Hey all, decided to end my modeling break by finishing a build that I had started when my Sketchup/Modeling skills were just not gonna let it happen...
But in the last year or so I've learned enough tricks and such to where a relatively decent 3D version of my Anuba design is now possible..
I have more or less finished the primary hull/major components build and am ready to start detailing. Comm/sensor arrays, weapons, various functional greebles etc...But I thought I had enough now to start a thread.
This has been the most challenging and frustrating, not to mention time consuming model I have tried. Sketchup does not work and play well with organic modeling. I have spent hours at a time healing geometry that measures less than a sq. ft. relative to the overall "real life" length of the vessel. But I'm a perfectionist as much as I can be. I think this build has the potential to be a good one.
I have made some subtle changes to the original 2D design you may notice. And I'll likely be making a few more that look better and work better for 3D.
Just some SU renders so far..No point doing a Kerk render yet. I included a wireframe to show the SU insanity. So far, when exported to Kerk it totals out to around 260,000 polys..surprisingly low.
I'll do my usual backstory writeup when I'm a little farther along.
Posts
But it a cool looking ship.
Anuba Class back story Part 1:
During the latter months of the year 1310 A.E. the Aquellan ruling house Cohl, led by Regent, Lord Tanar Cohl of Autriala, came under political fire and heavy criticism by the Aquellan Guild Legion. The legion cited that the Regent and his ruling house had failed to take full advantage of the economic opportunities that the Aquellan membership within the United Suns Treaty Organization had provided. Regent Cohl was a traditionalist in the greatest sense and was very outspoken regarding the necessity and security provided by the long held static economy of the Aquellan Republic. It was this criticism that began a wind of change that would sweep the ancient republic straight into the greatest war in human history.
As Pisca of the year 1311 ended the Guild Legion formally brought a referendum before the Aquellan Ruling Council of Lords. The referendum LEG00679-A would dissolve the Business and Trade Limitations Act which stated that Guild Corporations may not engage in business leading to material and economic expansion unless under direct instruction or directive from the Regent, during times of war, or the Ruling Council of Lords during peacetime. The dissolution of the act would allow all Aquellan Guilder Corporations to seek expansive profit for the first time in Aquellan history. The vote once cast was 17 to 4 and the outcome was promptly vetoed by Regent Cohl. The Veto did not come without cost to the Regent. Several of the Council Dukes immediately began to campaign to the public billing the Regent as a dictator whose goal was to keep the people of Aquella confined and economically oppressed. The campaign, though not well received by the Aquellan public, threw the council into turmoil and effected the Regent’s health.
As political war raged within the Republic the USTO began expanding its mining and commercial agriculture ventures into several rimward sectors that had long been the traditional prospecting territory of numerous Aquellan Guild Corporations. This only served to outrage the Guild Legion and worsen the problems within the Aquellan Presidium. Several Guild legion representatives began calling for a vote of no confidence against Regent Cohl. Once this new political problem for the Regent arose it had dealt the final blow to his failing health. On Scorpia 13th, 1311, at the age of 122 the Regent suffered a massive neural seizure and was comatosed. Ironically, by Aquellan law a vote of no confidence may not be levied against an incapacitated Regent. In the event this happens for whatever reason the first son of the Regent rules in his place. But unfortunately for House Cohl this was not possible. Regent Cohl’s first son, Danar Cohl, had long since enlisted with the USTO military and due again to ancient law, any royal house member currently serving in the military forces of any other government cedes all claim to the chair of the Regent. In this event the Regent’s chair goes to the Minister of Defense.
General Rotan Meika accepted the position humbly, but had long been a proponent of the vetoed LEG00679-A and promptly suspended the veto and passed the referendum. Not long after that in full USTO Senate session the General demanded an immediate withdraw of all USTO Commercial operations in the now disputed rim territories. This was not well received within the senate and the demand was formally refused. This was the primer for the beginnings of an Aquellan succession from the USTO.
As political preparations were made for Aquellan independence military preparations were made as well. General Meika promptly ordered the Aquellan Shipbuilder’s Guild to begin developing a state of the art warship to become the backbone of the Royal Aquellan Defense Force Naval Regiment fleet and the Anuba Class Heavy Frigate was born.
Er...liam, SFM brutha....dude.....ya know I dig ya and your work...but...
What the hell are you talking about? LOL...Good luck with what?
some people ey tut tut...
good start anyway im still wrestling with my avatar model, Su really doesn't love organics and its such a pain to clean up! Been playing with kerk a lot recently just cant find any good materials, not quite sure how to make them either. Looking for a good material to use for my helicopter but no luck, got all the materials from the kerk site but not a looker in the lot :-(
lol, that was totally jokes
really like this design, like you said looks very anime inspired. Can't wait to see what you'll be able to do with it
2 Liam
The easiest way for kerk to make a material is to find decent texture, UV-map it in SU or other program, then, after you`ve exported model to kerk - use PLASTIC with desired reflectiveness (there are a lot of them available for download) and them, apply your texture to "diffuse" , "shine" (don`t remember how it was called - next after diffuse) and "bump map". You will get your texture with reflectiveness of plastic, and all the relief you want. Also, for ease of use, if you use the same materials over and over, it`s a good idea to make your own library (thou, it`s a bit of pain in the back, but it worth the efforts) to assign materials in one click, or even preset them in SU (not adviced).
Lol, yeah I figured that's what you meant, I was just being my normal sarcastic self...LOL
Oh yes, very much so...Lot's and lot's of work left on this one..I have about 110 hrs into so far..By the time it's done..It will probably be 200 and close to a million polys. And as mentioned, SU hates organics. Many of the great tools that SU has become problem causers with organics so I find myself having to do quite a bit of manual modeling, poly by poly on a design like this.
It would help Borg if you would let me know where specifically. I have had to remodel a few spots to remove "hull creases". And in some cases I will be placing a greeble over the bad angle to save time and add detail.
Hey I got invited by the Sketchup team to go to google sketchup HQ in Colorado in September for a three day seminar with the developers they are giving tutorials and workshops etc, cool or what!
Awesome! How did you manage that? You'll have to write up some tuts and give those guys our complaints, LOL...
The array on the bow section is the HMAA (Hyper Magnetic Anomaly Array) It detects objects in hyperspace.
Haha dont worry ive got a long list of complaints grrr!
Ah HMAA I think I remember this from one of your models from ages ago, ne of the first ones I ever saw you do. Hmm by the way was meaning to ask you what materials you used for the outer body of that VTOL helicopter gunship thing you did ages ago, i still cant make my own materials in kerk and my own helicopter is in dire need of a paint job
I don't remember the name, but I toured a WWII-era submarine in Baltimore harbor which had a shark-teeth design on the front.
Edit: Aha! The USS Torsk:
all of the ships you have done so far sorceress, do they all belong in your own original universe as the array thing has been used on two craft now or are they all separate things?
And..There will be NO sharkmouth paint schemes in my universe unless it's a present day Earth aircraft or something, but I don't see any models like that ever poppin up with me.
And that texture on the Raptor was one I found via Google..I think I just did a search for weathered rusty metal texture, then put it into Gimp and tweaked it.