I'm just eyeballing it using the old inked pictures from a score and 10 years ago.
Really, that is the only way you can do it. But that lets you really make it individual. The ship was supposed to be in service over a very long period of time which would allow for many different variants to be built plus over all those years there would be mods done by owners all the time. :thumb:
The only problem I have with the class, is that in concept, it only has jump1 drive... Mercenaries, have to do business, so a jump 3 drive wouldn't be out of line.
The only problem I have with the class, is that in concept, it only has jump1 drive... Mercenaries, have to do business, so a jump 3 drive wouldn't be out of line.
As for your art, a good start.
Thanks. I looked last night at GURPS Traveller 2nd edition and its Broadsword is using Jump-3.
That's what I did...and just after I finished I discovered the plans were wrong! Argh!
I decided I'll stick to Mr. Keith's drawings. I've seen the CG renders in the GURPS books and the hull detail just isn't there (too smooth) like the first drawing is in JTAS #8 which isn't done by Mr. Keith.
The books say the Broadsword is not streamlined. So I guess I'll make my version a little more crunchy looking and start modeling a lunar landscape for it to park on.
Thanks. I thought maybe the camera lens was making them appear bigger than I made them. But no, I made them big because of my habit of exaggerating my models when first starting on them. I'm toning them down a bit right now.
I know the location of the turrets is dictated by the deck plans, but I think seeing it in that configuration shows a weakness of their location... they can't depress far enough to provide cover all the way to the landing legs.
I designed one of these a few years ago and felt the same about the turrets. I put four more turrets on the roots of the legs. It gave the rear coverage that you would need.
In-flight, yes. But as a mercenary cruiser, it also doubles as a fire-base when grounded. Look at where the maximum depression of the turrets places your minimum fire... anyone who gets an attack vehicle inside that minimum range gets to run their attacks without interference from the ship's weapons.
There's eight turrets all together. I haven't finished the four that go on the legs for use when it has landed. The turrets on top are not used at all when the ship is on the ground as far as I know.
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I'm just eyeballing it using the old inked pictures from a score and 10 years ago.
Really, that is the only way you can do it. But that lets you really make it individual. The ship was supposed to be in service over a very long period of time which would allow for many different variants to be built plus over all those years there would be mods done by owners all the time. :thumb:
That's what I did...and just after I finished I discovered the plans were wrong! Argh!
There are corrected ones here: Longsword subclass of Broadsword 800 dton Mercenary Cruiser
Still just trying out some ideas for modeling this cruiser.
To bevel, or not to bevel...
A few years back I was trying to do some performance calculations on the Merc cruiser. Those incorrect blueprints drove me crazy.
Thank you. The Module Cutters should be easier to model I hope.
Thanks, Dredington. It's good to see Traveller people here.
As for your art, a good start.
This ship makes me remember the one from TTA books and the Aeries from 2001 too.
Give it a go (or try something simpler first) - you might surprise yourself.
Thank you.
Thanks. I looked last night at GURPS Traveller 2nd edition and its Broadsword is using Jump-3.
I was thinking that too when I was doing lighting test renders of it. Once I install turrets and other stuff on it maybe it won't look so 2001-ish.
I decided I'll stick to Mr. Keith's drawings. I've seen the CG renders in the GURPS books and the hull detail just isn't there (too smooth) like the first drawing is in JTAS #8 which isn't done by Mr. Keith.
The books say the Broadsword is not streamlined. So I guess I'll make my version a little more crunchy looking and start modeling a lunar landscape for it to park on.
Just a tip - if the turrets are supposed to be turning, actually model a hole in the base instead of just sticking them in.
Thanks. I thought maybe the camera lens was making them appear bigger than I made them. But no, I made them big because of my habit of exaggerating my models when first starting on them. I'm toning them down a bit right now.
Nice work, BTW! DZ:flippy:
But if you're happy with it, I'm happy with it.