I've been working on this B-Wing for a while now. I'm finishing up the main part of the s-foil wings, and then I'll move on to the rest of the detailing and paneling. I'm planning on doing the cockpit as well. There's still a ton do work on. The model is all subdivision surfaces at this point. I can post earlier wip images if anyone wanted to see for any reason.
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I've been working on the wings and the cannon sections the past few days. Almost done with the cannon sections but need to add a bunch of areas to the wing bodies next.
also loving that it is a full subD build (no expense spared eh)
Cheers! I question myself many times about keeping it all subd but I'm this far in.... lol
What's your process for tubes and lines in Blender? I've struggled to find something I can do as easy as I used to in 3DS Max. Are you using a plugin or some other way?
Thanks! I think I like the smooth better but I do like seeing people topology sometimes. It's good to hear what you like, I'll def. keep on posting the smooth versions.
Regarding the wires, I tried a few ways but for now I've settled on using a bezier curve and using a small bevel depth on them to turn them into a cylinder. I go with a very low side count as I apply a SubdD modifier on top of that. I then just draw out the curve the way you would in Illustrator and adjust the handles. After it's pretty close I will snap the control points to the surface of the mesh that it is supposed to be on top of. This sinks the wire halfway into the surface but I like the way it looks this way. Everything ends up fairly clean and even and easy to adjust as needed. The only areas that get a little trickier is if they go over a corner or need to bump over another wire. But that just means a little more handle adjusting.
Here's a close up of one of the sections:
Much appreciated!
Left panel has the holes and the right panel uses the rivets. So chime in and say which way you think I should continue. Holes or Rivets?
working on the seat a bit