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2001 Space Odyssey interiors

I14R10I14R1070 Posts: 138Member
I have started a new project. I don't know how many interiors I will make, but I started with this one - command room. it's still very early but I like to keep track of my project from the beginning.

2001-odyssey.jpg
ss1.png

Camera from the movie had a bit wider field of view, but that's fine. I think I got the general look just fine.
112278.jpg
hal.jpg 101.2K
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Posts

  • RekkertRekkert659 Buenos Aires, ArgentinaPosts: 1,708Member
    A really strong start! :)
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • TralfazTralfaz75 Posts: 665Member
    Well done! Will definitely keep an eye on this project.

    I did both the cockpit and pod bay for the Discovery model I made. Found it a bit difficult to reconcile the two different sets with the Discovery hull, but eventually got everything to fit.
  • GuerrillaGuerrilla426 HelsinkiPosts: 2,459Administrator
    The cushioning doesn't quite match on the triangular bit in the center. The three on the sloped surface aren't the same size in the reference, and the third and fourth from the left on the vertical surface should be connected into one. Other than that it's a great start. :)
    Comco: i entered it manually in the back end
    Join our fancy Discord Server!
  • I14R10I14R1070 Posts: 138Member
    Guerrilla, yes I noticed that.
    The screens in front are also a bit off, HAL's eye and rectangular panel are also not right. Maybe head support should be a bit bigger. But thanks for pointing it out.

    Tralfaz, I understand what you mean. First thing I noticed was that the spherical part of the Discovery is smaller than what it should be.
    Then second thing, the white corridor from pod bay goes nowhere. And in 2010 we saw a crew member walk into that corridor from right side, but on that side the corridor is right against outer hull. Do you have renders of your model? I'd love to see how you did it.

    Rekkert, thanks for your comment.
  • TralfazTralfaz75 Posts: 665Member
    This is a view of the pod bay area looking through B pod doors. This was done back in 2001 (at least I think so) and looking at it now is kind of embarrassing. I thought I was pretty good back then but not really. Can see so many inaccuracies in this mesh. I am currently doing all of the 2001 ships and space scenes. I think I will be revisiting this and bringing it up to snuff.

    2001_.jpg
    112291.jpg
  • I14R10I14R1070 Posts: 138Member
    That looks really good to me. Especially when taking into consideration that it was done in 2001.
  • TralfazTralfaz75 Posts: 665Member
    Crap and thank you. I meant to say it was done in 2011.
  • I14R10I14R1070 Posts: 138Member
    Ah, OK. If you only re did lighting it would look much much better.
  • StarriggerStarrigger83 Posts: 613Member
    IMO - Bones look good, just needs a run through a modern renderer
    Come on over to my place CGI Worlds
  • I14R10I14R1070 Posts: 138Member
    Little bit of progress

    3.effectsResult.jpg
  • I14R10I14R1070 Posts: 138Member
    7.effectsResult.png
    6.effectsResult.png
  • SchimpfySchimpfy171 Posts: 0Member
    Awesome! That reflection in HAL's eye adds a great bit of nuance.
  • RekkertRekkert659 Buenos Aires, ArgentinaPosts: 1,708Member
    Great progress! I love all the little reflections.
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • scifiericscifieric257 Posts: 894Member
    NICE work!
  • BlueNeumannBlueNeumann277 Posts: 1,028Member
    Great work! Plus there's an ATM there, that's so convenient!
  • I14R10I14R1070 Posts: 138Member
    Thanks guys!
  • japetusjapetus178 Posts: 744Member
    very cool! I had done a full Aries 1-B with interiors...and that also was hard to jam everything in! I had to cheat and turn off either the passenger or cockpit area since they intersected by a few inches, and don't even think for a second there is room for that elevator! https://www.artstation.com/artwork/XBZy0
  • I14R10I14R1070 Posts: 138Member
    Fantastic model japetus, I love it.
  • TralfazTralfaz75 Posts: 665Member
    Both of your work is brilliant.

    I know what Japetus means about fitting everything in. I just updated my Aries 1B with a basic interior and couldn't get both levels to fit. I cheated and shortened up the cockpit so things would fit. It isn't near as detailed as Japetus's.
  • I14R10I14R1070 Posts: 138Member
    This is an interesting shot
    top-view.png

    I think they had to remove part of the top side of the set. Because if you look at depth of field it looks like it was shot with long lens. And if you look at where the console is in relation to the seat it seems to me that they shot that from high above with top part of the set removed.

    At first I thought that they filmed that through the front window, but how it looks they had to film it right above the consoles, where screens and HAL's eye would be.

    I know there is some lens distortion in this shot

    camera.png
    Red line is what camera would see at lowest point of the window. Blue line shows you the lowest part that was seen from above. The camera would be pointed right along the red line making anything between red and blue obstructed from view.
  • TralfazTralfaz75 Posts: 665Member
    They did film from the top pointing the camera down. Pool was sitting on his back in the cockpit. At the bottom of the set was a mirror placed at a 45 degree angle and Bowman was standing in front of the mirror. This all made it appear as if they are at a 90 degree angle to each other.
  • I14R10I14R1070 Posts: 138Member
    I'm really amazed by methods that older filmmakers used before CGI. We have it really easy these days with computers.
  • I14R10I14R1070 Posts: 138Member
    Progress is slower now mostly because there are so few photos of cockpit and for some panels it's not clear what should be on them. I'll have to take some liberty and guess what is on them.

    11.jpg

    12.jpg

    13.jpg

    14.jpg

    And of course, materials and textures are nowhere near finished.
  • TralfazTralfaz75 Posts: 665Member
    Amazed by the quality and accuracy of your command module. I found a render from the one I did so long ago. It is no where in the class yours is but thought I would show it to you anyway. It is going to need a lot of work to bring it up to date for the project I am working on.

    ADrIVo3.jpg
  • I14R10I14R1070 Posts: 138Member
    Thanks Tralfaz, your cockpit looks nice too. With a bit better textures and lightning it would look awesome.
  • I14R10I14R1070 Posts: 138Member
    I couldn't resist showing you new button material on the lowest row of buttons. I really like it

    buttons.png
  • trekkitrekki266 Posts: 800Member
    Nice !
  • I14R10I14R1070 Posts: 138Member
    Fine tuning of materials and textures on command deck

    22.effectsResult.jpg

    Screens need to have a bit more reflective front surface. Disregard the closer panel, that's the old version of it.

    23.effectsResult.jpg

    25.effectsResult.jpg


    View from below on the computer screens. I am trying to achieve the same "projected from backwards" look on the screens.

    26.effectsResult.jpg

    And some more work on space behind the command deck. Door on the left leads to HAL's computer core.
    24.jpg

    I am still not completely happy with materials, but it's slowly coming together.
  • I14R10I14R1070 Posts: 138Member
    Small update

    32.jpg
  • TralfazTralfaz75 Posts: 665Member
    Man, I love looking at your updates. Beautiful work as always.
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