There were a lot of things I didn't really like about my battle carrier. I never liked how it looked from the front because it looked like it had a really weak chin. At first it didn't really matter to me because the image I created for my book cover showed the carrier from behind. Afterwards I was encouraged to write a technical guide to the carrier and give it to the people that buy my book. After rendering the carrier from all sides I decided I needed to fix the everything I didn't like. I want the carrier to look more "spaceshippy" and less "ocean shippy" too.
Simply modifying the existing hull proved difficult and since it was all rounded and had very few flat surfaces it was proving difficult to add nice looking detail. So I scrapped the main hull and designed a whole new one. The new hull is made up of a bunch of armor plates that have all flat surfaces so I can easily add tons of details. I also incorporated a large open "mouth" in the bow that will house a large navigational deflector dish, breaking thrusters, weapons, antennas and a bunch of techno greebles.
I also redesigned the engine section and will be adding tons of engine detail back there. Moving on from there I will redesign the edge of the flight deck, I will modify the superstructure with the same type of armor plating the main hull has and I will be changing the main hangar section on the flight deck.
The way I designed the armor plates will make it easy to add dirty textures to make it look more real than the original as well. The UNWRAP UVW just didn't work for me - I'm not very good at it.
Honestly not much of the original carrier will be left.
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Yes, that was part of it for sure. A bigger part of it was the difficulty in adding detail for the technical guide. It seemed that no matter what I tried I couldn't add detail that looked right to the curved hull.
Thanks evil_genius_180! I'm going to start adding detail today which will be lots easier with the flat surfaces.
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No, it operates in space and in atmosphere, but never lands. It can hover above the ground like a Star Destroyer using an anti-gravity system.
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Thanks Schimpfy!
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Just finished closing up the front end of the carrier and added the braking thruster.
All the thrusters on the ship are going to be replaced with more detailed ones a little later.
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I just added some particle beam cannons near the bow. It seems to take forever for me to come up with something I like for these major details. Once they are all done I am going to swing back through everything and add a bunch of smaller greebles.
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There's a lot more detail to add yet.
I just finished copying the new thrusters to the back of the carrier.
Still need to adjust the spacing a little, but I will do that when I start to add the small details in the engine area.
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Today I started adding some details to the hull.
I added RCS thruster pods, reactor vent clusters and some small sensor pods in the little triangle pockets at the edge of the armor plates.
Lots more detail to add yet.
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Actually those are the FTL drive field generators - sort of equivalent to the warp nacelles in Star Trek.
There are always sensitive areas on a ship to shoot at for almost any ship in scifi i.e. again the warp nacelles on a Star Trek ship.
I've been busy adding windows to the hull today. More to come next week.
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