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3DAck ack ack, ACK ACK!!!

Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
edited June 2023 in Work in Progress #1
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Modeling the Mars Attacks! flying saucer to take a break from my seaQuest project & job hunting.
I intend to model the landing legs & ramp, and also make the non-legged flying version with the ray gun sticking out.
The cuts in the hull are too wide, going to fix that. It might be a little vertically squashed too, gotta keep looking at my reference.
This is just a temp matcap texture. Probably going to put it in Unreal for rendering, to work on my skills there.
o2g3xlz191v1.png

cvn216zwtrnp.jpg
Post edited by Mustang13Camaro68 on
MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
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Posts

  • scifiericscifieric1123 Posts: 1,498Member
    Lovely! And I ALSO love the title! It made me laugh out loud.
    Mustang13Camaro68
  • dcomprimedcomprime195 Posts: 123Member
    Oh, I love that movie..and great so far.
    Will you do an interior of the ship and landing gears?
    scifiericMustang13Camaro68
  • StarCruiserStarCruiser375 Posts: 57Member
    Do NOT attempt to reconcile the interior and exterior - repeat - DO NOT...

    That is all...
    scifiericMustang13Camaro68
  • SCE2AuxSCE2Aux1038 Posts: 202Member
    Ack Ack Ack ACKACK!
    I absolutely loved that movie, especially the opening credits sequence. Are you going to put the saucer in a fleet when you're finished with the model?
    scifiericMustang13Camaro68
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    dcomprime wrote: »
    Oh, I love that movie..and great so far.
    Will you do an interior of the ship and landing gears?
    I'm going to do the landing gear, but not the interior. This is just an exterior modeling and texturing exercise.
    Do NOT attempt to reconcile the interior and exterior - repeat - DO NOT...

    That is all...
    Agreed. I'm not doing that. The movie didn't even have CGI interiors, they just used the sets they were going to use for stop motion aliens before they switched to CGI aliens.
    SCE2Aux wrote: »
    Ack Ack Ack ACKACK!
    I absolutely loved that movie, especially the opening credits sequence. Are you going to put the saucer in a fleet when you're finished with the model?
    Maybe. I had that thought. I too love the opening sequence and the theme song. Excellent work by Danny Elfman.



    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    Update. Now with the legs modeled. Need to UV them though.
    po9lrkdn8xmu.jpg
    StarCruiserLizzy777wibble
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • rojrenrojren2400 Louisville, Kentucky USAPosts: 1,991Member
    Nice. I both hate and enjoy that movie.
    Given any thought to building any other of the great scifi saucers?
    Mustang13Camaro68
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    rojren wrote: »
    Nice. I both hate and enjoy that movie.
    Given any thought to building any other of the great scifi saucers?

    Wasn't planning on any other saucers. Though, the fighter ships from Independence Day or the saucer from John Carpenter's The Thing could be fun. Hmmm.
    scifieric
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    Update #2 - Added the ramp and the iris doors on the bottom.
    o2g3xlz191v1.png
    hv7tuxlyzkdb.png
    StarCruiserrojrenMadKoiFishSCE2AuxLizzy777wibble
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • BolianAdmiralBolianAdmiral1177 Torrance, CaliforniaPosts: 2,621Member
    This is wonderful.
    Mustang13Camaro68
  • dcomprimedcomprime195 Posts: 123Member
    Very cool
    Mustang13Camaro68
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    This is wonderful.
    dcomprime wrote: »
    Very cool

    Thankyou!
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • japetusjapetus2981 SeattlePosts: 1,403Member
    ACK!! ACK ACK!!!
    That means..I love it! Great movie!

    "I'll be callin yooouuuUUUUUUUuuuUUuuuuUUUUUuuUUuuuuuuuu..."
    Mustang13Camaro68StarCruiser
  • rojrenrojren2400 Louisville, Kentucky USAPosts: 1,991Member
    ****SPLATT!****

    .
    Mustang13Camaro68StarCruiser
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    Well. 2 unsuccessful attempts at making the iris doors functional. I COULD just leave it as a static mesh, but the 3d Generalist in me says that it must be able to properly animate too. One has to think of the other artists' needs in the CGI pipeline...

    1. Modeling pie-shaped pieces with ONE rotation point results in a hole with "star arms". Not correct.
    z7teycg0d1og.jpg

    2. Modeling a true "mechanical iris" based on this website (https://iris-calculator.com) DOES give me the correct hole shape, but the way each arm moves, shows the rounded edge of each arm AND doesn't let me have a dome-shaped iris without bad geometry intersections. The iris doors of the saucers in Mars Attacks! don't appear to be perfectly flat, so my iris doors shouldn't be either.
    m6n0oreh3g4w.png

    3. I think I'll need to model some sort of mix between both. Stay tuned.
    scifiericLizzy777wibble
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    I think I figured out the Iris Doors and have basic UV's for everything. Time for materials!
    kpek1opu2d2p.png
    m07wz19xivb8.png

    SCE2AuxStarCruiserashleytingerscifiericLizzy777wibble
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    edited June 2023 #18
    Imported into Unreal Engine 5. Basic materials to start. Trying to rough in the general lighting.
    Geometry import on the legs is really bad for some reason. Dunno if its Unreal or Blender's interpretation of FBX...
    Also have to figure out if Unreal can do IK so I can rig the legs to unfold for landing.
    mhvqi2mon6sq.jpg
    Here's a still from the movie to compare:
    5kaba7qgvbha.png
    Post edited by Mustang13Camaro68 on
    SCE2AuxscifiericStarCruiserLizzy777wibble
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • dcomprimedcomprime195 Posts: 123Member
    damn bro, you are a lot better at texturing than me...very impressive.
    scifiericMustang13Camaro68
  • scifiericscifieric1123 Posts: 1,498Member
    Superb!
    Mustang13Camaro68
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    More lighting/texturing updates. Seems a lot closer to the reference.
    Next step is to figure out how to IK rig the legs and animate them coming out as the saucer lands.
    b6w257aaf4cr.jpeg
    StarCruiserWarp Propulsion LaboratorytrekkiashleytingerSCE2AuxLizzy777wibble
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • SCE2AuxSCE2Aux1038 Posts: 202Member
    edited June 2023 #22
    This is looking real good - it'd be great to see those legs animated. Hopefully you can get to the bottom of the leg geometry issue as well. When I see garbled polys on merging models into max, my first thing to try is to reset the Xforms. I believe blender has a similar function as well? Are there a lot of modifiers applied the the mesh as well? That's given me problems before in Max, although again, Blender might be different.
    Post edited by SCE2Aux on
    Mustang13Camaro68
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    SCE2Aux wrote: »
    When I see garbled polys on merging models into max, my first thing to try is to reset the Xforms. I believe blender has a similar function as well? Are there a lot of modifiers applied the the mesh as well? That's given me problems before in Max, although again, Blender might be different.
    I think you might be on to something. There were a couple of modifiers on the Blender model that I didn't collapse before exporting.
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    IK Leg Test.
    StarCruiserLizzy777
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 171Member
    Death Ray Test
    Lizzy777StarCruiserSCE2Aux
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • SCE2AuxSCE2Aux1038 Posts: 202Member
    Looks good, but I'm wondering if the ripples/undulations in the ray should travel down the beam a touch faster?
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