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3DDonny's Trek Stuff

DonnyDonny154 San Jose, CAPosts: 43Member
edited July 23 in Work in Progress #1
Hey all! I'm trying to get better about posting my work at other places besides the Trekbbs, and I could also use more feedback and discussion with other artists as well. For those that aren't familiar with my work, I almost exclusively use the Unreal 4 game engine for renders, as my career is in real-time game art rather than TV/Movie quality renders. Therefore, many of my meshes are lower poly with high-poly details baked onto the textures.

I've focused primarily on interiors of the Kirk-era Enterprises but in the last year or so I've been also been dabbling in ship exteriors. I'll be using this thread to show both and to dump any progress on my various projects here as well.

For starters, here are some recent shots of my Smithsonian-accurate TOS Enterprise model. I'm currently doing some touch-up work on the model and will post more in the coming weeks:

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Post edited by Guerrilla on
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  • DonnyDonny154 San Jose, CAPosts: 43Member
    edited July 22 #2
    Next, here are a few shots of my TMP Refit for Unreal 4. It came in at just over 100,000 polys and used a few 2K and 4K textures. I wanted the paneling to appear more pearlescent as it does in TMP, but unfortunately was unable to achieve this affect due to the fact that Unreal 4 does not allow for colored specular highlights to be differed from their diffuse color (I attempted several workarounds and unfortunately never found a good solution, so I just gave it my best shot). I completed this in April after about a month and a half of work.

    46769090555_32f86de8ed_b.jpg

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    Here are some more up-close shots:
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    I'll be posting more of my work in this thread shortly!



    Post edited by Donny on
    Rekkert
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  • DonnyDonny154 San Jose, CAPosts: 43Member
    A recent fun project that deviated from my usual interiors/ships focus is the Environmental Suit from TMP/TWOK. Was a very fun project and I learned a lot from the new processes and techniques required!

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    Rekkert
    • Like - Rekkert on July 22, 2019.
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  • DonnyDonny154 San Jose, CAPosts: 43Member
    Next, here are several bridges seen in the first three Star Trek films. I built all four of these in tandem with each other and took about 2 and a half months to complete

    The Motion Picture Enterprise Bridge:
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    More can be found in my associated Flickr album

    The more dimly-lit Wrath of Khan Enterprise Bridge:
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    More can be found in my associated Flickr album

    The U.S.S. Reliant bridge, also from The Wrath of Khan:
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    32392387747_0405ae0283_b.jpg

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    More can be found in my associated Flickr album.

    And the U.S.S. Grissom bridge from The Search For Spock, with a conjectured elliptical layout:
    46610601204_1318cbe10b_b.jpg

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    Again, more can be found in my associated Flickr album.

    Rekkert
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  • ViperViper862 Posts: 549Administrator
    Good to see you here Donny! Welcome :) We also have a Discord channel if you ever want to get some real time feedback. Link on my signature.
  • evil_genius_180evil_genius_180916 Posts: 8,938Member
    That's some fantastic work on everything. As a person who plays games, I can appreciate great stuff like this being done in Unreal 4. It's cool how you say it's low poly, and I know it is, but your great work combined with the game engine's renders make it not look low poly.
    Donny
    • Like - Donny on July 22, 2019.
  • DonnyDonny154 San Jose, CAPosts: 43Member
    That's some fantastic work on everything. As a person who plays games, I can appreciate great stuff like this being done in Unreal 4. It's cool how you say it's low poly, and I know it is, but your great work combined with the game engine's renders make it not look low poly.

    I guess I should point out that some of the meshes are more "mid-poly", and that what we consider an acceptable range for game models has changed significantly over the years. So what some once considered "low-poly" might be different from what someone working with a modern game engine might consider it to be.

    But anyway, thank you for the kind words =)
  • evil_genius_180evil_genius_180916 Posts: 8,938Member
    In my world of hobby mesh making mostly for images, 100k is very low poly. ;)
    Donny
    • Like - Donny on July 23, 2019.
    I14R10
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  • DonnyDonny154 San Jose, CAPosts: 43Member
    edited July 23 #9
    In my world of hobby mesh making mostly for images, 100k is very low poly. ;)

    Oh! Something I should note that I used to save polys. All my windows on both my Enterprise models are done via mesh decals with parallax occlusion. Saves me quite a lot of work too.
    Post edited by Donny on
    evil_genius_180
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  • evil_genius_180evil_genius_180916 Posts: 8,938Member
    I figured they were something like that. Thanks for confirming that. :)
    Donny
    • Like - Donny on July 23, 2019.
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Yeah I remember the days where 100k was the budget for an entire game. But still where many of us model 1m to 4m poly ships to think that these are real time renders out of a gaming engine. I mean that refit is likely more detailed than what was used in the redo of TMP. It is definitely more detailed than many TV series models. Some of those that I have seen are often a hot mess of tricks and quick modeling.

