So here we go again, after a very long night and a terrible day scouring my old posts and experimenting with what i think i did before, i've got him up and stomping.
There are a list of animation controls missing (such as the hands), but i will get round to them as i test out the rig.
The render time is a bitch. I have a new i7 computer since January, even that's chugging while rendering this.
Oh wow no wonder it's having hickups This looks totally like a scene from the movies :thumb: I'm afraid there's nothing to comment on just because it's so perfect. Keep it up !
So more tweaks. This time I have been checking how to to turn the lights out (more difficult than it sounds).
I spent a long time getting the lighting right on this model, for the final composite i must be able to light things how i more according to the scene and not just him. So i thought I'd test out a ballistics hit.
The still frame is just the sparks lit composite layer..
Posts
There are a list of animation controls missing (such as the hands), but i will get round to them as i test out the rig.
The render time is a bitch. I have a new i7 computer since January, even that's chugging while rendering this.
http://www.doghouseanimations.com/t800/t600%20rigged%20walk%2008.mov
Next up I'm going to try my rig in some more complicated moves..
This time the knee rotations needed a target to get the look i wanted.
http://www.doghouseanimations.com/t800/t600%20turning.wmv
Next up is a proper test for the arms (i may even rig the hands again).
I spent a long time getting the lighting right on this model, for the final composite i must be able to light things how i more according to the scene and not just him. So i thought I'd test out a ballistics hit.
The still frame is just the sparks lit composite layer..
http://www.doghouseanimations.com/t800/shot%20in%20the%20back.wmv
This is the first clip sporting my new watermark, my new website should be ready next week..