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3DUSS Oppenhiemer (Trinity class)

124

Posts

  • StarshipStarship466 São Paulo - BrasilPosts: 1,977Member
    Hey Greg, when i did my sec hull for the Ent-B, I started with a half sphere, then applyed FFD modifier and, later, to make the cut at her back, used an outlined spline and booleans. After that, excluded the portion unneeded out of the boolean. For the last, cleanned the verts. ThatA’s it. Hope that helps. ;)
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    okay, pictures for a tut!

    I don't know the tool in Max, or any other program that is comparable to the Cut Faces Tool in Maya

    basically, creates a straight line threw the entire mesh selected..

    and when extruded use the scale tool to colapse the selected polys to get a smooth hull, then clean up by merging the verts/points/ whatever... :)

    hope it helps!
  • japetusjapetus2957 SeattlePosts: 1,399Member
    You are thinking of the the "Slice" command in max that is in the Editable Poly modifier
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    ^ what he said.... :)
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    side project time!!

    kind of a kitbash.. based on a design I found ( by Rekkert) of a smaller excellsior class ship, corvette/frigate size I don't have exact numbers on size (need to do that) but around 150-200 meters long. Rekkert has it as a Oberth replacement, science ship, but I'm thinking more of an escort for a larger vessel (during fleet actions of course.. most of the time ships go about there lonesome doing exploration, even this ship, large cargo bay for extended missions. So thinking peremeter action ships, patroling borders, planetary fleets, core world defense, things like that, less amenditys, luxury..

    for something thats a kitbash.. kinda taking a bit of time! getting the raised part on the saucer was a Pain!

    so here it is, i'll work on this a bit and finish up the trinity, I think of it as an escort for the trinity, so its in this thread.. for now

    Pictures!
  • StarshipStarship466 São Paulo - BrasilPosts: 1,977Member
    Looks interesting Valk. Can I suggest you to use the Ent-B impulse engines in this one? :)
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    this thing is small, so only 1 impulse engine... so sorry starship... :(

    i like the single exhaust :) still.. lot more to do on this puppy! Thanks!
  • Bell'OrsoBell'Orso331 Posts: 93Member
    You know, it would really help if you could render up a size comparison of the Excelsior, Oberth, Trinity and this one. At the moment I still get a "capital ship" vibe from it, like it's pretty much an Excelsior with Oberth nacelles stuck on out of neccessity (Dom War and all).

    But I do like it, except for maybe the deflector sticking out so much.
  • JayruJayru1144 UKPosts: 708Member
    It kind of reminds me of the revised Ingram design Todd Guenther released in 96
    The watcher in the tower... Waiting, hour by hour...
    - Mike Oldfield
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    back from vacation, and going on another one this weekend!!! (insert flame here... :devil: )

    so, as requested, a scale guide for the kumari against the trinity, so here it is! and added some other movie era ships as well to give it a bit more weight! ref said 570 meters for the trinity, so sticking to it for now, kumari is a bit up in the air, but it averages with the deck height from all the other ships, so pretty accurate!

    might dabble a bit tonight, but got a model contest this weekend (had one last weekend when i was on vacation too!! love it!) so be out most of the time, but will dabble a bit with it this weekend.. till then!!
  • Phoenix9000Phoenix90000 Posts: 0Member
    Know I'm a little late to the thread, but am loving the work so far--know the site you got the blueprints from quite well and love Jim Morvay's designs. Can't wait to see the completed thing :)
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    back to work on the Oppie..

    some new regestrations.. and added the phaser banks..

    not to much, not much left acctually.. mainly a few decals, and alot of texturing!

    so.. almost done.. and as always.. not sure what to build next!!

