Hi I need a little help with the tv pilot im working on...
One of the guys who did some work on BSG if you could bring some input that would be really great...
Well First problem. The episode im working on they want me to give the camera movement the Documentry like BSG feeling camera effect...
While i got the animation and zoom controls sorted I do have one undesired effect.
Im using a inverted normal sphear with a starmap on for the background.
But when i zoom in on the ship model the starmap gets blown too large...
How did you guys who did the work with BSG get around the starmap zooming problem?
Did you just edit the animation when you renderd the Starmap layer of the animation... removing the zoom in effect?
Or some thing else?
,
Al3d or anyone... Any tips there would be great...
Also Any Vray guys around? Is there any way to use the quick max motion blur with the Vray. The only motion blur i can see with Vray is a hell of alot slower to get a more grainy effect.
Any ideas?
Nutsy
Posts
[edit]Unless you´re required to use a certain star background you could just try the Milky Way plugin for Max. It´s a free easy-to-use plugin with extremely powerful customizeable parameters and even though the download page is in Russian the plugin´s interface itself uses plain old English.[/edit]
Ficatech plugins for Lightwave 3D
If you're in Max, hum, don't know any plug-ins personnaly, but usualy a large sphere or either particles of 1 point polygones with around 100 000 point of poylgines will do the trick as a starfeild. make sure it's realy random doh
Though i tryed that milyway plugin i thought the effect looks really... dull Tbh i really like teh image map i made... Ill try to see if i could some how use it to build some sort of map generated partical system...
Of course, if you're not in a terrible hurry, you could always do a separate background pass.
Also worth noting, if you use a environment map instead of an actual sphere you shouldn't really have to deal with any blowing out problems.
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That's what I would do. You should be rendering it in a separate pass anyway
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But could you add an expression to scale the sphere up as you zoom?
The other methods suggested are probably better, I'm just thinking out loud.
DAve
I use Max 8 ... so contextual explanations would be appreciated
- Doble
i think its just a renderable glowing vertex maybe?
Does this help?
so was i close?
If you use any type of procedural mapping, you not will have this problem (aka noise maps, plugins, etc...) but have more trouble to get the exact desire starfield that you have in mind.
I'm using Milky Way for doing starfields, and i get very nice effects (but i'm not doing clustering) playing which the values of the plug-in, and applying it in the scene two or three times to create a more variate luminosity stars, color ranges, etc...
I don't used particles yet to create starfields backgrounds, but i used it to create the typical effect of moving across the stars (in conjunction which a back star map which a milky way) but in the same fashion that are showed in Star Trek II : The Wrath of Khan.