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3DWIP - Re-Atum Star Trek ship

2

Posts

  • AresiusAresius359 Posts: 4,171Member
    amazing, looks really sweet.
  • komarokomaro348 CanadaPosts: 752Member
    Top of nacelle support. I had to redo it twice because of a mistake. Now I know how to select polygons properly...

    atum27.jpg

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    I am not sure if I am gonna have to redo the saucer or not. The way I did it seem to cause many problems with polygons...
  • AresiusAresius359 Posts: 4,171Member
    Nice, I like those small details.
  • komarokomaro348 CanadaPosts: 752Member
  • komarokomaro348 CanadaPosts: 752Member
    I did the engine parts. Now I am gonna try my hand at finer detailing.

    atum30.jpg
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  • AresiusAresius359 Posts: 4,171Member
    sweet work, here.
  • komarokomaro348 CanadaPosts: 752Member
    But the saucer is hardly workable...In fact it's a nightmare right now, all the polygon facets are everywhere. I can't put any more details into it. I am gonna try doing it another way maybe...
  • komarokomaro348 CanadaPosts: 752Member
    What I have done is basically redo the saucer in a mesh style, so I get less breaking in the polygons. I am gonna do less polygon works on the saucer to keep it's integrity. Hopefully it will remain ok.

    atum34.jpg

    atum35.jpg
  • HellsgateHellsgate0 Posts: 8Member
    Very interesting stuff.
  • JWWrightJWWright171 Posts: 0Member
    More awesome with each update, the geometry on that primary hull is real eye-candy! Keep 'em coming, awesome job!
  • komarokomaro348 CanadaPosts: 752Member
    Been a week on vacation.
    Here an update on the saucer. I have finish reworking it. More stable model.

    atum36.jpg

    atum37.jpg
  • AresiusAresius359 Posts: 4,171Member
    Those are some good details you have there.
    I like where this is going.
    By the way (I seemed to have missed that), what's the role the sweety is supposed to be fitting? The whole pylon-stuff reminds me a bit to the Akira...
  • StarshipStarship466 São Paulo - BrasilPosts: 1,977Member
    ItA’s a good update. I donA’t know if itA’s cause the rendering view, but the catamarans looks to much "thin". ;)
  • komarokomaro348 CanadaPosts: 752Member
    I will take a look at the proportion of the back nacelles. A caution tho...some views are render with a perspective deformation, so it can appear like a part is too small from another and such...
  • komarokomaro348 CanadaPosts: 752Member
    Update on hull details, top section

    atum38.jpg

    atum39.jpg
  • AresiusAresius359 Posts: 4,171Member
    Nice update.
  • komarokomaro348 CanadaPosts: 752Member
    I am gonna work 2 weeks on a row for 6 days, so...very little time to get anything done. This is what I have done this morning. The inside nacelles support.

    atum40.jpg
  • komarokomaro348 CanadaPosts: 752Member
    Pretty much finished the details. Included some mental ray renders for the kick of it. Gonna texturing now...

    atum41.jpg

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    atum46.jpg

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  • AresiusAresius359 Posts: 4,171Member
    Wow, that is impressive. I love thoe details.
  • komarokomaro348 CanadaPosts: 752Member
    Once imported in cinema 4d and render multipass HD. Some places gonna have to redo...

    atum48.jpg

    atum49.jpg

    atum50.jpg
  • AresiusAresius359 Posts: 4,171Member
    Damn that is impressive with the details.
    How large is it, by the way?
  • komarokomaro348 CanadaPosts: 752Member
    Well, if I take a look at the units in Cinema 4d, it's 500 meter long X 155 meter large. I must say that I work large and apart from the proportion, I didn't put any though on the real proportion of the vessel.
  • JWWrightJWWright171 Posts: 0Member
    How freakin' sweet is this? She's a beauty!
  • komarokomaro348 CanadaPosts: 752Member
    I hope my texture is good. These are the 3 main tones of the ship, with the underlying main texture. The earth colors are a reference to the egyptian name of the ship.

    atum51.jpg

    atum52.jpg
  • HellsgateHellsgate0 Posts: 8Member
    She looks ginormous. How about some other ships (Defiant, Excelsior, etc.) for scale?
  • komarokomaro348 CanadaPosts: 752Member
    Well...I won't be able to continue in Cinema4d to make the textures. Every import shows breakings at the smaller details, yet the model in 3ds is perfect. That really piss me off, because I know squat about making textures in 3dsmax. Looks like I am gonna have to learn before I finish this one...
  • komarokomaro348 CanadaPosts: 752Member
    I think I understand the principle of multi-texturing now in 3dsmax. It seemed I had a lot of trouble understanding the interface part of it. I was able to do this now, pretty close to cinema 4d.

    atum53.jpg

    atum54.jpg
  • AresiusAresius359 Posts: 4,171Member
    looks good, but the variation is a tad too intense.
  • komarokomaro348 CanadaPosts: 752Member
    I think you are are right, gonna correct it.
  • komarokomaro348 CanadaPosts: 752Member
    Update on texture. I had to switch to mental ray to get the glowing effect. Lots of things to correct...the geometric texture gonna disappear, the hull texture isn't fitting right....

    atum55.jpg

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