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3DTroop Transport

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Posts

  • BlueNeumannBlueNeumann631 Posts: 1,287Member
    00f7b10d-49dc-4154-a2ec-28f262b92f24_text.gif

    it's very cool... I love that the shape is circular but the ship itself basically looks flat. And I can imagine other ships being able to dock on the ring if need be.
    scifiericStarrigger
  • StarriggerStarrigger475 Posts: 698Member
    Next Ship, The Pirate raider ships

    s91zy89y0mc4.png

    6art9htrxtoz.png

    htue7cenqma1.png
    evil_genius_180StarCruiserpubliusrashleytingerLizzy777wibbleMadKoiFishscifieric
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  • HelotHelot391 Posts: 164Member
    Love the idea of a ship that's built around an asteroid! The original Red Dwarf had one embedded in its hull. Very cool.
    Starriggerscifieric
  • BlueNeumannBlueNeumann631 Posts: 1,287Member
    Looks like a red grasshopper.
    scifieric
  • StarriggerStarrigger475 Posts: 698Member
    Looks like a red grasshopper.

    We prefer the name locust.....

    scifieric
    Come on over to my place CGI Worlds
  • publiusrpubliusr550 Posts: 1,747Member
    edited November 2023 #577
    I seem to remember a time decades ago where spaceships were depicted as having helicopter-type landing skids—a great throw-back.

    There was an independent comic knock-off of ALIEN that had similar craft…it had a giant anteater in it.

    Warren publishing
    https://neet-stuff.myshopify.com/products/warren-presents-7-alien-invasion-comix-magazine-wally-wood-john-severin-alex-toth-alex-nino-carmine-infantino-dan-adkins-tom-sutton

    https://fontsinuse.com/uses/53440/warren-presents-alien-invasions-comix-warren-
    Post edited by publiusr on
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    edited October 2023 #578
    publiusr wrote: »
    I seem to remember a time decades ago where spaceships were depicted as having helicopter-type landing skids—a great throw-back.

    There was an independent comic knock-off of ALIEN that had similar craft…it had a giant anteater in it.

    Would love to see this, if you can remember the name that would be great...

    Post edited by Starrigger on
    scifieric
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann631 Posts: 1,287Member
    I gotta draw my own locust now.

    But this, I love that it has that 80s studio model feel to it, feels real solid. Physical.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    edited October 2023 #580
    First decal on a ship... worked out pretty good I think

    0kyvqhj8saa5.png

    It started looking like this

    4banpwqgtb1u.png



    Post edited by Starrigger on
    evil_genius_180StarCruiserLizzy777wibblescifieric
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  • StarriggerStarrigger475 Posts: 698Member
    edited November 2023 #581
    Soooo.... I really want to do a Hercules 3130 graphic novel based on a script BlueNeumann and I worked on many moons ago. ashleytinger's work has inspired me to head in that direction. Here are some tests, I love the Comic look matched with the render precision. I'm not sure if I am 100% there, but will be pushing forward.

    ub6ytdz0ooyd.png

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    Post edited by Starrigger on
    evil_genius_180wibbleashleytingerStarCruiserLizzy777scifieric
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  • wibblewibble1145 Weimar, GermanyPosts: 511Member
    Great images. I would like to read a comic with your art in it.
    Starriggerscifieric
  • ashleytingerashleytinger2017 Central OhioPosts: 1,246Member
    Yay! I'm an inspiration! ;)

    Seriously though, those look fantastic. Looking forward to it!
    StarriggerLizzy777scifieric
  • StarriggerStarrigger475 Posts: 698Member
    edited November 2023 #584
    Well here is a full page test. While there is dialog that goes with the panels, I am not sure what style I want to do them in.. For now, enjoy.

    rjruq9hnw0qo.png

    Post edited by Starrigger on
    wibbleevil_genius_180StarCruiserashleytingerLizzy777publiusrscifieric
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That looks good. I like the filter(s) you're using on the artwork to give it that hand drawn look.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Here's the lettering inserted

    1w0ilum6s1h4.png
    evil_genius_180StarCruiserwibbleLizzy777publiusrscifieric
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  • publiusrpubliusr550 Posts: 1,747Member
    Love the trusswork
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    edited November 2023 #588
    And the star of the show... The Herc!

    some new visible work including the lift engine supports. but mostly just topology cleanup and some real effort to bring this beast in for a landing on the completed list... Can't believe how long it has been....

    e1ck809q66om.png

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    A go at rendering thrusters... Needs some work.

