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3DDonny's Trek Stuff

DonnyDonny284 San Jose, CAPosts: 54Member
edited July 2019 in Work in Progress #1
Hey all! I'm trying to get better about posting my work at other places besides the Trekbbs, and I could also use more feedback and discussion with other artists as well. For those that aren't familiar with my work, I almost exclusively use the Unreal 4 game engine for renders, as my career is in real-time game art rather than TV/Movie quality renders. Therefore, many of my meshes are lower poly with high-poly details baked onto the textures.

I've focused primarily on interiors of the Kirk-era Enterprises but in the last year or so I've been also been dabbling in ship exteriors. I'll be using this thread to show both and to dump any progress on my various projects here as well.

For starters, here are some recent shots of my Smithsonian-accurate TOS Enterprise model. I'm currently doing some touch-up work on the model and will post more in the coming weeks:

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Post edited by Guerrilla on
RekkertLizzy777Viperevil_genius_180ora tzoMadKoiFishJayrusrspicereagledocf15
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  • DonnyDonny284 San Jose, CAPosts: 54Member
    edited July 2019 #2
    Next, here are a few shots of my TMP Refit for Unreal 4. It came in at just over 100,000 polys and used a few 2K and 4K textures. I wanted the paneling to appear more pearlescent as it does in TMP, but unfortunately was unable to achieve this affect due to the fact that Unreal 4 does not allow for colored specular highlights to be differed from their diffuse color (I attempted several workarounds and unfortunately never found a good solution, so I just gave it my best shot). I completed this in April after about a month and a half of work.

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    Here are some more up-close shots:
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    I'll be posting more of my work in this thread shortly!



    Post edited by Donny on
    RekkertLizzy777Viperevil_genius_180ora tzoMadKoiFishashleytingerWarp Propulsion LaboratoryJayrusrspicerand 1 other.
  • DonnyDonny284 San Jose, CAPosts: 54Member
    A recent fun project that deviated from my usual interiors/ships focus is the Environmental Suit from TMP/TWOK. Was a very fun project and I learned a lot from the new processes and techniques required!

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    RekkertViperevil_genius_180ashleytingerWarp Propulsion LaboratoryJayru
  • DonnyDonny284 San Jose, CAPosts: 54Member
    Next, here are several bridges seen in the first three Star Trek films. I built all four of these in tandem with each other and took about 2 and a half months to complete

    The Motion Picture Enterprise Bridge:
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    More can be found in my associated Flickr album

    The more dimly-lit Wrath of Khan Enterprise Bridge:
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    More can be found in my associated Flickr album

    The U.S.S. Reliant bridge, also from The Wrath of Khan:
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    More can be found in my associated Flickr album.

    And the U.S.S. Grissom bridge from The Search For Spock, with a conjectured elliptical layout:
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    Again, more can be found in my associated Flickr album.

    RekkertLizzy777Viperevil_genius_180GuerrillaashleytingerI14R10Jayrusrspicer
  • ViperViper1677 Posts: 716Administrator
    Good to see you here Donny! Welcome :) We also have a Discord channel if you ever want to get some real time feedback. Link on my signature.
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    That's some fantastic work on everything. As a person who plays games, I can appreciate great stuff like this being done in Unreal 4. It's cool how you say it's low poly, and I know it is, but your great work combined with the game engine's renders make it not look low poly.
    Donny
  • DonnyDonny284 San Jose, CAPosts: 54Member
    That's some fantastic work on everything. As a person who plays games, I can appreciate great stuff like this being done in Unreal 4. It's cool how you say it's low poly, and I know it is, but your great work combined with the game engine's renders make it not look low poly.

    I guess I should point out that some of the meshes are more "mid-poly", and that what we consider an acceptable range for game models has changed significantly over the years. So what some once considered "low-poly" might be different from what someone working with a modern game engine might consider it to be.

    But anyway, thank you for the kind words =)
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    In my world of hobby mesh making mostly for images, 100k is very low poly. ;)
    DonnyI14R10
  • DonnyDonny284 San Jose, CAPosts: 54Member
    edited July 2019 #9
    In my world of hobby mesh making mostly for images, 100k is very low poly. ;)

    Oh! Something I should note that I used to save polys. All my windows on both my Enterprise models are done via mesh decals with parallax occlusion. Saves me quite a lot of work too.
    Post edited by Donny on
    evil_genius_180Lizzy777Jayru
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    I figured they were something like that. Thanks for confirming that. :)
    Donny
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Yeah I remember the days where 100k was the budget for an entire game. But still where many of us model 1m to 4m poly ships to think that these are real time renders out of a gaming engine. I mean that refit is likely more detailed than what was used in the redo of TMP. It is definitely more detailed than many TV series models. Some of those that I have seen are often a hot mess of tricks and quick modeling.

