Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

Greetings!
This is the fancy new sidebar. It offers quick access to your profile, messages, threads and so on.
Hit the X in the top right corner to dismiss this message.
Greetings!

Welcome to the fancy new Scifi-Meshes.com! You old username and password should work. If not, get in touch with staff either here, on Facebook or on Discord.

For a quick summary on what's new, check out this thread.
You should also check out the Community Guidelines here.
You can check out most recent posts here or by clicking the handy links on the top menu or the sidebar.

You can dismiss this message by clicking the little X in the top right corner.

New Starship

DaveWhDaveWh180 Posts: 17Member
edited June 12 in Work in Progress #1
OK, I've been away for an awfully long time. Much busier "real life" stuff to tend to. I wanted to build a new starship, something of a generally familiar design, but not seen before. I consider this a bridge between the refit Constitution class and the Sovereign class. It's just a bit taller than the Constitution class, but much longer. I built it principally with subpatches.e3zf2waia887.png
zno5r1yi94t5.png
wr5oefz937h6.png
qegkyb8elmj3.png
cvxpmfmn9043.png
Post edited by Guerrilla on
Rekkert
  • Like - Rekkert on June 11, 2019.
Lizzy777
  • Like - Lizzy777 on June 12, 2019.
evil_genius_180
  • Like - evil_genius_180 on June 13, 2019.

Posts

  • evil_genius_180evil_genius_180627 Posts: 8,347Member
    edited June 13 #2
    I like it. I like how all of the parts flow together. I also like the design of the nacelles. Anyway, it's off to a nice start, I look forward to seeing where you take it.
    Post edited by evil_genius_180 on
  • SATRSATR79 Posts: 269Member
    That saucer is same as on my ship the USS Sterling

    yv03hvopjrt1.png
  • DaveWhDaveWh180 Posts: 17Member
    A quick animation test:
    lewisniven
    • Like - lewisniven on June 26, 2019.
    Lizzy777
    • Like - Lizzy777 on June 26, 2019.
    evil_genius_180
    • Like - evil_genius_180 on June 26, 2019.
  • lewisnivenlewisniven235 UKPosts: 71Member
    You've done a top job on getting the hull nice and smooth, the transition in to the nacelles especially. As an observation, it looks like you've got some pinching on the very front of the saucer, I suspect there's some vertexes that aren't bang on '0' on the x-axis so the mirror modifier isnt working quite right.
    1701dproject.blogspot.com
  • DaveWhDaveWh180 Posts: 17Member
    The problem is the bump map for the major hull segment lines. I have a symmetric UV map and LW's doing fine everywhere except at the edges (which run down the center of the ship). The mesh itself is fine. If I remove the bump map, that oddity at the nose goes away.

    I've recently reengineered the nacelles - I'm much happier with them now. However, I need to brighten them up for the jump to warp - I can barely see the blue exterior lighting. I'll fiddle.
  • DaveWhDaveWh180 Posts: 17Member
    slight revision on the warp jump. Made things brighter.
    Lizzy777
    • Like - Lizzy777 on June 27, 2019.
  • DaveWhDaveWh180 Posts: 17Member
    I figured out the issue with the UV maps and got rid of that weirdness. Added some lights. Rebuilt the nacelles, including redesigning how they're lit.9uj8ny4gya7y.png
    umzyr1a84rw4.png
    Lizzy777
    • Like - Lizzy777 on July 3, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 3, 2019.
  • evil_genius_180evil_genius_180627 Posts: 8,347Member
    Figuring out mapping issues is always a good thing. I really like the lighting on the nacelles.
Sign In or Register to comment.