..The Torpedo room is coming along nicely. Still have to build storage racks and some props for managing
the torpedos. The rig for the telescope is obviously in process of being built. I cleared most of the models in
scene as max was beginning to bog down rather badly. May have to reimport the models when the final work is
finished on Deck 3. But that should be in a matter of days at this point. Been working pretty solidly for the last
two weeks designing, cleaning, doing touchups, etc. More to come.
That's really cool. Since we never saw the torpedo room, you had a nice bit of creative freedom with it. I like how you blended Enterprise-era, TOS-era and TMP-era ideas into one nice looking design.
That's really cool. Since we never saw the torpedo room, you had a nice bit of creative freedom with it. I like how you blended Enterprise-era, TOS-era and TMP-era ideas into one nice looking design.
That really was the most difficult part of it - it never was seen. Thank you, btw. So, yeah it gave me some real freedom
to work. But it also meant designing working machines that function both under automation and without automation while
still retaining the feel of the tech of the show as well as the artistic theme. That's a very long description of a headache. lol.
Still working on building the rest of the framing for the Telescope. Thinking I need to add a large screen
back there as well; but, that should be relatively simple.
The last image is a look at the rack design I'm working on for the torpedos. Don't know if I like it just yet;
but the gears are moving.
Once again, I am in awe of your dedication and madness for taking this on.
I'm not sure about the torpedo rack, either. The elements between the torpedoes seem too high... if you're just looking for a place to shelve torpedoes where they're accessible to the loaders, do they really need that much separation?
Once again, I am in awe of your dedication and madness for taking this on.
I'm not sure about the torpedo rack, either. The elements between the torpedoes seem too high... if you're just looking for a place to shelve torpedoes where they're accessible to the loaders, do they really need that much separation?
My thinking is that the center post sticking out which holds the up/down braces will pivot on axis and hinge
at the wall joint so that it can fold away when not in use in the latter case and in the former case it can be
used to maintain grip on the torpedo below even after the one above has been pulled for use. Really want
something that doesn't just store them; but, which fastens them in place so they don't go flying in case of
turbulance, an incursion, etc. It's a start; but, still not real happy with them yet. The hieght derives from
wanting a spring release handle on the front so that the clamp moves in toward the center pivot on release.
Probably easier to illustrate than say.
This is a really cool project. Interesting that you've gone for physical torpedoes, though understandable of course.
Yeah, had that discussion over on trekbbs after posting. It just makes more science sense and practical sense to me. The
casings can be used for multiple purposes such as geo probes, atmospheric probes, etc. And though the photorp is said to
be a pure energy weapon, that really doesn't square with something that has sensor/nav capability and should need IFF so
we don't blow up our friends, etc. And whatever the use, you gotta have a power source. Trek is more reality based; so, we
don't get all that stuff from faeries and reindeer.
The physical weapons do make more practical sense. I'd take the energy version to be the equivalent of Klingon disruptors, maybe with a tad more power and focus but they would definitely be a point and shoot in a straight line thing.
Just to let you guys know, I've been waiting patiently for contract talks to end. Now that they are past, I've upgraded to max 2016; so, as soon as I can get it installed.. the possibilities are endless.
Havoc I think this is turning into your Five year mission. (more or less)
Great stuff.
Thank you, sir. As always, a lot going on; but, Max2016 is installed and I'm back doing mountains of fixes
due to the update. Thought I was going to bypass that with some earlier prelim work; but, nope. Loving
2016 btw.
Doing research on downtime at work to get the next batch of props together. Starting on Deck 4.
Posts
(and it's the uncanny valley, btw).
Wasn't going to; but, had an idea for a while and can't do it unless I can do people; so...
..The Torpedo room is coming along nicely. Still have to build storage racks and some props for managing
the torpedos. The rig for the telescope is obviously in process of being built. I cleared most of the models in
scene as max was beginning to bog down rather badly. May have to reimport the models when the final work is
finished on Deck 3. But that should be in a matter of days at this point. Been working pretty solidly for the last
two weeks designing, cleaning, doing touchups, etc. More to come.
That really was the most difficult part of it - it never was seen. Thank you, btw. So, yeah it gave me some real freedom
to work. But it also meant designing working machines that function both under automation and without automation while
still retaining the feel of the tech of the show as well as the artistic theme. That's a very long description of a headache. lol.
http://en.memory-alpha.org/wiki/Phaser_control_room
Yep. And I've already built the fire control consol from down there
Still working on building the rest of the framing for the Telescope. Thinking I need to add a large screen
back there as well; but, that should be relatively simple.
The last image is a look at the rack design I'm working on for the torpedos. Don't know if I like it just yet;
but the gears are moving.
I'm not sure about the torpedo rack, either. The elements between the torpedoes seem too high... if you're just looking for a place to shelve torpedoes where they're accessible to the loaders, do they really need that much separation?
I think the rack is supposed to be automated. The telescope is looking great.
Giggity.
This is a really cool project. Interesting that you've gone for physical torpedoes, though understandable of course.
My thinking is that the center post sticking out which holds the up/down braces will pivot on axis and hinge
at the wall joint so that it can fold away when not in use in the latter case and in the former case it can be
used to maintain grip on the torpedo below even after the one above has been pulled for use. Really want
something that doesn't just store them; but, which fastens them in place so they don't go flying in case of
turbulance, an incursion, etc. It's a start; but, still not real happy with them yet. The hieght derives from
wanting a spring release handle on the front so that the clamp moves in toward the center pivot on release.
Probably easier to illustrate than say.
Thank you!
Yeah, had that discussion over on trekbbs after posting. It just makes more science sense and practical sense to me. The
casings can be used for multiple purposes such as geo probes, atmospheric probes, etc. And though the photorp is said to
be a pure energy weapon, that really doesn't square with something that has sensor/nav capability and should need IFF so
we don't blow up our friends, etc. And whatever the use, you gotta have a power source. Trek is more reality based; so, we
don't get all that stuff from faeries and reindeer.
The physical weapons do make more practical sense. I'd take the energy version to be the equivalent of Klingon disruptors, maybe with a tad more power and focus but they would definitely be a point and shoot in a straight line thing.
Here's the rework on the clamps in progress. Still not quite there; but, getting there finally.
Starting to look like a torpedo room.
Yeah, that's one of the things I'm working on designs for now.
I guess that explains why it always takes so long for your torpedoes to "recharge" between shots in games.
Finished the supports for the telescope mounts and the maintenance
gangway.
Great stuff.
Thank you, sir. As always, a lot going on; but, Max2016 is installed and I'm back doing mountains of fixes
due to the update. Thought I was going to bypass that with some earlier prelim work; but, nope. Loving
2016 btw.
Doing research on downtime at work to get the next batch of props together. Starting on Deck 4.