onlt way u can really randomize the looks is to model each building individually unlike the greeble generated buildings u have which is alright for distance shots but its always good to build one or 2 diff types of buildings in every few blocks/section
Yeah, you need to do some individual buildings for the close shots. But you definitely want to keep the lower detail buildings for the distance shots and for the background. If you're rendering the whole city and the buildings are all highly detailed, you're going to cook your processor and RAM.
computer crashed had to redo textures still working on a good facade texture for the buildings. testing city engine and using its pre fabbed rule to create more detailed buildings. also redid the ground layer adding more detail
Those buildings are looking much better and more detailed, nice. I don't know about them being too tall or not. Would have to see them in situ, but looks like a vast improvement. Guess it is easy enough to shorten them to taste if need be.
I agree the new buildings look a lot better.
The 'classic city' approach/design (at least from a building point of view) doesn't really mesh with the setting in my opinion - seems... inefficient.
IAâm thinking that a complex like this must have a shield energy, like a dome, to better protect it.
About the buildings, the towers looks good, but i think you need to add other blocks less tall, but larger than the towers. Like Industries. Of course you could have them under the surface, but I believe even in the future not all the industries will stay under the surface, cause the cost.
yes on the dome shield the buildings are prefabbed rules using Procedural Cty Engines pre fabbed future buildings the base part I modeled in Maya you can get a trial version of city engine at Procedural.com I believe thats where I got my trial version it is sharp software. City engine is like a greeble program on steroids it gives you pre fabbed options plus a facade wizard also you can design your own layouts its very user friendly I will most likely model each building and retexture once I get the look I want rather than using the prefab options. keep in mind I have a pretty stout system and if you try doing massive city scape it may crash smaller systems just FYI .
Terran Trade Authority, I believe. They were a series of books that basically wove together a coherent, if slightly spotty, storyline around the various book cover artworks of the likes of Chris Foss, Jim Burns et al in the late seventies or early eighties. The books aren't really that interesting, but they do come with a lot of large, high-quality sci-fi artwork in there from some entertainingly diverse sources. If you can find one nowadays, my hat goes off to you.
YouAâre right in all aspects Doomsponge!
Jeff, you can see a modern rendering of some of the ships and scenes showed in those books here: http://vimeo.com/29549708
Oh, and you can still find those books in sites like Amazon.
do either one of you guys know a good place to get solid space mattes for back drops huge high quality images like the ones in that video oh and if you have not seen it check out Iron Sky the movie.
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The 'classic city' approach/design (at least from a building point of view) doesn't really mesh with the setting in my opinion - seems... inefficient.
About the buildings, the towers looks good, but i think you need to add other blocks less tall, but larger than the towers. Like Industries. Of course you could have them under the surface, but I believe even in the future not all the industries will stay under the surface, cause the cost.
As a side note, Megacity makes me remember Megamind (http://fiqueligado.com.br/public/images/uploads/postsconteudo/filmes/megamind.jpg) .... Just kidding!
I like that render a lot.
In some ways, it makes me remember the old TTA books and the buildings we can see there.
Jeff, you can see a modern rendering of some of the ships and scenes showed in those books here: http://vimeo.com/29549708
Oh, and you can still find those books in sites like Amazon.