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3DEbon Hawk

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Posts

  • wibblewibble361 Posts: 224Member
    O.k. when I reactivated this thread I did build some small parts that I have been avoiding for a long time, cause I never really know how I wanted them to look or how to build them. After I tried I felt that it worked out pretty well and I got excited about how much it contributed to the overall design (in my perception at least) and how simple it actually was to build it. That's what I wanted to share, I guess. But after a short rush I quickly run out of inspiration again and started to feel bad about resurrecting this thread after such a long time without having to show very much new.
    So I postponed work on the exterior again and worked on the interior instead. And because I couldn't produce useful interior shots with the blender internal render I finally tried to get used to cycles. I never dared to use it before, cause I thought my computer can't handle it (don't have a compatible GPU, for example). And because I was focused on modelling I thought for quick test renders to evaluate my model progress the internal render will do. But on the one hand I got sick of looking at monochromatic grey surfaces and on the other I couldn't light the scene in a way that I actually could see what I was building.
    So I spend most of my time in the last days to find out the best set up for cycles. And most of that time was render time. In between I even modelled sometimes.
    This is the best that I got so far. Still not very impressive but at least I proved to my self that I actually can use cycles.

    hyc6aoq36ddc.jpg

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    And this one is to show the level of detail I'm looking for.

    elo6tv38l13g.png

    Probably somewhat too clean, given that this is supposed to be a Star Wars ship. But I just like to be precise too much and if I ever get to produce serious materials and textures I hope it will get the right appearance.
    ashleytingerMcCLizzy777
  • wibblewibble361 Posts: 224Member
    Just a short sign of life. In case anyone cares.
    I'm slowly fleshing out the cockpit and the corridor behind it.

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    ashleytingersrspicerLizzy777McC
  • ashleytingerashleytinger872 Central OhioPosts: 819Member
    This is looking fantastic
    wibble
  • wibblewibble361 Posts: 224Member
    @ ashleytinger: Thank you, means a lot.

    I did focus on the cockpit console lately. I have been building a lot of panels, buttons and switches and did place them randomly by heavy use of copy and paste. Still turned out to be much more tedious than I anticipated.

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    Did add a few more panels in the rear section as well. Just not enough to justify another close-up.

    50catyqinsdi.png





    Mustang13Camaro68Lizzy777caveat_imperator
  • wibblewibble361 Posts: 224Member
    edited December 2021 #156
    Also I did wonder what it would look like if I use available light only. Therefore I removed the eight area lights that I used in the previous renders and used just emission materials for illumination. I was expecting an awful dark result but in that regard I am pretty pleased with the outcome.

    61e7x3ij65jk.png

    I did increase the Diffuse Bounces from 1 to 3 in order to brighten up the scene and of course the image became much more noisy so that I had to increase the render samples from 700 to 2000 as well. Together that resulted in a 10 hour render time instead of 1 hour 30 min.

    ... well, not so much pleased with that.
    Post edited by wibble on
    Lizzy777caveat_imperator
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