Greetings all! Been awhile, bit busy.. bit lazy.. bit burn out..
BUT, back in it!
So for your viewing pleasure.. Finally starting on the Akira Class.. Been wanting to do if for Years.. but waiting till i had time, and when my skills could do her justice..
So, after a few days work.. I have.. A weapons pod.. Only thing left is to detail out the multitude of torpedo lauchers with some greebles n stuff..
Then, slowly moving on to the rest of the ship, giving it all its due time and detail!
so, more latter, not in much of a hurry, and i usally only spend 30 min to an hr on it a day.. so...
Thanks all!
Posts
More work on her.. Started on the Warp Naccelles ( Complicated!! weird angles all around!) Bout 80% done with them.. need to cut the warp grills in, and mess with the radiator on the inner naccelle. so Moving along!
I'll keep on trudging!
Bit more work on the Naccelle!
got the grills in, and the bussard, though still needs some innards, and some more detail pieces.. still need to work on the "radiator"
Thanks!
So, bit more progress, not much since I only had about an Hour today!
worked on the radiator, and this side of the nacelle.. not much progress. but better than nuthin! :thumb:
last day on the warp engines.. Moving along to something else.. ill come back and tweak them at the end.. just getting a bit depressed of spending a week on them.. need to move to another part!
so.. something interesting.. on some screen caps of First Contact.. the back end of the warp naccelles.. have a.. T on the end that isn't in ANY of the references/Drex plans.. so.. me using the Drex plans, the drawings, and screen caps.. I added them! ( also included the screen cap I'n talking about.. when it was redone for DS9 (Drex's version) some stuff must have got left behind.. or redone in the program.. owell
so.. Continuing on!:devil:
http://www.ex-astris-scientia.org/scans/firstcontact1.htm
Current Projects:
Ambassador Class
Yeah, I have those and more.. just saying how the model changed from First Contact to the DS9 version ( Drexler's version) not much, but a few details here and there..
so, got the pylons, and started on the hull and the connecting pylons.. ( which were.. a bit of a pain figuring out .. ) So moving forward now!!
so the next is to work on the saucer!!:thumb:
I especially like the narcelles.
started on the "Eng Hull" on the bottom of the Saucer.. I'll tell ya, this thing has no easy parts it seems!!
I'll probably still fiddle with it abit.. its "Almost Right".. but as much as I'm a perfectionist.. I know when to say..OMG ITS CLOSE ENOUGH!, Moving on!
no real closeup pics of under the chin.. so might have to wing it abit..
so.. Moving forward! :thumb:
got the Deflector dish installed, and messed with the eng hull again.. probably going to remake the deflector dish to be more like the Enterprise E dish ( since i just have a crappy texture to base it off of on the references, but looks close to the Ent E one)
So moving on to the saucer tomorrow!
Redone the defelctor dish, might put a small texture on it for a bit more detail, but thats done!
Also, started work on the Saucer section, cutting in the sensor strip on the saucer edge, and cut out the saucer impulse engines! sad thing was that I up the polys on the saucer.. and Booleans stopped working.. ugh.. doing it the hard way!!
Thanks all!
Is the "cleavage" along either side of the engineering hull, toward the aft, deliberate? If it is, then disregard me.
If it's not, and it's the byproduct of an uncooperative subsurf cage, you can probably chop out all of the polygons in that area and then rebuild them with curves (or the edges of that area acting as curves). If you're still using Maya (as indicated by your profile), I know for sure this can be done. I also recently learned of a way to do it in Blender, too. I'm 99% certain it's doable in Max and LW, too!
The rest looks awesome! :thumb:
Books: [ Ashes of Alour-Tan | Embers of Alour-Tan ] | Blender Tutorials | Blog
Thanks!
Details are Very Very Soft on the ref model ( I know there bump maps..but still) so done my best to do them in a high poly kind of way!
that bridge is a bit much.. the rear portion.. couldn't get my head around for the longest.. still not quite right.. going off of the drawings for this part ( cuz there more detailed than the model!)
So steadly on!
so, not to much.. I started on the shuttle bay, but have nothing to show at the moment.. trying to figure out the thru-deck carrier aspect.. the front openings are big enough for a type 9 shuttle to fit through, but no chance of a "fighter" fitting though at that size.. might have to tweak a few things! Also figuring out the bay itself, as in how large, and whats inside it!
so what I do have done is the paneling on the cattermerans and the warp pylons.. bit of a pain since its not 100% to the actual model.. had to get fancy with keeping it nice between top and side views!! buts all okay!
so slowly but Sheryly!
This thing, as it stands takes up ALOT of the saucer, so might shrink it down.. but might not since I like the setup!
so main shuttle enterence in the back, big enough for a danube ( 2 sitting in the middle (rough mockup) and plenty big for the type 9, and type 11, might do an argo latter to fill this beasty..
always been told this is a Thru-deck carrier, so carryed that on to the front, but the 3 front "doors" are only big enough for the type 9 (speed boat) to fit though, so thinking this is the cargo area, to link to star bases, for work bees, and for "emergency" type 9 launches.. it connects straight to the main bay.
Gave the bay plenty of room, fit about 10 danubes in there..
I'll continue to flesh the bay out, and any tips/critiques would be welcome!:thumb:
worked till 2am on fleshing out the bay.. made it a bit shorter for the main part, and lengthened the "Cargo" part in the front.( don't want to take up the Whole saucer!) and added some control towers. added a whole litteny of different shuttles that I have. Type 11, type 9, type 6, shuttle pod, shuttle from STO, and a danube mockup ( need to do a good mock of that one of these days) and you can put a good amount of shuttles in the empty center sction ( have 4 type 11s there right now, but you can fit 12 of them there easily) so a good sized shuttle bay ( yellow squares are 2 meter "person" stand ins)
next thing is to throw in some windows, some doors, some lights, and texture the floor with all the bright yellow signage!
Thanks all!