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3DBroadsword Class Mercenary Cruiser

ShonnerShonner355 Posts: 81Member
edited 2:25AM in Work in Progress #1
p09jecflkr3j.png

A quick start using NURBS so far. Reference is from JTAS #8 and a lot of guesswork. :)

77500.jpg
Post edited by Shonner at
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  • ShonnerShonner355 Posts: 81Member
    Beware: the deckplans are wrong! They work out as 1200 tons.

    I'm just eyeballing it using the old inked pictures from a score and 10 years ago.
  • cavebearcavebear178 Posts: 623Member
    Shonner wrote: »
    I'm just eyeballing it using the old inked pictures from a score and 10 years ago.

    Really, that is the only way you can do it. But that lets you really make it individual. The ship was supposed to be in service over a very long period of time which would allow for many different variants to be built plus over all those years there would be mods done by owners all the time. :thumb:
  • Andrew BoultonAndrew Boulton0 Posts: 0Member
    Shonner wrote: »
    I'm just eyeballing it using the old inked pictures from a score and 10 years ago.

    That's what I did...and just after I finished I discovered the plans were wrong! Argh!

    There are corrected ones here: Longsword subclass of Broadsword 800 dton Mercenary Cruiser
  • ShonnerShonner355 Posts: 81Member
    Some updates: Been UV mapping and baking textures for modo to do draft renders of. Love the modo.

    broadsword_wip_3.jpg

    broadsword_wip_2.jpg

    Still just trying out some ideas for modeling this cruiser.

    To bevel, or not to bevel...
  • [Deleted User][Deleted User]2 Posts: 3Member
    Yay! Another Traveller ship. This is becoming a trend. It's looking good Shonner.
  • nyrathnyrath0 Posts: 0Member
    Very nice indeed! I always loved that merc cruiser
  • nyrathnyrath0 Posts: 0Member
    That's what I did...and just after I finished I discovered the plans were wrong! Argh!

    There are corrected ones here: Longsword subclass of Broadsword 800 dton Mercenary Cruiser
    Thanks Andrew!
    A few years back I was trying to do some performance calculations on the Merc cruiser. Those incorrect blueprints drove me crazy.
  • ShonnerShonner355 Posts: 81Member
    nyrath wrote: »
    Very nice indeed! I always loved that merc cruiser

    Thank you. The Module Cutters should be easier to model I hope.
  • ShonnerShonner355 Posts: 81Member
    dredington wrote: »
    Yay! Another Traveller ship. This is becoming a trend. It's looking good Shonner.

    Thanks, Dredington. It's good to see Traveller people here.
  • admiralducksaucadmiralducksauc0 Posts: 0Member
    It's such a simple design but it works, and it looks really good with the lighting and textures you've got on there.
  • [Deleted User][Deleted User]2 Posts: 3Member
    The only problem I have with the class, is that in concept, it only has jump1 drive... Mercenaries, have to do business, so a jump 3 drive wouldn't be out of line.

    As for your art, a good start.
  • Andrew BoultonAndrew Boulton0 Posts: 0Member
    The CT version is J3, M3. MT dropped it to J1, M1. TNE upped that to J3, M2...
  • JennyJenny0 Posts: 0Member
    I'm a fan of the Traveller ships. I keep kicking around the idea of doing a super-detailed Empress Marava, but my skills just aren't up to it.
  • J.WildeJ.Wilde0 Posts: 0Member
    This is coming along nicely, Shonner!
  • StarshipStarship295 São Paulo - BrasilPosts: 1,858Member
    Very good!
    This ship makes me remember the one from TTA books and the Aeries from 2001 too. ;)
  • Andrew BoultonAndrew Boulton0 Posts: 0Member
    Walkyrje wrote: »
    I'm a fan of the Traveller ships. I keep kicking around the idea of doing a super-detailed Empress Marava, but my skills just aren't up to it.

    Give it a go (or try something simpler first) - you might surprise yourself.
  • [Deleted User][Deleted User]2 Posts: 3Member
    The CT version is J3, M3. MT dropped it to J1, M1. TNE upped that to J3, M2...

    Thank you.
  • ShonnerShonner355 Posts: 81Member
    Nick R. wrote: »
    The only problem I have with the class, is that in concept, it only has jump1 drive... Mercenaries, have to do business, so a jump 3 drive wouldn't be out of line.

    As for your art, a good start.

    Thanks. I looked last night at GURPS Traveller 2nd edition and its Broadsword is using Jump-3.
  • ShonnerShonner355 Posts: 81Member
    Starship wrote: »
    Very good!
    This ship makes me remember the one from TTA books and the Aeries from 2001 too. ;)

    I was thinking that too when I was doing lighting test renders of it. Once I install turrets and other stuff on it maybe it won't look so 2001-ish.
  • ShonnerShonner355 Posts: 81Member
    That's what I did...and just after I finished I discovered the plans were wrong! Argh!

    I decided I'll stick to Mr. Keith's drawings. I've seen the CG renders in the GURPS books and the hull detail just isn't there (too smooth) like the first drawing is in JTAS #8 which isn't done by Mr. Keith.

    The books say the Broadsword is not streamlined. So I guess I'll make my version a little more crunchy looking and start modeling a lunar landscape for it to park on.
  • ShonnerShonner355 Posts: 81Member
    Had some time to model the turrets.

    broadsword_wip_4.jpg
  • tobiasrichtertobiasrichter172 Posts: 0Member
    Very nice! Never played Traveller myself, but I had the sourcebook back in the 80s. Very nice and simple designs.

    Just a tip - if the turrets are supposed to be turning, actually model a hole in the base instead of just sticking them in.
  • Andrew BoultonAndrew Boulton0 Posts: 0Member
    The turrets are a bit big, but otherwise fine.
  • ShonnerShonner355 Posts: 81Member
    The turrets are a bit big, but otherwise fine.

    Thanks. I thought maybe the camera lens was making them appear bigger than I made them. But no, I made them big because of my habit of exaggerating my models when first starting on them. I'm toning them down a bit right now.
  • ShonnerShonner355 Posts: 81Member
    Testing some atmosphere lighting on the parked cruiser.

    vue_broadsword_scene_1.jpg
  • JennyJenny0 Posts: 0Member
    I know the location of the turrets is dictated by the deck plans, but I think seeing it in that configuration shows a weakness of their location... they can't depress far enough to provide cover all the way to the landing legs.
  • Darth ZiggyDarth Ziggy0 Posts: 0Member
    I designed one of these a few years ago and felt the same about the turrets. I put four more turrets on the roots of the legs. It gave the rear coverage that you would need.

    Nice work, BTW! DZ:flippy:
  • ShonnerShonner355 Posts: 81Member
    I think the cruiser can just spin around if it needs to shoot behind.
  • JennyJenny0 Posts: 0Member
    In-flight, yes. But as a mercenary cruiser, it also doubles as a fire-base when grounded. Look at where the maximum depression of the turrets places your minimum fire... anyone who gets an attack vehicle inside that minimum range gets to run their attacks without interference from the ship's weapons.

    But if you're happy with it, I'm happy with it.
  • ShonnerShonner355 Posts: 81Member
    There's eight turrets all together. I haven't finished the four that go on the legs for use when it has landed. The turrets on top are not used at all when the ship is on the ground as far as I know.
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