3D2001 Space Odyssey interiors
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I have started a new project. I don't know how many interiors I will make, but I started with this one - command room. it's still very early but I like to keep track of my project from the beginning.
Camera from the movie had a bit wider field of view, but that's fine. I think I got the general look just fine.
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I did both the cockpit and pod bay for the Discovery model I made. Found it a bit difficult to reconcile the two different sets with the Discovery hull, but eventually got everything to fit.
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The screens in front are also a bit off, HAL's eye and rectangular panel are also not right. Maybe head support should be a bit bigger. But thanks for pointing it out.
Tralfaz, I understand what you mean. First thing I noticed was that the spherical part of the Discovery is smaller than what it should be.
Then second thing, the white corridor from pod bay goes nowhere. And in 2010 we saw a crew member walk into that corridor from right side, but on that side the corridor is right against outer hull. Do you have renders of your model? I'd love to see how you did it.
Rekkert, thanks for your comment.
I know what Japetus means about fitting everything in. I just updated my Aries 1B with a basic interior and couldn't get both levels to fit. I cheated and shortened up the cockpit so things would fit. It isn't near as detailed as Japetus's.
I think they had to remove part of the top side of the set. Because if you look at depth of field it looks like it was shot with long lens. And if you look at where the console is in relation to the seat it seems to me that they shot that from high above with top part of the set removed.
At first I thought that they filmed that through the front window, but how it looks they had to film it right above the consoles, where screens and HAL's eye would be.
I know there is some lens distortion in this shot
Red line is what camera would see at lowest point of the window. Blue line shows you the lowest part that was seen from above. The camera would be pointed right along the red line making anything between red and blue obstructed from view.
And of course, materials and textures are nowhere near finished.
Screens need to have a bit more reflective front surface. Disregard the closer panel, that's the old version of it.
View from below on the computer screens. I am trying to achieve the same "projected from backwards" look on the screens.
And some more work on space behind the command deck. Door on the left leads to HAL's computer core.
I am still not completely happy with materials, but it's slowly coming together.