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3DWings of Saint Nazaire (Game Art) Large Images!

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Posts

  • IRMLIRML253 Posts: 1,993Member
    just spotted I could see outside through a gap as you go into the launch tunnel, dunno if that's intentional or not
  • turbineaturbinea0 Posts: 0Member
    very nice video, lots of progress! Only thing i would like to comment is that quit button is most prominent of entire menu. Largest button area and scrolling lights is grabbing my attention, which is probably not what developer wants. Rest of the video is just awesome.
  • ArmondikovArmondikov0 Posts: 0Member
    I assume the "race selection" scene will feature buttons similar to the rest of the menu and the background animation is just decorative?

    Other than that:
    tumblr_m8b8v4EqVc1qimysn.jpg
  • Howard DayHoward Day632 Posts: 434Member
    Blackmamba: Thanks!
    Borkless: Yes, the launch bay doors are definitely something we're working on adjusting. there's whole keyframed animation there that's being lost. Hopefully that will be added back in when we actually support keyframed animation. :D All the nose down animation is in there, just not being displayed. :D The lasers have had their impact and depth increased, and I've altered the sound of the LTAC guns (Linear Tachyon Acceleration Catapult) to sound more like that really disturbing buzz that comes out of an A-10s snout whenever she chews up an enemy tank.
    IRML: Yes! The blending on the launch tube was really rough. It's since been fixed!
    turbinea: Thank you, good eye! I did that because...well, I really liked to have something flashy. I might swap that to be the Solo button instead. Good catch!
    Armondikov: Well, the Background will shift around with the mouse movement, as depicted - You move the mouse to select the race, then a menu pops up, briefly describing each race and asking for confirmation. And the game will be free. Enjoy.

    So been busy, but not a huge amount of artwork to show... I worked on the human ship selection screen:
    StNazaire69.png
    Re-vamped the Cobra with additional texture and cockpit details:
    Cobra73.png
    Added Joystick controls to the cockpit:
    joystick01.gif
    Worked on a background Gas Giant for the next video:
    GasGiant01.png
    Other Views, higher resolution:
    http://www.hedfiles.net/GasGiant02.png
    http://www.hedfiles.net/GasGiant03.png
    http://www.hedfiles.net/GasGiant04.png
    The Giant uses no image textures - It's completely procedural. I'm pretty proud of that, myself.
    I'm currently working on the Cobra Cockpit itself - But I will probably be distracted by other things.
    Enjoy!
  • Howard DayHoward Day632 Posts: 434Member
    Here's a shot of the new battlecarrier 22k in game poly model!
    BCTest.gif
  • TALON_UKTALON_UK2 Posts: 0Member
    Looking great. Loving that human faction ship hangar, can't wait to see all the animation details in there like with your alien ship selection screen. Talking of aliens, that alien cap ship animation looks ace and immense. Very nice work.

    :thumb:
  • ArmondikovArmondikov0 Posts: 0Member
    Why polygonal? Just biting the bullet and realising you really can't do something that big with a sprite?
  • Howard DayHoward Day632 Posts: 434Member
    TALON_UK: Thanks, man!
    Armondikov: Yes, absolutely. We just can't get the feel of immensity that we needed from a 512x512 sprite.
  • ElowanElowan0 Posts: 0Member
    Looking better and better.
  • TolbertTolbert331 Posts: 0Member
    Howard Day wrote: »

    Worked on a background Gas Giant for the next video:

    First i have to say, this is an amazing projekt! I followed it since you start showing it here and i almost love everything about it.
    So i am sorry that my first comment at all is not just applause, but with your gas giants dark side there should be a planetary shadow on the rings too ;)
    (I waited a week for somone else to recognizes it, but it seemed no one does?!)
  • IRMLIRML253 Posts: 1,993Member
    I can see shadows in all the images
  • Howard DayHoward Day632 Posts: 434Member
    So! Over the last few months, I've been very involved in my free time in work projects (prototypes and the like) and haven't had much time to work on WOSN. However, this is not all for naught, as it gave me some excellent familiarity with Unity3d. I've taken this knowledge and experience and we've started porting the game over to the Unity Engine. (rather than writing our own, which while going well, was going slowly) This is great for a couple of excellent reasons. First is that it's a very robust system, very stable and well documented. It's also got a very intuitive programming and data structure. And best of all it's portable to PC/Mac/Linux/Web.. and with a bit more of an investment, Android and iOS.
    Here's some interactive progress!
    Main menu - None of the links work, click the mouse to change the scene randomly!
    http://www.wingsofstnazaire.com/WOSN_Alpha2/WOSN_Alpha.html
    Cockpit Progress -
    http://www.hedfiles.net/WOSN_Alpha/WOSN_Alpha.html
    Both are rough, but it's super exciting to see this level of progress. The behind the scenes stuff is equally sexy.
    Enjoy!
  • Toa_KaitaToa_Kaita332 Posts: 0Member
    Awesome news indeed! I myself have been trying to learn Unity. Cant wait to see where you go with it from here!
  • HundredHundred268 Posts: 1,021Member
    I haven't been here in a while, and I can't stay for long, (studying :(). But after flipping through last ten pages of this thread, all I can say is, DAMMIT MAN, GREAT JOB, GREAT JOB INDEED!!!
  • ChrisGFXChrisGFX362 GermanyPosts: 607Member
    great Job!!
  • Rick27Rick270 Posts: 0Member
    Wow that looks really cool!
  • Howard DayHoward Day632 Posts: 434Member
    Thanks, guys!
    I updated the build last night to have more displays, infinite debris fields, music, and overall more details.
    http://www.hedfiles.net/WOSN_Alpha/WOSN_Alpha.html
    Tonight I'm hoping to finish the displays, get some of them hooked up, like the throttle, power distribution, and the fuel indicator. After that's all done, and modular, I'll move on to the status display, weapons, and more eye-candy, like the throttle and joystick.
  • RekkertRekkert4071 Buenos Aires, ArgentinaPosts: 2,307Member
    Wow, great job! Interesting to see this kind of graphics in Unity, the composition for the 3D effect is made very well.
    For all my finished Trek fan art, please visit my portfolio
  • Howard DayHoward Day632 Posts: 434Member
    Thanks, Rekkert!
    http://www.hedfiles.net/WOSN_Alpha/WOSN_Alpha.html
    Got after burners and the throttle and fuel hooked up! Double tap "w" to go into turbospeed mode!
  • Howard DayHoward Day632 Posts: 434Member
    Bit of an update: Got the reticule and targeting computer start ups in there, limited controls till after the boot is complete, started the targeting computer back end, added better screen blending and anti aliasing, and better camera shake when the afterburners are lit off. It now looks like this!
    screenshot.png

