
Modeling the Mars Attacks! flying saucer to take a break from my seaQuest project & job hunting.
I intend to model the landing legs & ramp, and also make the non-legged flying version with the ray gun sticking out.
The cuts in the hull are too wide, going to fix that. It might be a little vertically squashed too, gotta keep looking at my reference.
This is just a temp matcap texture. Probably going to put it in Unreal for rendering, to work on my skills there.
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Will you do an interior of the ship and landing gears?
That is all...
I absolutely loved that movie, especially the opening credits sequence. Are you going to put the saucer in a fleet when you're finished with the model?
Agreed. I'm not doing that. The movie didn't even have CGI interiors, they just used the sets they were going to use for stop motion aliens before they switched to CGI aliens.
Maybe. I had that thought. I too love the opening sequence and the theme song. Excellent work by Danny Elfman.
Given any thought to building any other of the great scifi saucers?
Wasn't planning on any other saucers. Though, the fighter ships from Independence Day or the saucer from John Carpenter's The Thing could be fun. Hmmm.
Thankyou!
That means..I love it! Great movie!
"I'll be callin yooouuuUUUUUUUuuuUUuuuuUUUUUuuUUuuuuuuuu..."
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1. Modeling pie-shaped pieces with ONE rotation point results in a hole with "star arms". Not correct.
2. Modeling a true "mechanical iris" based on this website (https://iris-calculator.com) DOES give me the correct hole shape, but the way each arm moves, shows the rounded edge of each arm AND doesn't let me have a dome-shaped iris without bad geometry intersections. The iris doors of the saucers in Mars Attacks! don't appear to be perfectly flat, so my iris doors shouldn't be either.
3. I think I'll need to model some sort of mix between both. Stay tuned.
Geometry import on the legs is really bad for some reason. Dunno if its Unreal or Blender's interpretation of FBX...
Also have to figure out if Unreal can do IK so I can rig the legs to unfold for landing.
Here's a still from the movie to compare:
Next step is to figure out how to IK rig the legs and animate them coming out as the saucer lands.