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    This one makes me want to build a physical model of it. (well actually all of them do.) :eyeroll:

    01738m0h6gl8.png



    Post edited by Starrigger on
    evil_genius_180wibbleStarCruiserPheylanpubliusrscifieric
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  • BlueNeumannBlueNeumann631 Posts: 1,287Member
    She looks good. Love that we're seeing her in daylight, not a common thing for spaceships.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Beating away at the new skin for Herc. This is what it looks like in nodes:

    6pxlu8meofum.jpg

    ..And this is what it looks like on Hercules:

    ps1l5bfjs7nv.png
    StarCruiserevil_genius_180wibblescifieric
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  • StarriggerStarrigger475 Posts: 698Member
    edited November 2023 #591
    In the story I am working on, the Herc and all the other vessels in her class are due for retirement, one last time, she is visiting the stations she has served in her long illustrious career of supply shuttling. Picking up trinkets from these stations for a museum wing that she will become a part of (or be). Along the way she and her crew will become key players in a total upheaval of their society...

    This image brings all the work she has done to my mind..

    naauwzbvusox.png
    Post edited by Starrigger on
    StarCruiserevil_genius_180wibblescifieric
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Ah, nodes. Always so much fun to mess with. I take it all of the .png files are for the various scrapes, smudges and whatnot.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    edited November 2023 #593
    Ah, nodes. Always so much fun to mess with. I take it all of the .png files are for the various scrapes, smudges and whatnot.

    Actually, a lot of that is procedural, there are four images, a height map for the paneling, a metal image for what is exposed in the scrapes, a metallic map for the shiny edges of the panels, and the inverse of that for the areas of roughness in the valleys around the panels.

    The heavy lifter is the node group out front on the left, that finds the edges of the mesh, and also adds the random scrapes on the surface. I showed that tree one page back. So the node tree is actually a bit bigger if you count those too.

    Of the nodes seen hear, a huge number are simple mix nodes(12) turning lead into gold… B)
    Post edited by Starrigger on
    evil_genius_180
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  • StarriggerStarrigger475 Posts: 698Member
    edited November 2023 #594
    Here are the maps:

    Height (Bump) map:

    fv9l7m7v0i3h.png

    Rough Map:

    6y3tgj95dq7o.png

    Metallic map:

    g77o37l4r25z.png

    Metal material image This started life in another project, used it for the metal texture:

    xiiojb0ciwof.jpg
    Post edited by Starrigger on
    evil_genius_180wibbleStarCruiserscifieric
    Come on over to my place CGI Worlds
  • StarriggerStarrigger475 Posts: 698Member
    Slight detour, Trying to get serious about learning the modeling side of Blender. here is my first attempt at SubD modeling. It is a 3d version of a sketch I saw on Deviant Art by snapdog84 (I seem to do that a lot don't I :p )

    I picked it because it was both simple and interesting. He called it "Air Ship"

    zsxff2484j1u.jpg
    evil_genius_180StarCruiserwibblescifieric
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  • wibblewibble1145 Weimar, GermanyPosts: 511Member
    That is looking good. Although I use it a lot, I feel like I never really mastered SubD modelling.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Next step.. not really liking how this is going... but almost done, the windows and stuff is just stuck on, and I'm not wowed...

    seg2nk9t1jlk.png
    StarCruiserwibblescifieric
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  • StarriggerStarrigger475 Posts: 698Member
    So.. I'm starting again, I like this one better so far, and it's taking less time too.

    vq6gu8nt09we.png
    evil_genius_180StarCruiserwibblescifieric
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  • StarriggerStarrigger475 Posts: 698Member
    Alright, I think I'm actually finished with something... Like this one so much better, all the windows and doors are actually part of the mesh this time. Learned a lot. now to finish my stuff...

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    it has it's problems, but...

    ics2aq61wthw.png

    wibbleevil_genius_180StarCruiserscifieric
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann631 Posts: 1,287Member
    Digging the yellow schoolbus look.
    Starriggerpubliusrscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Digging the yellow schoolbus look.

    The “Big Banana” in the sky ;)

    scifieric
    Come on over to my place CGI Worlds
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