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3DAnother Enterprise F

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  • DannageDannage236 Posts: 634Member
    Heh heh...

    I think I'm going to try using planes or rather bits of surfaces, more than entire shapes. Then I won't technically have about the next cut out suddenly making a hole in a solid. Wonder how that will affect STL issues?
  • teknomancer2008teknomancer200866 Posts: 145Member
    i have to say, i really like this, and favour this design above most of the ideas i have ever seen for the big E. you have a masterful grasp of what makes trek trek, if you see what i mean, and i have been given some ideas of my own to try for future reference as well, so great work, dannage. liking this much! original, and unique, yet still trek, right to the heart. thanks for sharing this with us.
  • DannageDannage236 Posts: 634Member
    You're very kind. :) I will try and make the next one a bit better.
  • teknomancer2008teknomancer200866 Posts: 145Member
    Dannage wrote: »
    You're very kind. :) I will try and make the next one a bit better.

    better? how? lol maybe by improving the details, i think, but then how can you improve on perfection? lol
  • DannageDannage236 Posts: 634Member
    Well, I'll start by not working so many hours (I did 17 hours overtime last week) and then I'll get some time to make a start on the new version. :)
  • teknomancer2008teknomancer200866 Posts: 145Member
    Dannage wrote: »
    Well, I'll start by not working so many hours (I did 17 hours overtime last week) and then I'll get some time to make a start on the new version. :)


    fair enough,lol was only kidding anyway!!! besides, really wish i could model like you.!!!
  • DannageDannage236 Posts: 634Member
    Ach, my modelling is actually really clunky and inefficient. I'll give you I've got an eye for what makes a pretty idea, but I think if I win the lottery I'll be paying people to do the actual work. If you pay more attention to the guys around here than I do, you will surpass my skills in mere weeks!
  • JennyJenny2 Posts: 0Member
    Yes, the guys around here are very good. ;)

    Seriously, the way that I've found to get better fast is to be obsessive about learning. I have a dozen books about various aspects of LightWave, and on top of those books, have done a lot of searching out web tutorials for various specific techniques. Plus, ask people on here how they did things you like. Even if they don't use the same software package you do, the things they say can be very enlightening!
  • DannageDannage236 Posts: 634Member
    Of course if you're going to take guys in a gender specific context then the girls are even better. :p ... tch, political correctness...

    The non-gender-specific-collective-of-talented-individuals here are awesome. :D
  • cavebearcavebear179 Posts: 623Member
    Sheesh Dannage, don't wear out the knee pads yet. You have another 11 months to go!
  • JWWrightJWWright171 Posts: 0Member
    I'm digging this radical design. I just wonder how she'd look if you lost those forward nacelle pylons?
  • DannageDannage236 Posts: 634Member
    Well, page 5... :)

    A month after bringing the computer back from my brothers house, today I finally unpacked it! Ahhhh the blessed experience of "free time", how I've missed you...

    So, where were we? I had gotten fed up with the amount of tiny mesh errors I was finding and decided, I needed MORE POLYS! Having had a good idea of the shape and size of my Enterprise variant, I decided to start with a relatively small detail... but before I did that, some changes needed making. For one, scaling up the actual mesh...

    Ent_F_Wip_v2_001.jpg

    Then, I decided it was probably best to build a cut away of a deck, trying to get both a decent sized corridor in plus space for crawl ways in jeffries tubes etc.

    Ent_F_Wip_v2_002.jpg

    Another reason for doing this was to get a consistent approach to windows. So, figuring out how far up windows would be on normal decks, how big some smaller windows would be where it was less easy to get a proper luxry one in, and where I'd size grandiose windows for lounges and public areas.

    Ent_F_Wip_v2_004.jpg

    And then a chance to see this pitched against the model itself, or at least the old model.. This gives you a sense of the scale of the beast! Given her squat shape she has masses of internal space, which will be useful because she's got to have a lot of luxury labs and communal areas... not awarship remember? :)
  • DannageDannage236 Posts: 634Member
    Ent_F_Wip_v2_003.jpg

    Would have helped if I'd finished that up with the image eh? :)

    So, first component which is fairly straightforward to rebuild, the bussard intakes on the warp nacelles.

    Ent_F_Wip_v2_005.jpg

    Ent_F_Wip_v2_006.jpg

    Then I could make a start on the flippin awkward shape of the nacelle.

