Hey all! I'm trying to get better about posting my work at other places besides the Trekbbs, and I could also use more feedback and discussion with other artists as well. For those that aren't familiar with my work, I almost exclusively use the Unreal 4 game engine for renders, as my career is in real-time game art rather than TV/Movie quality renders. Therefore, many of my meshes are lower poly with high-poly details baked onto the textures.
I've focused primarily on interiors of the Kirk-era Enterprises but in the last year or so I've been also been dabbling in ship exteriors. I'll be using this thread to show both and to dump any progress on my various projects here as well.
For starters, here are some recent shots of my Smithsonian-accurate TOS Enterprise model. I'm currently doing some touch-up work on the model and will post more in the coming weeks:
Posts
Here are some more up-close shots:
I'll be posting more of my work in this thread shortly!
The Motion Picture Enterprise Bridge:
More can be found in my associated Flickr album
The more dimly-lit Wrath of Khan Enterprise Bridge:
More can be found in my associated Flickr album
The U.S.S. Reliant bridge, also from The Wrath of Khan:
More can be found in my associated Flickr album.
And the U.S.S. Grissom bridge from The Search For Spock, with a conjectured elliptical layout:
Again, more can be found in my associated Flickr album.
Frequent updates at our Discord channel!
I guess I should point out that some of the meshes are more "mid-poly", and that what we consider an acceptable range for game models has changed significantly over the years. So what some once considered "low-poly" might be different from what someone working with a modern game engine might consider it to be.
But anyway, thank you for the kind words
Oh! Something I should note that I used to save polys. All my windows on both my Enterprise models are done via mesh decals with parallax occlusion. Saves me quite a lot of work too.
Here's some more of the work I've completed in the last year or so. The corridors seen on the Refit Enterprise in the first three films, first off in their TWOK appearance:
And their more austere TMP apperance:
Here's an accompanying video, where I demonstrate the red-alert chaser effect:
Here's a video showing some light interaction elements on the bridge:
Frequent updates at our Discord channel!
Yeah, that foil texture is older than these renders and could use an upgrade. I'm actually planning on doing a polish pass on most of my TOS sets soon.
I've got more TOS stuff I'll be posting shortly.
Watching those animation it look like a droid or probe looking at a derelict ship. Loving the HUD when it looks at the fire extinguishers.
The Enterprise bridge as it was seen in "The Cage"
Over at my thread at Trekbbs, I do a breakdown of all the differences between the set as it appeared in "The Cage" and how it appeared in the series proper for anyone that's interested: Donny's TOS Enterprise Interiors
Frequent updates at our Discord channel!
I've always liked the color scheme for the bridge from The Cage. The intercom things were cool too.