The way a TOS Connie reboot should be. Respect the old, update with some new.
And do my eyes spy 3 "torpedo tubes" in the forward saucer section? That's an interesting update from the classic. Not saying I dislike (on the contrary). Just different from what most versions have
That is actually the secondary deflector array. There are two hatches in front of the sensor dome for torpedoes. They drop out, then shoot off whatever way they need to go. The torpedoes will be loaded like a magazine from the top of the saucer (which reminds me I need to add that panel)
I've been trying to figure out how to reduce render times. Right now even at 4000 samples and almost 4K the images are too noisy so I have to use a denoiser. Unfortunately it smudges a lot of the smaller details, as well as textures. I might have to use a cloud rendering service, or find a new renderer that's faster if I have any hope of doing animations.
I've started experimenting with methods of creating textures and applying them. I'm trying to figure out the right color combinations for each kind of map to get the look that I want. Here is the first test:
I'm liking the more subtle look, but there's quite a bit that's still off that I need to figure out.
Texturing is a chore, I am not enjoying this at all. I don't want to have the panels be "random" where there are weird cuts and angles that wouldn't work in a real life build of a starship, but I also don't want to waste all my time planning out every single panel. I'll figure it out but boy it's frustrating.
In the meantime I think I like this new delfector:
I also planned out the self illumination. Already it brings more life to the ship:
It's looking great, hang in there!
I also prefer the subtle panel look. When you look at real-world aircraft carriers and oil tanker, they are not a patchwork of panels, they are painted a solid color. I believe in the future, there will be a consistent outer coating on large spacecraft. My 2¢
It's looking great, hang in there!
I also prefer the subtle panel look. When you look at real-world aircraft carriers and oil tanker, they are not a patchwork of panels, they are painted a solid color. I believe in the future, there will be a consistent outer coating on large spacecraft. My 2¢
Yes, thank you! I do think as time goes on there should be less noticeable paneling, but in cannon it seems it's the opposite. I think I'll have 23rd century ships still have distinct paneling, with paneling being non-existent by the 25th century. It could probably be explained that they are able to detach any panel easily for repairs, like how it is in Enterprise. But in later years technology makes it no longer necessary. I like to have some kind of explanation for artistic choices, even if it is a bit flimsy
Here's another possibility for the registry. Having the glow just as outlines looks a lot better than the whole thing. As far as the tech, the paint could be bioluminescent:
And I was reminded on TrekBBS that I still have to finish all the weapons placements, so it's on the list
I almost forgot, because texturing is kicking my butt, I'll be taking a short break from this project. I'll be doing more concepts and sketches for a while.
I had to make up this wallpaper with the current state of the model just for fun until I get back to it:
I should, I'll have to post some in the my general Trek thread.
Alas, I think I figured out the look that I want for the textures. Now it's just a matter of remaining consistent with the materials and mapping the paneling for the rest of the ship.
Oh and I forgot to show what the phasers actually look like:
Ok, I'm wondering if any of you modelers have insight on this.
I'm trying to unwrap the saucer rim, and I need the UV map to rectangular so I can map the panels on to it without warping. The regular unwrap is too warped, but the cylinder unwrap seems to be pretty close.
Unfortunately the top and bottom of the rim curves and becomes flat and causes the map to be stretched. I can't even select the vertices in the UV mode to adjust them manually. I need the top and bottom faces to be continuous with the side faces as well to do the panels properly.
Here's what I mean:
I'm at a complete loss of what to do. I've tried everything I can think of, messed with every unwrap setting, and Google has not been helpful at all.
Posts
That is actually the secondary deflector array. There are two hatches in front of the sensor dome for torpedoes. They drop out, then shoot off whatever way they need to go. The torpedoes will be loaded like a magazine from the top of the saucer (which reminds me I need to add that panel)
Any suggestions?
Very pretty. Well done!
I'm liking the more subtle look, but there's quite a bit that's still off that I need to figure out.
In the meantime I think I like this new delfector:
I also planned out the self illumination. Already it brings more life to the ship:
I also prefer the subtle panel look. When you look at real-world aircraft carriers and oil tanker, they are not a patchwork of panels, they are painted a solid color. I believe in the future, there will be a consistent outer coating on large spacecraft. My 2¢
Yes, thank you! I do think as time goes on there should be less noticeable paneling, but in cannon it seems it's the opposite. I think I'll have 23rd century ships still have distinct paneling, with paneling being non-existent by the 25th century. It could probably be explained that they are able to detach any panel easily for repairs, like how it is in Enterprise. But in later years technology makes it no longer necessary. I like to have some kind of explanation for artistic choices, even if it is a bit flimsy
Thanks! Luckily I've done enough hard things to know that the best progress comes after you get past the point where most people give up
And I was reminded on TrekBBS that I still have to finish all the weapons placements, so it's on the list
I had to make up this wallpaper with the current state of the model just for fun until I get back to it:
Ok NOW the modeling is done. There's still cargo bays and the shuttlebay, but those can always be added later. Have some orthos:
Alas, I think I figured out the look that I want for the textures. Now it's just a matter of remaining consistent with the materials and mapping the paneling for the rest of the ship.
Oh and I forgot to show what the phasers actually look like:
- Mike Oldfield
I'm trying to unwrap the saucer rim, and I need the UV map to rectangular so I can map the panels on to it without warping. The regular unwrap is too warped, but the cylinder unwrap seems to be pretty close.
Unfortunately the top and bottom of the rim curves and becomes flat and causes the map to be stretched. I can't even select the vertices in the UV mode to adjust them manually. I need the top and bottom faces to be continuous with the side faces as well to do the panels properly.
Here's what I mean:
I'm at a complete loss of what to do. I've tried everything I can think of, messed with every unwrap setting, and Google has not been helpful at all.