    Looking pretty good, I think.
    Play the latest here! http://www.hedfiles.net/WOSN_Alpha/WOSN_Alpha.html
  • Knight26Knight26192 Posts: 838Member
    Quit teasing up HD, what is projected release date? What is the coding status? Missions? Story, etc...
  • ChrisGFXChrisGFX362 GermanyPosts: 607Member
    very coool!!!
  • Howard DayHoward Day632 Posts: 434Member
    Knight26: Oh, okay. Will do.
    Projected release date? At least a year out, but now that we're using unity there will be micro releases for feedback/testing fairly often, so that's good!
    Coding status? Well, we're starting from pretty much scratch in Unity. And we started last week. I literally started programming the main menu on the 4th. It's been 8 days, and so far it's mostly been me working on it. I'm primarily an artist, so I'm very, very slow. Still, in a little less that 8 days, we've got a main menu, the beginnings of a spaceflight system, and quite a lot of behind the scenes framework for mission management and data handling.
    Missions? Will be based around Campaigns. Each Campaign will have between 3-6 missions, with a branching mission structure. Multiplayer matches will take place either in single-arena areas (deathmatch, team deathmatch, capture the Ejected Pilot) or over the course of one of those campaigns.

    It's moving along at a good rate. I'll keep the build updated, so you guys can see and play progress.
  • TALON_UKTALON_UK2 Posts: 0Member
    Good to see you back on the scene HD, I've missed your updates, but this latest work was well worth the wait. Looks fantastic.
  • Howard DayHoward Day632 Posts: 434Member
    Glad you like it!
    http://www.hedfiles.net/WOSN_Alpha/WOSN_Alpha.html
    I added a bit of a launch sequence.
    screenshot12.PNG
    Enjoy!
  • lennier1lennier1913 Posts: 1,283Member
    Great update, as always!

    Will the final game also reflect mass inertia?
    Right now, if I cut the throttle, the fighter's speed will also drop to nearly zero instead of any kind of linear acceleration/deceleration.
  • Knight26Knight26192 Posts: 838Member
    very cool HD, how about joystick and throttle support?
  • Howard DayHoward Day632 Posts: 434Member
    lennier1: Thanks! And yes - I just added inertia to the thrust - when you afterburn it goes mostly away for a short time - this should help the feel of the thing. Disconnecting the camera direction from the ship's movement direction is a bit more complicated, though...I'll probably need more thought/help on that one. Good call!
    Knight26: Absolutely! that's also in progress. For starters we're targeting PC/Mac/Linux with Mouse/keyboard/gamepad/joystick/throttle support... with maybe, maaaybe a possibility of an OUYA release. Maybe. Gotta get the thing first!
    Anyhow, the build's updated - better movement, blending between the launch/game, visible movement cursor, and the aforementioned inertia stuff.
    http://www.hedfiles.net/WOSN_Alpha/WOSN_Alpha.html
    Enjoy!
  • Howard DayHoward Day632 Posts: 434Member
    Hey, guys! Here's your update - the build has been updated, with better thrust lag, and the beginnings of a targeting system. also added are better behind the scenes sorting and lensflares.
    http://www.hedfiles.net/WOSN_Alpha/WOSN_Alpha.html
    I also put together an interactive (albeit rough) version of the Alien Ship Selection Screen. Still to come, caustics, more particles, underwater godrays.
    http://www.hedfiles.net/WOSN_Alpha/GrottoTest.html
    screenie.PNG
    Enjoy!
  • lennier1lennier1913 Posts: 1,283Member
    Everything's awesome, as usual.

    BTW: The fuel display isn't counting down anymore. Is that intentional?
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