    Ent_F_Wip_v2_007.jpg

    I did actually then get some cut outs of the basic nacelles, but never got to render a final pic of the basic shapes, as to be honest, the kids, or my girlfriend or my sister in law kept wandering in the room and asking if I could pay them attention... *sigh* :D

    Course, then I got home and waited a month before unpacking the PC... so the momentum well and truly dusty!
  • Lizzy777Lizzy7771390 PNWPosts: 761Member
    Wow, it's bigger than I thought!

    **waits for inevitable reply**

    It's interesting the kind of detail that you can do when you scale up in a virtual space. But it's also odd how that works since there's nearly limitless room to work in 3D.
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • JennyJenny2 Posts: 0Member
    Are we to understand from that that you are putting crawl spaces above / below every deck, then?
  • DannageDannage236 Posts: 634Member
    Lizzy, I'm going to forego the inevitable response. :) I think max prefers it when you chamfer by 0.1 to trying to chamfer by 0.0001... I -do- have an archaic version but you know, the new one is technically in my price range but only if I stop paying the mortgage!

    Jen, I'm not actually sure how widely spread the jeffries tubes and crawl-ways are supposed to be, so while I'm not necessarily thinking there will be tubes every deck, nice to make room for em just so you know they can be there without interfering with corridors. I have no idea how widespread they are supposed to be! I am not detailing the interiors in any case, since I suck at that, moreso than exterior modelling! So, it's more for my own peace of mind than any model-relevant factors.
  • Lizzy777Lizzy7771390 PNWPosts: 761Member
    I primarily use trueSpace and my defaults are set to 1m. Create a cube, it's 1m in size. I could set my program to work in millimeters if I wanted. But with snap to grid, and other scaling issues, I just find it easier to do what you've done. Make the model larger in 3D-space. Still, using chamfer tools and the like, tS is limited to 0.01. Or at least that's as low as I've gotten it using the Meter as a base. Then again, I haven't needed to build anything at the micron level before.
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • AresiusAresius359 Posts: 4,171Member
    Nice work. I like it, including the deck-work. ;)
  • DannageDannage236 Posts: 634Member
    The larger of the two scaled models, if I recall correctly, uses 10cm as 1 unit. I sometimes work in this scale, sometimes, 1m to 1 unit. Maybe that's why all my models are rubbish? :)
  • RaenRaen0 Posts: 0Member
    It is a very interesting model, quite futuristic. The only problem I have is that it is really hard to imagine it being large. It actually appears rather small to me, because it's very compact. What size is it supposed to be?
  • StarshipStarship472 São Paulo - BrasilPosts: 1,981Member
    Dannage wrote: »
    ...as to be honest, the kids, or my girlfriend or my sister in law kept wandering in the room and asking if I could pay them attention... *sigh* :D

    It happens to me all the time. Just one difference I have a wife, not a girlfriend, so, more pressure when asking. :lol:

    Looks nice bro, but I would like to see a render without the "arms" in her front. Just to see how it goes. ;)
  • DannageDannage236 Posts: 634Member
    Thanks Raen. I don't actually remember taking the length. To be honest, I just started building and let it go it's own way. I will measure up the current model next time I go up there and switch the beast on. I did try and do some modelling over the weekend but nothing came of it. I couldn't get anything I was happy with so, thought I'd come back to it again this week sometime.

    Cass, are you talking about the forward swept pylons or the sensor ring? To be honest, nobody seems to like the sensor ring and I'm liking it less each time I see her, so unless someone speaks up who really likes it, I'm going to get rid of them. They were relevant when the nose, ring and warp nacelles tapered into each other more organically, but as they currently are, I think they look a bit bolted on. What do you all think?
  • StarshipStarship472 São Paulo - BrasilPosts: 1,981Member
    Dannage wrote: »
    They were relevant when the nose, ring and warp nacelles tapered into each other more organically, but as they currently are, I think they look a bit bolted on. What do you all think?

    Yes, this is what I was talking about. :)
  • DannageDannage236 Posts: 634Member
    Well, not the resounding cacophonic chorus of agreement I was unrealistic to expect, but your opinion is as good as a hundred votes Cassio. ;)

    So be it, we ditch the rings.
  • allenschezardallenschezard0 Posts: 0Member
    did u ever se andromeda? its quite the same
  • colbmistacolbmista2 Posts: 0Member
    the adromeda referance has already been discussed and please dont necro the last post is alsmot a month old
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