Yah, for the moment the geometry is holding...I am a bit afraid on what's gonna happen when i try to do more detailing on the saucer. And I don't have a clear perception on how the engines are gonna be integrated into the saucer yet. I have redone the saucer twice actually. My first version didn't follow the curve of the side drawing.
Well...I am gonna redo the engines. Although they look ok, I am afraid that I won't be able to do them in a sensible way. Very hard to manipulate, etc...I need something more straight forward in terms of 3d.
This is what I have done. I am gonna do this into another file just in case I change my mind again, but I think I prefer it that way:
I had the day off today, so i made a couple of things and finished the global shape of the engines and their supports.
I really like the result this time.
And we have a ball game! Interesting direction... I wonder if there's a way to make this ship taller?
What always bugged me about post-TNG ships is, that they all lost their tall profile... now they're all squashed and designed as though drawn in two dimensions, from the top view. The Sovereign and Voyager are a few examples.
What always bugged me about post-TNG ships is, that they all lost their tall profile... now they're all squashed and designed as though drawn in two dimensions, from the top view. The Sovereign and Voyager are a few examples.
True, but I think it's because there was no ship looking like that in the Star Trek universe before. So it follows a natural tendencies... It's gonna be that way for a while and then it will change for something else. I would guess at one point the ship would look organic, then military, etc...
In Star Wars the ship change with aliens cultures. In Star Trek, you have the same but the federation is multi-aliens+humans, so it's just normal that the ship would change and take influence. I would like to see influence of Klingon, Vulcans in Federation ship...like that one I tried once with a romulian/vulcan influence: http://membre.oricom.ca/komaro/3d_07.html
I would like to redo that ship one day. I lost the file, sadly, because of a hard drive crash.
Later, because I have to take a look at the model in that area. Seems the tip of the nose has colliding polygons that don't want to smooth out. That bug me. Generally I will do the first level of panels from front to back. I have to do the hangar on the hull and think of a way of doing the command deck (Which isn't yet decided in my mind).
This is the command deck. It's basically a 2 floor deck with front windows. I decided against a top window, because it structurally breaks the model in that area...didn't find a solution. I am not sure I am going as far as modeling those decks, maybe one day...In terms of height, not sure it's in proportion, but I was tired of manipulating that area. It should be close tho...
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This is what I have done. I am gonna do this into another file just in case I change my mind again, but I think I prefer it that way:
I really like the result this time.
What always bugged me about post-TNG ships is, that they all lost their tall profile... now they're all squashed and designed as though drawn in two dimensions, from the top view. The Sovereign and Voyager are a few examples.
True, but I think it's because there was no ship looking like that in the Star Trek universe before. So it follows a natural tendencies... It's gonna be that way for a while and then it will change for something else. I would guess at one point the ship would look organic, then military, etc...
In Star Wars the ship change with aliens cultures. In Star Trek, you have the same but the federation is multi-aliens+humans, so it's just normal that the ship would change and take influence. I would like to see influence of Klingon, Vulcans in Federation ship...like that one I tried once with a romulian/vulcan influence: http://membre.oricom.ca/komaro/3d_07.html
I would like to redo that ship one day. I lost the file, sadly, because of a hard drive crash.
Very refreshing.