot of good tuts on there. It mainly geared to the current version of Blender, which is very helpful, with the new interface.
  • Polaris 004Polaris 004199 Posts: 752Member
    Thanks, I had not found that site. It looks great.

    I haven't "Newed up" yet. I really like knowing where everything is, and am a little reluctant to move up from 249.2. Would you recommend it?
  • FreakFreak1090 Posts: 4,361Member
    I still using 02.49.2 myslef for the modelling (I mostly use a A5 laptop and the new interface dose not suit the screen size.)
    But I have been using the latest version for doing those Tut's (this is on my home PC), they really helpped me get back up to speed, as well as use the compositer, which I have not used up till now.
  • FreakFreak1090 Posts: 4,361Member
    Does anyone know what the deck count is for this ship?
    I got size as 498.8 meters (length) by 352.9 meters (width) This is taken from John Eaves ship scales for Frist Contact.
  • Wilson359Wilson3590 Posts: 0Member
    I think it's around 18 decks but don't quote me on that.
  • SchimpfySchimpfy396 Posts: 1,632Member
    23 looks like a good number. It seems to fit and the Bill Morris MSDs are well designed, which is where I got the deck count. Granted it's not exactly "canon", but, eh... :)
  • MephMeph331 Posts: 0Member
    Wehey, an Akira! My fav trek ship, you're doing it justice, great job man :D
  • FreakFreak1090 Posts: 4,361Member
    Thanks guys.
    So it between 18 and 23 decks.
  • FreakFreak1090 Posts: 4,361Member
    Not much of an update, I have just been working on just shaping out the saucer and "secondary hull"
    I was having some issue with the saucer as the shape is a litte odd, until I relaised that this was due to the way the Cat's sat on top of the hull. once I realsied this it was very easy to shape out.

    I did start to work on the impluse engines, but I not sure what to go with. The concept version or the film model. The concept has a strip while the film model has "slots" there about ten "slots" in total.
    I might model both and go with the one that looks best.

    I have also modelled the "secondary hull" (though it part of the saucer.) I though I was going to have problems but it manage to get the basic shape in a few hours.

    Here are some pic of what the ship looks like at the moment.

    angles.png

    front-back.png

    top-bottom.png
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