UPDATE!
This will now be a continuation of my thread over in the 2D section. I'm to the point where I enjoy 3D modeling more than 2D drawing so I think I'll be pressing on with this project in 3D aside from the occasional update to deck plans and what not.
Posts
I'll try to get some more up later when I get a chance.
I that spirit I'd like to suggest to you to look a lite at the USS Diligent, there is also a smaller variant of it, but I forgot it's name.
Very small indeed. About 3 habitable decks I'd day?
Bmused, you're spot on about this thing having three habitable decks. Deck 1 will have the bridge/command deck and probably a mess hall/observation lounge behind it. Deck 2 will have crew quarters, recreation area(s), sickbay and engineering among most major systems. Deck 3 will be the deflector/long range sensor hardware and the cargo bay. An interesting thing to note is my idea for the warp core.
I may just make an MSD for it, if I realy like it.
Shift A
-CO (Officer, duh), Conn/Ops (1 Officer, 1 Enlisted), Security x3 (1 Officer, 2 Enlisted), Engineer x4 (1 Officer, 3 Enlisted), CMO (Officer) and Science (Enlisted) = 12
Shift B
-XO (Officer), Conn/Ops x2 (1 Officer, 1 Enlisted), Security x3 (1 Officer, 2 Enlisted), Engineer x4 (1 Officer, 3 Enlisted), Nurse (Enlisted) and Science (Officer) = 12
All for a grand total of 24 (10 Officers and 14 Enlisted). This sounds reasonable to me and it allows for the major positions to be filled if someone falls out. Some of you may be asking why only two shifts? Well, it's a tiny ship with limited space and not enough provisions to handle more than 24-30 personnel. As a matter of fact, with the exception of the CO and XO there will be 4 people per set of quarters. This ship will only be on missions of very short duration, possible a week to two months at the outside so that's another reason for only two shifts and crowded quarters. I've also got to make room for the sickbay and a small holodeck on the main deck. Another question? Sure, let's hear it. WTF reason is there to put a holodeck on a ship this size? Simple; it can be used as a training aid, gym, etc. Why waste space when you can consolidate?
Does this setup sound reasonable?
Sorry about the rambling, btw.
For a 2 to 3 week max duration, I think the crew can do without refresher training and "keep fit" sessions. Besides, a small 4 person gym would be a far smaller option.
You could maybe go for something even more drastic, have all shifts as skeleton shifts, and only use a full complement in emergencies or for specific jobs.
Congrats on the babies.
Any other input? Should I add something or take anything away?
I love small ships like this, and you did a good job so far
The deck plan looks solid, nothing to complain about
I'm guessing the gap between rooms and hull that you labelled sensor equipment is to account for the angle of the hull there?
And the black something is going to be a viewscreen/window, or an auxiliary deflector?
Looking forward to more, when you have the time.
Lastly, where is that contest going on? I love small ships, and I could use some inspiration
The competition is on the Subspace-Comms Network. The rules are to design a small Federation ship that's 200m or less. That black area you're wondering about is the bridge viewport. You're right about the sensor equipment area, but planning on throwing some sensor pallets on there and this just gives me a good reason to.
I've been working a lot on this and I think I've got most everything figured out for this deck. I've narrowed down the crew to a total of ten and reworked the accommodations to reflect that. Right now there are a total of four crew quarters with two bunks each that share a bathroom between them. The CO and XO have there own rooms that share a bathroom with their individual offices. Where the head was is now an armory and a holo-suite. I'm making such an energy hog of a system more efficient for a ship of this size by using a transformer to bump up the power output quite a bit. You can see I've got the transporter room and sickbay in there and the beginnings of the engineering section. The large room right in the middle that looks like it might be engineering is actually the computer core and control room. The steps in the back go down to deck three which will house the deflector and sensor systems along with a cargo bay and part of the landing system. The empty area up front will still be for the torpedo launcher along with storage for the torpedo magazines. I'm thinking a complement of 20~ torpedoes. There will also be the machinery for the forward RCS in that area. The small area that's on the port side right now behind the airlock is where the aft RCS will be. Lastly, the hatched area is deuterium tankage. There will probably be more elsewhere that won't be seen on the deck plans.
C&C most welcome.
20 torpedoes sounds good, considering Voyager supposedly had 30 or so and those lasted 7 years
If you were to model these interiors, what style would they be?
I have always quite liked the Voyager sets myself.
I like the entrances to the quarters, reminds me of the double door arrangement of voyager's captain's mess hall, before Neelix "refitted" it.
Is that a ramp in the far end?
Looking forward to more
If I get around to actually modeling the interior I think I want to go with a cross between Defiant and Voyager. I like the colors of Voyager, but the detail of Defiant. We'll see what happens. It took me quite a while to find an arrangement I liked for the quarters so I'm glad you like it. As far as the rear of the ship, that's where the impulse engines are located. It will be two units stacked vertically and the four circles are the reactors. The warp core will run horizontal right in the middle of that large room in the rear and eject out the top of the ship. There will be a ramp, but it will be on the next deck down.
Deck 2 is complete! Well, almost. I haven't quite worked out the arrangement of the torpedo launcher (targeting sensors, reactant injectors, etc.). I'll get to that if I ever model the interior. As far as new additions: the engine room is complete along with the RCS machinery and the impulse engines. I've tossed the idea of having sensor equipment along the sides of the saucer and added more deuterium tankage. I figure that the most this ship will need for sensors will be included in the same area as the deflector machinery. The other little bits (isolated rectangles and squares throughout) are just random equipment like SIF and IDF generators and other miscellaneous stuff. I think I've got most everything I would need for this deck. Next up is deck 1 with the bridge and some other equipment and maybe a small observation lounge. Last will be deck 3 with the deflector/sensors, cargo bay and antimatter pods.
C&C most welcome.
Crits most welcome.
I'm thrilled how the nacelles are turning out and I hope the rest of the ship follows suit.