Remakin Wing Commander 1 in 640x400 in Unity3d! Why? Cause I think it looks cool. Ship re-designs inspired by Arne -
https://androidarts.com/spaceships/WC.htm And a running, AI-driven demo here:
http://www.hedfiles.net/WCR_GL/index.html So far I just have the one cockpit, unfinished, and two fighters. I plan on replicating most of the ships from WC1 with a very few additions.

Enjoy!
Posts
Frequent updates at our Discord channel!
Okay - medium update - I've added some animation to the player's legs - it always bugged me that they we static with everything else going on. now they're controlling yaw - I miiight change that to spin? Maybe. I've fixed the eject light and core damage warning lights - Eject will light up with 30% core damage - but only if your shields are < 50%. I've updated the explosions to inherit the ship's velocity when they die, also updated the projectile impacts to spawn debris when you start chewing through armor. The plan is to have specific Kilrathi/Terran armor and hull chips - but for now it's just spawning a bunch of rings like Sonic getting shot in the ass. Fuel's been coded and hooked up - a Hornet has the same fuel capacity as a F-14. 2400gals. Seemed a good starting point. In the background, but not quite live- I've been working on camera switching for right/left/back/ chase cam views - they look awesome - but I need to mess with the art-shifing logic a bit to make the m move around right when you turn.
Enjoy!
http://www.hedfiles.net/WCR_GL/index.html
http://www.hedfiles.net/WCR_GL/index.html
and some more in-cockpit and chase camera footage!
HTTP://WWW.HEDFILES.NET/WCRemake211.gif
HTTP://WWW.HEDFILES.NET/WCRemake212.gif
HTTP://WWW.HEDFILES.NET/WCRemake210.gif
Going to finish up the two MFD models next!
So, basically everything except for the Weapons Display, Damage Display, target display, Comms menu and navigation display are all done and working! ...yeah. Still work to go before this is at pairity with the basic Hornet cockpit. Then I gotta hit cockpit damage...which should be fun!
Muwhahahah, I was right. I just did a pass on doing damaged versions too - these get dynamically masked in based on your ship taking core damage.
Got Damage Masking working!
Incredible and wonderful like always!
Will you do seperate damage indicators for left and right too?
I'm digging the display screens as well, though I will admit I was thinking "I wonder if they'll be 3D reimaginings or not)
Here's the new added Salthi, both in turnaround and in action!
Also showing off how well those damage effects work!
Enjoy!
Maybe you could add some flickering/distortion to the (nearest) displays when a electrical discharge happens.
If this is possible.