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New Starship

DaveWhDaveWh177 Posts: 16Member
edited June 12 in Work in Progress #1
OK, I've been away for an awfully long time. Much busier "real life" stuff to tend to. I wanted to build a new starship, something of a generally familiar design, but not seen before. I consider this a bridge between the refit Constitution class and the Sovereign class. It's just a bit taller than the Constitution class, but much longer. I built it principally with subpatches.e3zf2waia887.png
Post edited by Guerrilla on
  • Like - Rekkert on June 11, 2019.
  • Like - Lizzy777 on June 12, 2019.
  • Like - evil_genius_180 on June 13, 2019.


  • evil_genius_180evil_genius_180551 Posts: 8,186Member
    edited June 13 #2
    I like it. I like how all of the parts flow together. I also like the design of the nacelles. Anyway, it's off to a nice start, I look forward to seeing where you take it.
    Post edited by evil_genius_180 on
  • SATRSATR6 Posts: 255Member
    That saucer is same as on my ship the USS Sterling

  • DaveWhDaveWh177 Posts: 16Member
    A quick animation test:
    • Like - lewisniven on June 26, 2019.
    • Like - Lizzy777 on June 26, 2019.
    • Like - evil_genius_180 on June 26, 2019.
  • lewisnivenlewisniven150 UKPosts: 48Member
    You've done a top job on getting the hull nice and smooth, the transition in to the nacelles especially. As an observation, it looks like you've got some pinching on the very front of the saucer, I suspect there's some vertexes that aren't bang on '0' on the x-axis so the mirror modifier isnt working quite right.
  • DaveWhDaveWh177 Posts: 16Member
    The problem is the bump map for the major hull segment lines. I have a symmetric UV map and LW's doing fine everywhere except at the edges (which run down the center of the ship). The mesh itself is fine. If I remove the bump map, that oddity at the nose goes away.

    I've recently reengineered the nacelles - I'm much happier with them now. However, I need to brighten them up for the jump to warp - I can barely see the blue exterior lighting. I'll fiddle.
  • DaveWhDaveWh177 Posts: 16Member
    slight revision on the warp jump. Made things brighter.
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