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3DOvermind's meshes of meshiness

124

Posts

  • fluxfirefluxfire181 Posts: 604Member
    It is great however the only difference i can see is that on those insets on the center section where the secondary insets are instead of being a round curve on the 1k one it has a hard corner where as the other one has a nice smooth rounded edge.

    Great work repoducing it at a lower poly count :D
  • L2KL2K0 Posts: 0Member
    good.
    althou i dont know where you sticked 2M polies in the left box... shouldnt be more than 50k
  • Lord OvermindLord Overmind0 Posts: 5Member
    Fluxfire: Thanks for the comments, and I noticed the sharpness in the corner, but I was just experimenting with normal maps.

    L2K: I stuck the 2M in turbosmooth, to allow a more curved shape appear on the panels.
  • Lord OvermindLord Overmind0 Posts: 5Member
    Hey Salsa, Remember that old request you made in July?
    test.jpg
    And in Maya too!
  • Lord OvermindLord Overmind0 Posts: 5Member
    Lookie what I got to show:
    1.jpg
    Can anyone guess what this goes to?
  • Lord OvermindLord Overmind0 Posts: 5Member
    I R Guna St33mR00l ur Base
    Baneling001.jpg
    I am planning on sculpting and rigging the beast.
  • Lord OvermindLord Overmind0 Posts: 5Member
    Baneling, or Boom? Either way, you end up blown up.
    Baneling002.jpg
    This is my first ever attempt at sculpting in mudbox, EVER by the way.
  • Lord OvermindLord Overmind0 Posts: 5Member
    Modeled.
    Sculpted.
    Textured.
    Rigged.
    Animated.
    Composited.
    BY ME!!!
    http://youtu.be/S5zWRU4UgwA

    The concept, sound, and music all belong to Blizzard!

    EDIT:http://www.youtube.com/watch?v=CQFEY9RIRJA
  • Lord OvermindLord Overmind0 Posts: 5Member
    Comments? Anyone?
    111.jpg
    2,096,552 polys to sculpt by the way, and possibly a subdivision or two to add.
  • oldmangregoldmangreg198 Woodland Hills, CAPosts: 1,339Member
    Only a face a mother would love...
    Your right to an opinion does not make your opinion valid.
  • EgeriaEgeria61 Posts: 0Member
    quite lovable... (for those that like zerg...)
  • Lord OvermindLord Overmind0 Posts: 5Member
    Sculpted and textured, but I don't plan on importing to Maya until I get Renderman.
    333.jpg
  • EgeriaEgeria61 Posts: 0Member
    The section where the body bends upwards appears to be a bit thin, and it generally looks like it lacks some muscle strength... but still quite good as a general model...
    The texturing is especially good.
  • Lord OvermindLord Overmind0 Posts: 5Member
    I decided to refine the sculpt, and 33 million possibly uneccesary polygons later, Mudbox is just lagging for mercy.
    555.jpg
    I forgot to mention I used the Ptex method of texturing. for the Hydralisk.
  • AresiusAresius359 Posts: 4,171Member
    Yuck, that's one ugly Naga.... :P (kudos to those who get that one...)

    Nice work.
  • Lord OvermindLord Overmind0 Posts: 5Member
    "Awaken my child, and embrace the glory that is your birthright..."
    Overmind001.jpg
  • Lord OvermindLord Overmind0 Posts: 5Member
    No more topology! Yay! Still gotta figure out how to render shots. Plus to start off the new year, I'm gonna re-make the Hydralisk. AGAIN...
    lookie.jpg
  • Lord OvermindLord Overmind0 Posts: 5Member
    Working on the head...
    lookie002.jpg
    So far it's better than my original by a longshot.
  • DuudDuud0 Posts: 0Member
    Really cool! I love SC stuff :D
    Are you gonna do an Animation from this guy?
    Cheers!
  • Lord OvermindLord Overmind0 Posts: 5Member
    I intend to make him animatable, and I could tell you like SC stuff.
  • salsasalsa171 Posts: 0Member
    Hey Salsa, Remember that old request you made in July?
    test.jpg
    And in Maya too!

    Cool. (Sorry for the late reply, I haven't been on since july.)

    Nice work on the Hydras as well.
  • Lord OvermindLord Overmind0 Posts: 5Member
    I challenge Fractalsponge's Star Wars Power...Challenge it I say!
    1-1.jpg
    2.jpg
    What I am aiming at is a re-imagined look of the Star Wars universe. Similar to the idea with Battlestar, but with Star Wars! Hate me if you must...
  • Lord OvermindLord Overmind0 Posts: 5Member
    I need opinions. Should I or should I not go with the new "wings" grafted to the trenchline? The cavities in them could serve as ship berths or something.
    Imperator_Opinion001.jpg
    Oh, and I got some of the engine block done...
    SSD001.jpg
  • Lord OvermindLord Overmind0 Posts: 5Member
    Procrastonation gets the best of me, but I got the garbage chute a bit done, plus I've been playing with lighting and whatnot...

    EDIT: The chute door is also rigged for animation!
    ISD002.jpg
  • Lord OvermindLord Overmind0 Posts: 5Member
    I think I'm getting the hang of lighting in Maya...
    ISD003.jpg
  • Lord OvermindLord Overmind0 Posts: 5Member
    I most likely won't finish this, but It's a quick model I wanted to test...
    Eyeball.jpg
    For those who didn't figure it out, it's supposed to be Megatron's left Eye
  • AresiusAresius359 Posts: 4,171Member
    'Hello Dave.'
    o,.,O
  • Lord OvermindLord Overmind0 Posts: 5Member
    Haven't posted in forever, but I'm doing a re-work of the Bentusi Harbor Ship. (which will likely not be finished. -_-)
    Idle mode: Bentusi001-1_zps900dee6e.jpg
    Firing: Bentusi002-1_zps15f9862b.jpg
    Derived some of the features from Halo 4 Forerunner styles. The Bentusi have been around forever, so I figured they wouldn't have wasted time and effort on nothing.
  • Lord OvermindLord Overmind0 Posts: 5Member
    Disregard this post.
  • BlueNeumannBlueNeumann631 Posts: 1,287Member
    I'd kinda like to see that Megatron's eye as thruster for the Imperial ship... see that turbine in there a la the new Trek...
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