Of my several attempts to create various starships, I have yet to try my hand at one from Star Trek (AND I LOVE STAR TREK!), so finally I've decided to give it a go.
Instead of going for one of the more well-known vessels, such as any of the enterprises, miranda, akira, etc, I came across this concept a while back that was going to be used in the new Star Trek Online game. While it is certainly a departure from much of the traditional Trek designs, I think that John Eaves actually came up with a pretty unique look for this ship...and I actually like it! After searching through google and SFM, I have yet to come across anyone who has attempted this model, so unless I am mistaken, I believe I am the first!
I'm beginning work on her today, so thus far I don't have anything to show of my progress. Below is the concept I found for the ship, and it's pretty much all I have to go on. Input of any kind is always welcome!
Posts
pics below
i'm hoping i'll be able to get a basic model of the seond image start at some point and take it from there good luck though Tzarro
If someone wants to help, that would be welcomed.
It just doesn't feel right.
The whole secondary/pylon area needs working.
Nice, a belly view! Are there more pics of the other concepts (pre cryptic or not)? I have seen the ones John did and/or posted on his blog.
In particular there was like a compilation chart with different concepts (I think even perpetual and cryptic concepts mixed) and class names. Never been able to find a large version of that.
Hey I'm down for it, once I figure out how to do the Excelsior secondary hull so I can finish my Renegade-B.
This might help, a wire of japetus' WIP:
No not really.
Pardon me good sir, but would you care to elaborate?
Giving me a picture doesn't tell me how to do it. for a long time I have been trying to figure out how to cut that whole back section, where the cargo bay area.
EDIT: I'm also trying to figure out how to import pictures to use to shape my new ship. I've done it before but that was a long time ago.
Get some schematics and map them to planes in scene.
Make the shape outlined in red, mirror, attach and weld.
Bevel-inwards the poly's at cargo bay area then extrude inwards.
Assign smoothing groups to get the sharp edges and the smooth banded hull sections.
Use ring/loop selections to connect edges on the hull and scale to give the extra curvature.
Apply meshsmooth/nurms/sub-divisions and collapse at the desired level.
Use loop selections to chamfer the hard edges on the hull.
Boolean out the deflector area.
I thought Melaks images were really good but do these instructions help?
okies Added my first render of my take on the mawson design hope you all like it at the moment its only the saucer section minus the impulse engines
i plan to add the hanger into this section and make it so the saucer can seperate from the main hull though if it doesnt look right i'll be removing it still long way to go
C&C welcome
i added nacelles but somehow not sure if they suit it
maybe the nacelles Tzarro is working on would be better
any chance i can borrow them Tzarro to check it out
anyway heres a render of the mawson saucer nacelles and the rear pod