I really like this. Any thought to rendering the glass, or would that just kill performance too hard? When I eventually do this, I am thinking of varying the light color temperature and brightness subtly to make the lighting less perfectly uniform.
There is actually a glass material over the windows, but it's difficult to see it when the rooms are lit. It is set to "Thin Walled" so there is no refraction. This keeps the interiors from distorting and speeds up render times. Varying color and brightness sounds like a cool way to add visual interest and realism.
Since creating the textures for the Sovereign is a real bear and not too much fun to watch I'm starting another simultaneous project for my videos. This will be the Federation Class dreadnought (no way am I abandoning the Sovvy; I put too much work into it and I really want to see it complete).
Starting the saucer:
I imported the nacelles from my TOS Enterprise build.
I hope you retcon the dreadnought design a little bit, I _hate_ that the top and bottom of hte saucer are mirrored in profile, the design works so much better with a Connie-Classic saucer profile
I hope you retcon the dreadnought design a little bit, I _hate_ that the top and bottom of hte saucer are mirrored in profile, the design works so much better with a Connie-Classic saucer profile
I agree that the Connie saucer is a nicer design, but for the most part I want to be true to the plans, and I added some details to the lower saucer to help break up the symmetry a bit.
Meanwhile I made an animation test for my TOS Enterprise's nacelles:
I created an Earth model and it gave me the idea to create a render with the Enterprise with more realistic lighting conditions. Let me know what you think!
In all seriousness, maybe it's that we're used to ships being lit a certain way that isn't realistic, but to me the lighting seems off, too bright; like a physical model lit by an overblown studio light that doesn't gel well with the background added in post. Again, maybe it's realistic, but to me it just looks weird somehow.
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
In all seriousness, maybe it's that we're used to ships being lit a certain way that isn't realistic, but to me the lighting seems off, too bright; like a physical model lit by an overblown studio light that doesn't gel well with the background added in post. Again, maybe it's realistic, but to me it just looks weird somehow.
I know what you mean. It's like seeing photos of the space shuttle or ISS when either were in direct sunlight. The giant ball of incandescent plasma lighting up objects in space without atmospheric distortion or diffusion.
In all seriousness, maybe it's that we're used to ships being lit a certain way that isn't realistic, but to me the lighting seems off, too bright; like a physical model lit by an overblown studio light that doesn't gel well with the background added in post. Again, maybe it's realistic, but to me it just looks weird somehow.
Yeah I agree it looks pretty weird. I think we're used to seeing less contrast between the directly lit and ambient lit surfaces of ships. The only ambient lighting in this scene are from the sunlight bouncing off the hull and some "Earthshine". For me the most startling difference is the lack of stars.
I created an Earth model and it gave me the idea to create a render with the Enterprise with more realistic lighting conditions. Let me know what you think!
The sun is an extremely bright, extremely harsh light. We don’t notice it as much because the atmosphere gives us a big blue area light to soften the shadows at ground level.
Whoops, quoted the wrong post. I was responding to the one about the lighting being harsh
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There is actually a glass material over the windows, but it's difficult to see it when the rooms are lit. It is set to "Thin Walled" so there is no refraction. This keeps the interiors from distorting and speeds up render times. Varying color and brightness sounds like a cool way to add visual interest and realism.
Since creating the textures for the Sovereign is a real bear and not too much fun to watch I'm starting another simultaneous project for my videos. This will be the Federation Class dreadnought (no way am I abandoning the Sovvy; I put too much work into it and I really want to see it complete).
Starting the saucer:
I imported the nacelles from my TOS Enterprise build.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Current Projects:
Ambassador Class
I agree that the Connie saucer is a nicer design, but for the most part I want to be true to the plans, and I added some details to the lower saucer to help break up the symmetry a bit.
Meanwhile I made an animation test for my TOS Enterprise's nacelles:
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Make everything a bit softer. 😎
Self-illuminated:
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
In all seriousness, maybe it's that we're used to ships being lit a certain way that isn't realistic, but to me the lighting seems off, too bright; like a physical model lit by an overblown studio light that doesn't gel well with the background added in post. Again, maybe it's realistic, but to me it just looks weird somehow.
I know what you mean. It's like seeing photos of the space shuttle or ISS when either were in direct sunlight. The giant ball of incandescent plasma lighting up objects in space without atmospheric distortion or diffusion.
Yeah I agree it looks pretty weird. I think we're used to seeing less contrast between the directly lit and ambient lit surfaces of ships. The only ambient lighting in this scene are from the sunlight bouncing off the hull and some "Earthshine". For me the most startling difference is the lack of stars.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
The sun is an extremely bright, extremely harsh light. We don’t notice it as much because the atmosphere gives us a big blue area light to soften the shadows at ground level.
Whoops, quoted the wrong post. I was responding to the one about the lighting being harsh
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift