Maybe IAâ€™m a dumb, but donAâ€™t know how to solve this...
IAâ€™m converting a mesh from maya to 3ds max using a fbx file. The mesh was imported with zero errors, but IAâ€™m in a nightmare to correct the rendering. The material editor donAâ€™t have nothing special, just the usual settings, so, I donAâ€™t believe itAâ€™s the cause for the mesh to be rendered only in white. Oh, and something like the mesh is always selected stay in the viewports, no matter what I do. Attached, goes a pic showing the issue. So, IAâ€™m asking for help.
1- How to make the render works, not showing the mesh only in white, but with the material in fact applyed?
2- How to take off that "permanent selection"?
In advance thank you!