    Kumari's on hold for now.. thought it would be a quick build, easy.. but was a pain really ( not the designers fault! just me) so, on the back burner.. ..

    so pictures, the textures tonight!! (yay..not!)
  • todaytoday0 Posts: 37Member
    I really like this design... and I hate to point this out after you've already stenciled the registry, but... it's spelled Oppenheimer:thumb:
  • MelakMelak332 Posts: 0Member
    Nice work on the trinity, looking forward to see the textures :)

    And I guess I'm a little late to the party, but I'm throwing this out there anyway :p
    (Click to enlarge)
    20101001214218clipboard.jpg

    Meshsmooth a box a couple times, and use a spherify modifier to make sure it's 100% round.
    The rest should be pretty obvious...the resulting object looks very dense but is actually only 10k polygons..and not even optimized in the flat areas :)
  • japetusjapetus2957 SeattlePosts: 1,399Member
    Nice trick to smooth a box instead of starting with a sphere...i'll have to remember that . I'm really liking the lighting and texturing too! good job!
  • MelakMelak332 Posts: 0Member
    japetus wrote: »
    Nice trick to smooth a box instead of starting with a sphere...i'll have to remember that

    Hehe, wait what? I got this idea after looking at your wireframe! :p
  • japetusjapetus2957 SeattlePosts: 1,399Member
    Melak wrote: »
    Hehe, wait what? I got this idea after looking at your wireframe! :p

    Hahaha... shoot you're right! Sorry I was in the middle of a really busy day at work when I posted that, didn't really stop to think. Good job...me??? ;) The wireframe did look a little familiar when I saw it.... hahaha that's really funny!
  • Phoenix9000Phoenix90000 Posts: 0Member
    Hopefully the ship's got a good tactical officer, would hate to see the 2 ventral phaser banks all the way back nick the nacelles ;) Love it though! :thumb:
  • StarshipStarship466 São Paulo - BrasilPosts: 1,977Member
    Looks excellent! Put tractor beams at the sides of the center bay (thingies like those "triangles" that you can see nearof the reliant bays). ;)
  • admiral hortonadmiral horton201 Posts: 145Member
    This i my first look at this design and i must say I'm impressed i can wait to see it finished
    Good job
  • RogerdRogerd0 Posts: 0Member
    I like the ship and the design a lot, the only small thing, and it is a nitpick are the mega-phasers. They have no firing angle. You could make them similar to the Ingram which move so that they have a greater field of fire?
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    alright.. some textures and some lights on her! need to figure out how to do the excellsior panels though...

    so, not to much, but all good!

    so Pictures
  • RekkertRekkert4063 Buenos Aires, ArgentinaPosts: 2,307Member
    Every time you add something new to the ship I like it more, great work!
    For all my finished Trek fan art, please visit my portfolio
  • SchimpfySchimpfy396 Posts: 1,632Member
    Simply awesome! :) Great design.
  • somacruz145somacruz1450 Posts: 0Member
    Yeah it's a really nice ship :thumb: The lighting is cool and the mesh is still holding up. Keep it up !
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    Yay! more work on the textures! looking more excellsior..e :)

    almost done, few tweeks and modeling to do (mainly text, red/white borders) etc.

    so.. Pictures!
  • BasillBasill172 Posts: 0Member
    Looking more and more awesome every time I look at it.
  • Capt DaveCapt Dave0 Posts: 0Member
    This is an excellent ship. Its really making me like the early 2300's.

    Whats the likely hood we will get the access to the mesh when your done?
  • RyconRycon0 Posts: 0Member
    awesome looking ship
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    Thanks guys/girls!

    and another i classify as done! (abandoned)

    done the white and red text outlines... running lights, nav lights.. can't think of much else!

    so next is maybe some compositing on some bg stuff, like to redo Roli's dock more inline with the generations dock, and put her in there as well!

    so next is........ good question gravitating between a romulan design or a cardasian galor... kinda want an enemy for the movie-era ships.. other than the BOP, not much exists for that era.. no roms, gorns, tholians, etc. , sure fan designs, but nothing cannon... but have some wiggle room with the trinity since it probably lasted for awhile, into tng time frame... don't know.. thinking it out.. need to look at some bird designs...

    as for releasing her... I work in Maya to let you know, and I do occasionally release, but on a case by case bases, kind of leary of what can happen.. been 2 months of my life here... :)

    owell!

    lot o pics to send her off!!
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