it's very cool... I love that the shape is circular but the ship itself basically looks flat. And I can imagine other ships being able to dock on the ring if need be.
Soooo.... I really want to do a Hercules 3130 graphic novel based on a script BlueNeumann and I worked on many moons ago. ashleytinger's work has inspired me to head in that direction. Here are some tests, I love the Comic look matched with the render precision. I'm not sure if I am 100% there, but will be pushing forward.
some new visible work including the lift engine supports. but mostly just topology cleanup and some real effort to bring this beast in for a landing on the completed list... Can't believe how long it has been....
A go at rendering thrusters... Needs some work.
This one makes me want to build a physical model of it. (well actually all of them do.)
In the story I am working on, the Herc and all the other vessels in her class are due for retirement, one last time, she is visiting the stations she has served in her long illustrious career of supply shuttling. Picking up trinkets from these stations for a museum wing that she will become a part of (or be). Along the way she and her crew will become key players in a total upheaval of their society...
This image brings all the work she has done to my mind..
Ah, nodes. Always so much fun to mess with. I take it all of the .png files are for the various scrapes, smudges and whatnot.
Actually, a lot of that is procedural, there are four images, a height map for the paneling, a metal image for what is exposed in the scrapes, a metallic map for the shiny edges of the panels, and the inverse of that for the areas of roughness in the valleys around the panels.
The heavy lifter is the node group out front on the left, that finds the edges of the mesh, and also adds the random scrapes on the surface. I showed that tree one page back. So the node tree is actually a bit bigger if you count those too.
Of the nodes seen hear, a huge number are simple mix nodes(12) turning lead into gold…
Slight detour, Trying to get serious about learning the modeling side of Blender. here is my first attempt at SubD modeling. It is a 3d version of a sketch I saw on Deviant Art by snapdog84 (I seem to do that a lot don't I )
I picked it because it was both simple and interesting. He called it "Air Ship"
Alright, I think I'm actually finished with something... Like this one so much better, all the windows and doors are actually part of the mesh this time. Learned a lot. now to finish my stuff...
Posts
it's very cool... I love that the shape is circular but the ship itself basically looks flat. And I can imagine other ships being able to dock on the ring if need be.
We prefer the name locust.....
There was an independent comic knock-off of ALIEN that had similar craft…it had a giant anteater in it.
Warren publishing
https://neet-stuff.myshopify.com/products/warren-presents-7-alien-invasion-comix-magazine-wally-wood-john-severin-alex-toth-alex-nino-carmine-infantino-dan-adkins-tom-sutton
https://fontsinuse.com/uses/53440/warren-presents-alien-invasions-comix-warren-
Would love to see this, if you can remember the name that would be great...
But this, I love that it has that 80s studio model feel to it, feels real solid. Physical.
It started looking like this
Seriously though, those look fantastic. Looking forward to it!
some new visible work including the lift engine supports. but mostly just topology cleanup and some real effort to bring this beast in for a landing on the completed list... Can't believe how long it has been....
A go at rendering thrusters... Needs some work.
This one makes me want to build a physical model of it. (well actually all of them do.)
..And this is what it looks like on Hercules:
This image brings all the work she has done to my mind..
Actually, a lot of that is procedural, there are four images, a height map for the paneling, a metal image for what is exposed in the scrapes, a metallic map for the shiny edges of the panels, and the inverse of that for the areas of roughness in the valleys around the panels.
The heavy lifter is the node group out front on the left, that finds the edges of the mesh, and also adds the random scrapes on the surface. I showed that tree one page back. So the node tree is actually a bit bigger if you count those too.
Of the nodes seen hear, a huge number are simple mix nodes(12) turning lead into gold…
Height (Bump) map:
Rough Map:
Metallic map:
Metal material image This started life in another project, used it for the metal texture:
I picked it because it was both simple and interesting. He called it "Air Ship"
it has it's problems, but...
The “Big Banana” in the sky