    evil_genius_180Donny
    Each day we draw closer to the end.
  • FreakFreak1088 Posts: 4,361Member
    That some fine work there!
    Donny
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Nice to see you here mate! :)
    Donny
    For all my finished Trek fan art, please visit my portfolio
  • ashleytingerashleytinger1989 Central OhioPosts: 1,225Member
    Welcome aboard!
    Donny
  • trekkitrekki935 Posts: 1,392Member
    These are very nice works :)
    Donny
  • TralfazTralfaz412 Posts: 846Member
    Always love looking at your fantastic work!
    Donny
  • DonnyDonny284 San Jose, CAPosts: 54Member
    Thanks for the kind words!

    Here's some more of the work I've completed in the last year or so. The corridors seen on the Refit Enterprise in the first three films, first off in their TWOK appearance:
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    And their more austere TMP apperance:
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    Here's an accompanying video, where I demonstrate the red-alert chaser effect:





    Viperevil_genius_180ashleytingerLizzy777I14R10FreakBrandenbergMcCWarp Propulsion LaboratoryJayru
  • DonnyDonny284 San Jose, CAPosts: 54Member
    Now for some Original Series stuff, starting with the Enterprise Bridge as seen in Seasons 2 and 3 (these images are from a couple years ago, and I am currently doing a polish and lighting pass on this bridge, as well as creating "The Cage", "Where No Man Has Gone Before", Season One, and "Mirror, Mirror" versions):
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    Here's a video showing some light interaction elements on the bridge:


    Viperevil_genius_180Lizzy777I14R10FreakBrandenbergMcCJayruRory1707
  • DonnyDonny284 San Jose, CAPosts: 54Member
    The corridors of the TOS Enterprise:
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    Viperevil_genius_180Lizzy777I14R10BrandenbergMcCJayruRory1707
  • DonnyDonny284 San Jose, CAPosts: 54Member
    The Season Three Transporter Room, with it's garish lavender walls
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    Viperevil_genius_180Lizzy777I14R10FreakBrandenbergMcCJayrusrspicerRory1707
  • ViperViper1677 Posts: 716Administrator
    Those TWOK corridors are my favorite of all the stuff you did :) They look absolutely spot on. I also had not seen some of the TOS interiors. They look great. Only thing bothering me a bit is the foil texture. It looks a bit flat.
  • DonnyDonny284 San Jose, CAPosts: 54Member
    Viper wrote: »
    Those TWOK corridors are my favorite of all the stuff you did :) They look absolutely spot on. I also had not seen some of the TOS interiors. They look great. Only thing bothering me a bit is the foil texture. It looks a bit flat.

    Yeah, that foil texture is older than these renders and could use an upgrade. I'm actually planning on doing a polish pass on most of my TOS sets soon.

    I've got more TOS stuff I'll be posting shortly.
    Viper
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Your interior work is fantastic. I agree with Viper, the TWOK corridors are my favorite too. But, they all look great. :)
    Donny
  • I14R10I14R1070 Posts: 140Member
    Welcome Donny. Awesome work, I've been following you on trekbbs.
    Donny
  • FreakFreak1088 Posts: 4,361Member
    Dam impressive work.
    Watching those animation it look like a droid or probe looking at a derelict ship. Loving the HUD when it looks at the fire extinguishers.
    Donny
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Oh come on, those are real pictures you took on set right? :) Exceptional work.
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Watched the video. I miss the original series sound effects.
  • DonnyDonny284 San Jose, CAPosts: 54Member
    Although I have a ton of older work I'd like to post here soon, I'm going to take this opportunity to show off some hot-off-the-press work, which I just finished last night.

    The Enterprise bridge as it was seen in "The Cage"
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    Over at my thread at Trekbbs, I do a breakdown of all the differences between the set as it appeared in "The Cage" and how it appeared in the series proper for anyone that's interested: Donny's TOS Enterprise Interiors










    rojrenevil_genius_180Lizzy777ashleytingerFreakViperJayrusrspicerRory1707
  • FreakFreak1088 Posts: 4,361Member
    Holy crap that is some impressive work!
    Donny
  • ViperViper1677 Posts: 716Administrator
    That looks absolutely brilliant Donny. Fantastic work :)
    Donny
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Your renders look like photos.

    I've always liked the color scheme for the bridge from The Cage. The intercom things were cool too.
    Donny
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