    evil_genius_180
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    Donny
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  • FreakFreak572 Posts: 3,633Member
    That some fine work there!
    Donny
    • Like - Donny on July 23, 2019.
  • RekkertRekkert895 Buenos Aires, ArgentinaPosts: 1,755Member
    Nice to see you here mate! :)
    Donny
    • Like - Donny on July 23, 2019.
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • ashleytingerashleytinger318 Central OhioPosts: 408Member
    Welcome aboard!
    Donny
    • Like - Donny on July 23, 2019.
  • trekkitrekki278 Posts: 816Member
    These are very nice works :)
    Donny
    • Like - Donny on July 23, 2019.
  • TralfazTralfaz191 Posts: 675Member
    Always love looking at your fantastic work!
    Donny
    • Like - Donny on July 23, 2019.
  • DonnyDonny154 San Jose, CAPosts: 43Member
    Thanks for the kind words!

    Here's some more of the work I've completed in the last year or so. The corridors seen on the Refit Enterprise in the first three films, first off in their TWOK appearance:
    31330075877_1212dd9172_b.jpg
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    And their more austere TMP apperance:
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    Here's an accompanying video, where I demonstrate the red-alert chaser effect:





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  • DonnyDonny154 San Jose, CAPosts: 43Member
    Now for some Original Series stuff, starting with the Enterprise Bridge as seen in Seasons 2 and 3 (these images are from a couple years ago, and I am currently doing a polish and lighting pass on this bridge, as well as creating "The Cage", "Where No Man Has Gone Before", Season One, and "Mirror, Mirror" versions):
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    Here's a video showing some light interaction elements on the bridge:


    Viper
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  • DonnyDonny154 San Jose, CAPosts: 43Member
    The corridors of the TOS Enterprise:
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    Viper
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  • DonnyDonny154 San Jose, CAPosts: 43Member
    The Season Three Transporter Room, with it's garish lavender walls
    36136910972_162c3227c5_b.jpg
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    Viper
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  • ViperViper862 Posts: 549Administrator
    Those TWOK corridors are my favorite of all the stuff you did :) They look absolutely spot on. I also had not seen some of the TOS interiors. They look great. Only thing bothering me a bit is the foil texture. It looks a bit flat.
  • DonnyDonny154 San Jose, CAPosts: 43Member
    Viper wrote: »
    Those TWOK corridors are my favorite of all the stuff you did :) They look absolutely spot on. I also had not seen some of the TOS interiors. They look great. Only thing bothering me a bit is the foil texture. It looks a bit flat.

    Yeah, that foil texture is older than these renders and could use an upgrade. I'm actually planning on doing a polish pass on most of my TOS sets soon.

    I've got more TOS stuff I'll be posting shortly.
    Viper
    • Like - Viper on July 23, 2019.
  • evil_genius_180evil_genius_180916 Posts: 8,938Member
    Your interior work is fantastic. I agree with Viper, the TWOK corridors are my favorite too. But, they all look great. :)
    Donny
    • Like - Donny on July 24, 2019.
  • I14R10I14R1070 Posts: 140Member
    Welcome Donny. Awesome work, I've been following you on trekbbs.
    Donny
    • Like - Donny on July 24, 2019.
  • FreakFreak572 Posts: 3,633Member
    Dam impressive work.
    Watching those animation it look like a droid or probe looking at a derelict ship. Loving the HUD when it looks at the fire extinguishers.
    Donny
    • Like - Donny on July 24, 2019.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    Oh come on, those are real pictures you took on set right? :) Exceptional work.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    Watched the video. I miss the original series sound effects.
  • DonnyDonny154 San Jose, CAPosts: 43Member
    Although I have a ton of older work I'd like to post here soon, I'm going to take this opportunity to show off some hot-off-the-press work, which I just finished last night.

    The Enterprise bridge as it was seen in "The Cage"
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    Over at my thread at Trekbbs, I do a breakdown of all the differences between the set as it appeared in "The Cage" and how it appeared in the series proper for anyone that's interested: Donny's TOS Enterprise Interiors










    rojren
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  • FreakFreak572 Posts: 3,633Member
    Holy crap that is some impressive work!
    Donny
    • Like - Donny on July 29, 2019.
  • ViperViper862 Posts: 549Administrator
    That looks absolutely brilliant Donny. Fantastic work :)
    Donny
    • Like - Donny on July 29, 2019.
  • evil_genius_180evil_genius_180916 Posts: 8,938Member
    Your renders look like photos.

    I've always liked the color scheme for the bridge from The Cage. The intercom things were cool too.
    Donny
    • Like - Donny on July 29, 2019.
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