I'll ask IRML about that, seeing as he set the surfaces..
It could just be the lack of glow. I'm not sure about Lightwave, but in 3dsmax the glow materials look strange until you activate the glare output shader, then it looks great.
It could just be the lack of glow. I'm not sure about Lightwave, but in 3dsmax the glow materials look strange until you activate the glare output shader, then it looks great.
Jmoney
I used to use the built in glow, now I add the glow effects afterward... after seeing how good it looks when Tobias does it, I decided to do the same thing, and it's true, it's a lot better and you do have more control over the effect without having to re-render it all over again...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
It could just be the lack of glow. I'm not sure about Lightwave, but in 3dsmax the glow materials look strange until you activate the glare output shader, then it looks great.
Jmoney
One needs to activate the glow (in the image processing panel) or one of the corona/bloom shaders. IIRC, IRML comps these in afterwards.
This is beautiful, but IMO, the lighting is just too dark... it shrouds too much of the model's nice detailing. Personally, I'd up the lighting level a bit.
I think the overall scene lighting is exceptionally well done!
Two suggestions from my end to make the ship "pop more" in the scene; for one, increase the nacelle glow. Even if it tends towards bright blue, it would look much better (in my opinion) and you could then add an area light between the nacelles to light a little bit of the hull. Also maybe increase the light strength of the windows facing the viewer. Since they're in the shadow, they would show much brighter.
That would most likely both be a little bit of postwork though. Still, the overall lighting is mesmerizing!
Posts
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Other then those two little things, great picture!
JMoney
I'll ask IRML about that, seeing as he set the surfaces..
It could just be the lack of glow. I'm not sure about Lightwave, but in 3dsmax the glow materials look strange until you activate the glare output shader, then it looks great.
Jmoney
I used to use the built in glow, now I add the glow effects afterward... after seeing how good it looks when Tobias does it, I decided to do the same thing, and it's true, it's a lot better and you do have more control over the effect without having to re-render it all over again...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
One needs to activate the glow (in the image processing panel) or one of the corona/bloom shaders. IIRC, IRML comps these in afterwards.
Two suggestions from my end to make the ship "pop more" in the scene; for one, increase the nacelle glow. Even if it tends towards bright blue, it would look much better (in my opinion) and you could then add an area light between the nacelles to light a little bit of the hull. Also maybe increase the light strength of the windows facing the viewer. Since they're in the shadow, they would show much brighter.
That would most likely both be a little bit of postwork though. Still, the overall lighting is mesmerizing!