Hi all,
i have to modify a lot of shapes (enabled in viewport and render) with an FFD modifier to adjust them over a curved surface. I used a FFD box modifier (set to 8 x 6 x 2) but it's impossible to work...the viewport is really really slow.
I don't know what's wrong....
I don't use Max, but I'd check to see if you can switch viewport rendering modes between DirectX and OpenGL and try the one that it isn't using. If this is complete nonsense, I apologise
Actually, that may be right. As far as I know, in newer versions of max the directX mode can get reallly buggy (when I switched to it I was getting only a few fps even from a simple model and couldn't alter the mesh without getting weird results). However, the main problem here might be windows 7 - my friend was trying to run max on it but none of the options seemed to be working correctly. It was so laggy literally nothing worked.
Actually, that may be right. As far as I know, in newer versions of max the directX mode can get reallly buggy (when I switched to it I was getting only a few fps even from a simple model and couldn't alter the mesh without getting weird results). However, the main problem here might be windows 7 - my friend was trying to run max on it but none of the options seemed to be working correctly. It was so laggy literally nothing worked.
I would probably just bend them and/or taper :shiner: However, that wouldn't be right 100% ... you can always send it over to someone with (properly working) max and just merge the result
problem solved...all the splines (about 150) were enabled in viewport...i disabled that option and finally it works smoothly. So it was an hardware problem! now i've to adjust some spline here and there...
Thanks for the help!
Posts
2009 and 2010 are bugged to hell. and the viewports really really slow.
Anyway win7 only came out this week there might be a few unreported driver issues give it a couple of months and download latest drivers
i also think this problem it's due to win7...
here is the file, if someone want to help me....
Thanks for the help!
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