OK, so here's my feeling on panel lines here. These lines are about the same relative size as the panels I used on my ISD. The lines in the studio models are finer (at least for Avenger and Executor, Devastator is about the same).
Two points I have to make about this:
1) Equivalents of the really fine exacto-scored lines on the studio models should at this 3d resolution are appropriately handled in texture, if indeed one imagines they are necessary. Again, this is close to the Devastator studio model resolution anyway.
2) Diminishing returns come into play. These lines are nearing the point at which they would be invisible in a full-ship shot, and would be impossible to handle (at least for my machine) if they are all modeled in the close up shots for a 7.1km ship at studio-model resolution. You sacrifice too many polys, time, and effort, on modeling things that would be obscured in 99% of the distances and angles by dirtmap or motion blur... I don't feel any...richness...of detail is unduly sacrificed here.
Bottom line is probably that the level used here, or at in a denser pattern for a smaller ship the grids used for your ISD, are probably as reasonably close to studio model lines as one can, or should get in geometry. No one will replicate the studio grid pattern exactly. No one. Not if they actually want to have time for a life, or to finish the rest of the ship .
...
Actually that's not the bottom line. The bottom line is that the detailing and configuration for this ship is my own design, and I am not going for the exact replication of any studio pattern. Any more panel line detail is, imho, a waste of time and poly budget that can be spent on much more interesting detailing.
Wow, kinda touched a nerve, eh? Don't get me wrong, I totally dig the pattern, and you're right it's about equivalent to Devastator. I was actually thinking that using a second set of detail plates for close shots would be the way to go.
That or a pencil (which is what ILM was using for the really fine lines, when you look at the Avenger in hi res).
And this "finish" thing you refer to, I'm...drawing a blank.
Finish...
Finish you say? I'll have to go ask Tobian what you mean.
Tobian is indeed a master of "finishing." Many have aspired to surpass him, but can't be bothered to get there. Paul, for example. :devil:
And actually not a nerve. I've been giving this panel thing some thought for big ships, especially since I've been turning this thing over in my head. For a proper, beveled-edge pattern, I simply don't see a way to make the massively fine and complicated (and nearly invisible) pattern on the later SW studio models that would be worth the effort and computing power.
Tobian is indeed a master of "finishing." Many have aspired to surpass him, but can't be bothered to get there. Paul, for example. :devil:
Paul, Hell, Greg has some kind of record for non-finished WIPs, doesn't he? I at least have one complete project to my name (the APU, for those of you watching at home).:D:cool:
Paul, Hell, Greg has some kind of record for non-finished WIPs, doesn't he? I at least have one complete project to my name (the APU, for those of you watching at home).
Hey! I finished... um... I finished the conversion of your ISD for Matt and Paul to play with... My excuse is that my computer never recovered from MAX's export mesh...
But yes, it's true- though the Venator will be completed one day...
Hey! I finished... um... I finished the conversion of your ISD for Matt and Paul to play with... My excuse is that my computer never recovered from MAX's export mesh...
But yes, it's true- though the Venator will be completed one day...
The mesh will come out, tomorrow,bet your bottom dollar that tomorrow, Greg'll be done...
The armament starts to appear. The quad turret mounts the same big guns as an ISDI. The octuple mounts are for guns similar to an ISDII. These are not by any means going to be all the guns on this beast, I assure you
Step 1. Buy a bunch of different model kits.
Step 2. Step on all of the parts.
Step 3. Glue them together in new and interesting ways.
Step 4. Glue the "greebles" to your base model.
The greeble is expanding. Did some editing of the twin turrets for the really heavy guns, will do a comparison close-up later between the different mountings.
Posts
Love the greeble work, but IMHO the panels may be too widely spaced for that size of ship. The panel lines on the ILM models are pretty dense.
Two points I have to make about this:
1) Equivalents of the really fine exacto-scored lines on the studio models should at this 3d resolution are appropriately handled in texture, if indeed one imagines they are necessary. Again, this is close to the Devastator studio model resolution anyway.
2) Diminishing returns come into play. These lines are nearing the point at which they would be invisible in a full-ship shot, and would be impossible to handle (at least for my machine) if they are all modeled in the close up shots for a 7.1km ship at studio-model resolution. You sacrifice too many polys, time, and effort, on modeling things that would be obscured in 99% of the distances and angles by dirtmap or motion blur... I don't feel any...richness...of detail is unduly sacrificed here.
Bottom line is probably that the level used here, or at in a denser pattern for a smaller ship the grids used for your ISD, are probably as reasonably close to studio model lines as one can, or should get in geometry. No one will replicate the studio grid pattern exactly. No one. Not if they actually want to have time for a life, or to finish the rest of the ship .
...
Actually that's not the bottom line. The bottom line is that the detailing and configuration for this ship is my own design, and I am not going for the exact replication of any studio pattern. Any more panel line detail is, imho, a waste of time and poly budget that can be spent on much more interesting detailing.
That or a pencil (which is what ILM was using for the really fine lines, when you look at the Avenger in hi res).
And this "finish" thing you refer to, I'm...drawing a blank.
Finish...
Finish you say? I'll have to go ask Tobian what you mean.
Ok, not Tobian...
lol
And actually not a nerve. I've been giving this panel thing some thought for big ships, especially since I've been turning this thing over in my head. For a proper, beveled-edge pattern, I simply don't see a way to make the massively fine and complicated (and nearly invisible) pattern on the later SW studio models that would be worth the effort and computing power.
Paul, Hell, Greg has some kind of record for non-finished WIPs, doesn't he? I at least have one complete project to my name (the APU, for those of you watching at home).:D:cool:
Filling in some gaps, more plating.
Hey! I finished... um... I finished the conversion of your ISD for Matt and Paul to play with... My excuse is that my computer never recovered from MAX's export mesh...
But yes, it's true- though the Venator will be completed one day...
Sweet looking work there fractalsponge.
The mesh will come out, tomorrow,bet your bottom dollar that tomorrow, Greg'll be done...
The armament starts to appear. The quad turret mounts the same big guns as an ISDI. The octuple mounts are for guns similar to an ISDII. These are not by any means going to be all the guns on this beast, I assure you
Step 1. Buy a bunch of different model kits.
Step 2. Step on all of the parts.
Step 3. Glue them together in new and interesting ways.
Step 4. Glue the "greebles" to your base model.
with shoes on I hope! :shiner:
Excellent man.
I thought I had sent you all of those, but I figured it never hurts to be sure.
Nice work!
aaahhhhhhhhh
Im awestruck!
Is that a canon ISD or one of your own creation?