Thanks. The wing roots in this picture need work and color correction. Everything Grey needs color correction and variation. The very bottom with the round trash-can-lid-like thing needs recoloring. Everything needs increased grunge and rust.
The grey piece overlying the red of the warp engine needs reshaping, there aren't enough greebles (green in this photo) under those "greeble covers"...
Not in this picture: I am still struggling with getting the dense greebles on the top of the bridge finished and placed correctly. After all that, I need to light up the windows and make them look occupied as well as do specular mapping and work.
The following is obviously my render of the difficult parts of this ship laid out in 90 degree angles, if anyone wants to do one of these. Note: Seen in the main ship side view, the belly of this thing still isn't deep enough. The degree to which I had to bend the round pipe under the neck to the belly was too great to get it to enter the right place. Starting from the back, you want a steeper angle for each section to the rounded front of the belly of the main hull. Just a degree or two for each section band that taper to the back.
Here are the top and bottom with wings flat (Wingtip disruptors aren't - hence the above render). And front and back with wings 30 degrees down and engines tilted away from center 9 degrees.
I ran this bottom render which only showed me that I SO need to work on the paint and grime more. This model already has 3 UV maps purely for color.
I went from painting grime on the UV maps to mapping them seperatly on top of the UV-ed colors map with triplanar mapping, some with curvature and AO masks.
I went from painting grime on the UV maps to mapping them separately on top of the UV-ed colors map with triplanar mapping, some with curvature and AO masks.
Would LOVE to Skype with you some time and have you go over what you are describing here.
Ya can't find the logo that's on the original model so I created one from scratch. This also has engine refinements and I fixed artifact problems on the bottom of the main hull (sorry I missed those).
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The grey piece overlying the red of the warp engine needs reshaping, there aren't enough greebles (green in this photo) under those "greeble covers"...
Not in this picture: I am still struggling with getting the dense greebles on the top of the bridge finished and placed correctly. After all that, I need to light up the windows and make them look occupied as well as do specular mapping and work.
Every time I look - There's more.
...and when finished, you're right. I need to learn animation and do this.
Thanks, I really appreciate it.
I went from painting grime on the UV maps to mapping them seperatly on top of the UV-ed colors map with triplanar mapping, some with curvature and AO masks.
Your bottom view has inspired me to keep modeling greebles on my own project!