Close up, the hair looks great. Anything but zoomed in, though, and it's too flat. The rest of him looks spectacular, though. What little "form over function" issues there are can be dismissed with the Rule of Cool.
Well, I do not understand the question, the model of a warrior is not yet finished, the hair will be more elaborate, and many parts still need to improve and to customize. About fired, did not understand the question, I worked as an artist in the studio http://www.nikitaonline.ru/
I went through the pages and watched this character evolve. I really like how he ended up, especially his armor and swords. The smuggler looks great too.
That new character looks really good so far. I like the latest stance you created for her the best.
I went through the pages and watched this character evolve. I really like how he ended up, especially his armor and swords. The smuggler looks great too.
Thank you for your feedback. Agree smuggler turned out very bad, because then I had low skills, but I think that then draw on another smuggler. Now draw this character. then it will be clear that I will continue to draw.
Posts
Very good work all around in this thread.
Thanks, yet trying to improve their skills as much as possible.
Looking forward to what you do next.
Well, so far rather weak skills at work give a trifle to draw, but slowly starting to shape up more complex work to draw this type.
http://taidrem.deviantart.com/art/Taydrem-in-the-armor-of-Anubis-496116941
I am looking for the right body shape and posture, I can not decide.
I went through the pages and watched this character evolve. I really like how he ended up, especially his armor and swords. The smuggler looks great too.
Thank you for your feedback. Agree smuggler turned out very bad, because then I had low skills, but I think that then draw on another smuggler. Now draw this character. then it will be clear that I will continue to draw.
agree translation wrong sometimes.
worked face
thanks new version