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spacefighter wrote: »
just add your own ideas and make it a bit different from the ship in the game, if you want to. perhaps change the shapes of some of the parts or add some extra features. good model.
It looks pretty much finished to me, what's left to do?
No the SR1 is a finally crafted ship
If anything the SR-2 needs a redesign. I'm glad they didn't have that stupid engine sliding thing on the 3rd game with that Design because there is NO way 2 engines are going to slide on a Delta Wing with no mechanical partitions in the wing.
I dig both Normandy designs (though I do agree that the moving wing things are stupid), but what's that triangular tail fin for? It's like the one on the Nebula, can't figure out what the heck they are.
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but i want to make the textures better. a bit of dirt and stuff like that
and yeah.... moving engines... from an engineering stand point.. makes no sense, since they don't do anything. if it happened before they went to FTL speeds, then there would be something, but as recall they don't
Larger ships like Cruisers don't bother with this but rather use thrusters. SR-2 doesn't have the pivoting engine tips like SR-1 but it still makes a rather silly attempt to stow 4 engines closer during transit.
The SR-2's engines are humongous that it just doesn't matter at all. It's a difference of a few meters. Plus it's mechanically impossible to move the engines on that kind of triangle wing (Delta) without sacrificing a considerable amount of internal space in the engine. We don't even see any tracks for the engines on the exposed wing surface.
If the really wanted the Delta Wing design they should have mounted those engines on top of and bellow the wing and add the appropriate tracks for their movement.
Ultimately SR-2 is nice looking but to me it's more of a futuristic Space Jumbo Jet. I'm not sure if any of the wing surfaces serve any true function. The engine spacing allows for no flaps or ailerons for flight controls at all.