I remodeled the nacelle tube because the back of them were not accurate and the mesh was crap.
I wanted to make the fins a bit stronger but now I fear I exaggerated it. What do you think?
Looks good to me. However, your warp emission ball(?) looks like it is pointing down instead of straight back. Also, the bottom toward the aft of your nacelle looks a bit too rounded, though it is supposed to be rounded somewhat. Look at Al3d's model below. He nailed the shape perfectly. You're very close though.
Yeah, that damned emitter ball, I never liked it since TOS already. I have to reposition/resize it again.
I find that a more rounded lower edge on the aft fits better to the overall sinuous lines of the nacelle. So I tend to leave it this way.
Here are some hires renders of the 99,5 % finished model (the rest has been fixed after rendering).
Though there are much things to enhance and to optimize I would say I'm finished with this project.
I will release the model soon.
this model looks quality, it's funny I don't remember any previous work from you because you obviously have skill, I guess I just missed it at the time
@ IRML: Thanks, I appreciate your recognition. Especially yours, I ever looked up to you (which modeler don't...LOL). I'm modeling now for about 3 years, this is my first big project (next to other not shown wips), that came to completion.
OBJ files have been uploaded to the Downloads section and are waiting for approval.
Textures and FBX archives will follow a little bit later.
Have fun with it.
You don't have a direct link to the ship, do you? I guess it hasn't been approved yet, it's not in the download section. Or, if it is, I'm too dumb to find it.
You're not the only dumb guy here. I too am anxious to find it and start playing! I tried the FBX version, but LW 9.6 refuses to load it, and the newer LW stuff I have just chokes and crashes on it. grr.
Just tested it: all three fbx files were loading into LW modeler without any problem
I can't say why it isn't loading for you, I'm absolutly not familiar with LW.
Amusing. Indeed, Modeler loaded them up "just fine" in as much as it didn't crash. However, something got lost in the works. One of the nacelles is gone, as are misc polygons here and there (or perhaps they've been flipped). Also, it looks like the texture mapping didn't survive either.
I only put one nacelle into the file for saving server disk space. I thought it'll be easy to clone it.
Too bad with the mapping. If you want to check the OBJ you'll get at the 3drabbithole board.
so this is it, what iAâve got so far after 2 houers of converting.
iAâm trying to do my own max-conversion, but there are some heavy problems with the surfaces, specialy the windows and these things....
but i will try it
german:
da ich beim konvertieren gesehen hab dass einige teile doch sehr deutsche namen hatten (ball bzw gondel als beispiel ^^) wollt ich auch noch ein wenig in meiner muttersprache loswerden, mein englisch is ja eh wie sau xD
find dein modell echt klasse und finds noch viel toller dass dus mit uns teilen willst
ich hoff ich komm weiter mit der konvertierung, aber versprechen will ich mal nix. werd auch wohl einige maps nochmal neu machen, da sich das einfA?gen in max als schwerer herausgestellt hat als ich anfangs dachte.
wie dem auch sei, ich DANKE dir so sehr dass du uns dies zur verfA?gung stellst und finde den detailreichtum der enterprise unglaublich toll!!!!!! will hier nicht madmans arbeit schmA?lern, aber dein modell ist einfach um klassen besser, wer sollte sich ein beispiel nehmen
grA?A?e aus bayern und langes leben bzw frieden ;D
-//
The saucer imported for the most part in original condition...
The nacelle imported just perfectly, again minus textures, I updated FBX for max 9 to the most latest version for max 9, let me try and re-import the other 2 objects.
UPDATE:
After update, saucer imported perfectly, of course, the lights are washing out the model, still no textures, from what I can see, yet, but I can post the max model, if anyone wants to take a stab at retexturing it, it's in Max 9 format, of course, perhaps, KnightRider, he's good at this, lol.
Here is the completed model after imported into Max, no textures, etc. but the model is huge, like over 300MB.
Posts
I wanted to make the fins a bit stronger but now I fear I exaggerated it. What do you think?
I find that a more rounded lower edge on the aft fits better to the overall sinuous lines of the nacelle. So I tend to leave it this way.
Though there are much things to enhance and to optimize I would say I'm finished with this project.
I will release the model soon.
@ IRML: Thanks, I appreciate your recognition. Especially yours, I ever looked up to you (which modeler don't...LOL). I'm modeling now for about 3 years, this is my first big project (next to other not shown wips), that came to completion.
Textures and FBX archives will follow a little bit later.
Have fun with it.
Excellent work!
Btw. the FBX and texture archives are on this server now, too:
FBX.rar
TEXTURES.rar
I can't say why it isn't loading for you, I'm absolutly not familiar with LW.
Time to play...
Too bad with the mapping. If you want to check the OBJ you'll get at the 3drabbithole board.
http://www.3drabbithole.net/forums/index.php?
And it is a large file. Thanks very much for all your hard work nightfever and for sharing this model with us.
iAâm trying to do my own max-conversion, but there are some heavy problems with the surfaces, specialy the windows and these things....
but i will try it
JJPtrise #1.jpg
german:
da ich beim konvertieren gesehen hab dass einige teile doch sehr deutsche namen hatten (ball bzw gondel als beispiel ^^) wollt ich auch noch ein wenig in meiner muttersprache loswerden, mein englisch is ja eh wie sau xD
find dein modell echt klasse und finds noch viel toller dass dus mit uns teilen willst
ich hoff ich komm weiter mit der konvertierung, aber versprechen will ich mal nix. werd auch wohl einige maps nochmal neu machen, da sich das einfA?gen in max als schwerer herausgestellt hat als ich anfangs dachte.
wie dem auch sei, ich DANKE dir so sehr dass du uns dies zur verfA?gung stellst und finde den detailreichtum der enterprise unglaublich toll!!!!!! will hier nicht madmans arbeit schmA?lern, aber dein modell ist einfach um klassen besser, wer sollte sich ein beispiel nehmen
grA?A?e aus bayern und langes leben bzw frieden ;D
-//
What format's can you export out from Cinema 4D?
Here are some images, of how it ended up imported in 3D Studio Max 9...
For the most part, excellent, no textures...
http://chrisblog.comule.com/JJPrise/Render%201.jpg
http://chrisblog.comule.com/JJPrise/Render%202.jpg
http://chrisblog.comule.com/JJPrise/Render%203.jpg
http://chrisblog.comule.com/JJPrise/Snapshot1.png
The saucer imported for the most part in original condition...
The nacelle imported just perfectly, again minus textures, I updated FBX for max 9 to the most latest version for max 9, let me try and re-import the other 2 objects.
UPDATE:
After update, saucer imported perfectly, of course, the lights are washing out the model, still no textures, from what I can see, yet, but I can post the max model, if anyone wants to take a stab at retexturing it, it's in Max 9 format, of course, perhaps, KnightRider, he's good at this, lol.
Here is the completed model after imported into Max, no textures, etc. but the model is huge, like over 300MB.
http://chrisblog.comule.com/JJPrise/EH%20Render1.jpg
http://chrisblog.comule.com/JJPrise/EH%20Render2.jpg
http://chrisblog.comule.com/JJPrise/EH%20Render3.jpg
http://chrisblog.comule.com/JJPrise/Saucer%20EH%20Render.jpg
http://chrisblog.comule.com/JJPrise/Render%20All.jpg
Anyone want to re-texture it?
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
bin dabei
http://img6.immage.de/05122934fjj1.jpg
http://img5.immage.de/05126c978jj2.jpg
Looks better than I could do, what Max version is it in?
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro