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3DMy Take on the Excalibur

stfanboystfanboy67 Posts: 388Member
edited May 2015 in Work in Progress #1
I decided To do a little modding to Rivers3D's Model since I've always loved the design. So I did a rough re texture to the saucer, added a large weapons pod and a large vertical hanger on the belly. I'm also kicking her scale up. I've looked over so many RPG's over the web and came to the conclusion that she is around 850m+. So I'm making her around 1600+. I know that's a little big but I've always thought she should be that size since most other races have ships longer then 1000m. Sometimes bigger is better.:) I'm new at texturing so its going to take me awhile to do the windows. She is also going to have two Defiant Class starships as auxiliary vessels, two squadrons of fighters, and other small craft. Enjoy!!!!!

Excalwip.jpg
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Excalwip3.jpg
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Post edited by stfanboy on
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  • Liam_italianLiam_italian0 Posts: 0Member
    Looks a little stretched to me, but I do like the idea of a pod on top. Gives it a little more of a battleship kind of feel.

    Given that the ship is so big and it would probably take the best part of a day to turn it around, I'd imagine it would be better to fit it with phaser and photo turrets like they had on the DS9 station

    Have a look at this battle clip from DS9 at approximately 1m 22second in to see what I mean

    http://www.youtube.com/watch?v=bWi-pJLO2m4
  • stfanboystfanboy67 Posts: 388Member
    I never thought of that actually. Was thinking that the pod itself can turn but it would have a very limited arc. I guess I should work on the turrets the windows can wait. Thanks Liam.
  • Wilson359Wilson3590 Posts: 0Member
    Have you thought about having this design for the pod??

    http://legacy.filefront.com/screenshots/File/79718/2
  • stfanboystfanboy67 Posts: 388Member
    WOW I like that, I'll try it in the future. Got a Turret done. Its just a simple one. It doesn't have any moving parts. Its a new kind of turret. I call it a "Spray and Prey". It has Phasers and Pulse Launchers.
    Excalwip7.jpg
    I Just put them in random places to help me find a good spot
    Excalwip6.jpg
    Excalwip5.jpg
  • MajesticMajestic0 Posts: 0Member
    While not a huge fan of the Excalibur, or even your refit I do have to say you have some very original and intriguing ideas. Some of them I have been implementing into my Midway class design for my own fan fiction based off a RPG I created and used to run.

    Keep up the work, and I'll keep checking it out. Good work mate! ;)
  • stfanboystfanboy67 Posts: 388Member
    Thanks Majestic. Do you have a link to your Midway class? Would like to take a look at it. Re doing the textures is a pain. The saucer is kicking my butt right now. Can't wait to do the hangers. Thats going to be a nightmare. I guess I have to learn somewhere right?
  • StarshipStarship465 São Paulo - BrasilPosts: 1,976Member
    That pod wasnA’t kitbashed from other mesh, maybe FlatericA’s Nebula ? I canA’t see the credits.
    And donA’t get me wrong, but, did you got permission from Steve to alter the Excalibur like this ? Steve is a registered member (not always online, but he is here), which the nick is Rivers3D.
    I also believe that could be better another design than to resize the Excalibur and make it full of weapons and fighters. Have you considered to built his own mesh? Just my two cents. ;)
  • admiral hortonadmiral horton201 Posts: 145Member
    great refit i would like to see a ventral cannon like one on the ronin
    I hope you'll post an orthographic view so we can get a good all around veiw of this beauty
  • HellsgateHellsgate0 Posts: 8Member
    I think the Excalibur needed the Nebula-Class pod but not the spray-n'-prey devices.

    I could see maybe ~ONE~ located on the belly and spine with clear line-of-fire, but not multiple turrets, especially not tucked so close to the saucer itself and not so near its impulse engines. That just screams "shoot yourself in the foot". There's phaser strips and standard torpedo launchers in place on Starfleet ships for a darn good reason.

    I don't mind the 180 m. measurement but I think the Defiants *scream* overkill. I could see this Excalibur-Class refit as a mere Shuttle Carrier with better science and multi-environmental residential amenities to meet the ever-growing diversity of Starfleet, (humanoid, amphibian or "other".)

    Upgraded diplomatic rating, "hoppers" meant for a colony delivery or even one or two assault runabouts a-la Bravo Fleet for Starfleet Security for a very mission specific purpose such as a observe-and-report mission to finally prove/disprove the Caeliar dealt with the Borg, once and for all. But mostly Type 9 to Venture-Class/Talon-Class scouts (Data's scout from "Insurrection").

    But, I could see this over-all as a science cruiser / medium-to-long range explorer (considering there's improved/extended storage in the pod,) perhaps with just scarcely/slightly improved long range sensors and voyager's new stellar cartography prototype style lab, upgraded with a new understanding of what constitutes a priority use of bandwidth and/or power being routed to/from its major/minor systems, while its new automated systems (tied into the universal translators) upload/download and generally initiate "handshake signals" with sufficiently intelligent probes / satellites, both of Starfleet and alien origins, (commercial, military and anything in-between.)

    Otherwise, it stays in the rear with the gear, and ~maybe~ launches/maintains three or four Gryphon-Class / Valkyrie-Class fighters. Or, in addition to a normal shuttle compliment, just one or two Maquis-type "Ju'Day-Class" courier ships (for side trips that would freak out a potential First Contact, should they ever see a walking starbase on their NASA-style advanced telescopes.)

    Starfleet wouldn't be interested in building new ships but modifying existing ships, perhaps museum ships for pressing back into service. So I couldn't see fighters or copies of "Delta Flyer"'s.

    Lastly, i dub thee, the "Vancouver-Class" science cruiser.
  • stfanboystfanboy67 Posts: 388Member
    I think Some Federation Starships need screaming overkill when going against races like the Borg and the Dominon.
  • stfanboystfanboy67 Posts: 388Member
    Ok i'm having issues The saucer is kicking my butt. I have to decrease the size of the windows, by doing the windows don't line up to the saucer curve. Can anyone tell me how to do this?
  • stfanboystfanboy67 Posts: 388Member
    This is what I got so far. No Bump or lights yet. This is tuff for a beginner. My brain hurts.
    Excalwip9.jpg
  • publiusrpubliusr550 Posts: 1,747Member
    I don't mind big starships, and the detail on her flanks looks really nice. Something I was thinking about. The impulse vents tie directly into the reliant style built up hull this and the ENT-E have, although in an letter A arrowhead fashion.

    I was thinking--for another design--to divorce the impulse and the laminated hull triangle from the saucer, and move it farther towards the real to merge with flat warp nacelle supports Voyager style, with Impulse to either side of the aft secondary hyll. The triangles would remain for engineering conduit repair and what not.

    The deep rich blues are appreciated. Uberships can work if they are subdued.
  • stfanboystfanboy67 Posts: 388Member
    Got the upper saucer mostly done. I might put some more on in the future. Next I'll start on the saucer rim.

    Excalwip11.jpg
    Excalwip12.jpg
  • stfanboystfanboy67 Posts: 388Member
    Update: Saucer is finished. Secondary hull is next. Anything I missed?
    Excalwip13.jpg
    Excalwip14.jpg
    Excalwip15.jpg
  • kuckuk333kuckuk333178 Posts: 209Member
    looking good man. please more of that
  • Genex-X1Genex-X10 Posts: 0Member
    Did you ask Rivers3D's for permission to modify the original mesh?, I know Starship asked this but you didn't reply to him so I thought I best ask as well,
  • Liam_italianLiam_italian0 Posts: 0Member
    Genex-X1 wrote: »
    Did you ask Rivers3D's for permission to modify the original mesh?, I know Starship asked this but you didn't reply to him so I thought I best ask as well,

    I doubt he's been able to as Steve (Rivers3D) is a very difficult man to get hold of at the best of times. But knowing Steve I doubt very much he'd mind, he's always been flattered that people have wanted to use his meshes for various projects.
  • stfanboystfanboy67 Posts: 388Member
    Something I was playing around with.
    AuxCraft.jpg
    Credits to the original Modelers
  • StarshipStarship465 São Paulo - BrasilPosts: 1,976Member
    I doubt he's been able to as Steve (Rivers3D) is a very difficult man to get hold of at the best of times. But knowing Steve I doubt very much he'd mind, he's always been flattered that people have wanted to use his meshes for various projects.

    Yes, usually Steve says "ok, go ahead", but is always a good pratice to ask. When I pm him, it takes one or two weeks, but he always send an answer. ;)
    In your last post, therefore, I can see TachyA’s Avenger, and Tachy donA’t allow changes to his meshes. He canA’t be seen online but, believe me he will know. ;)
  • Bell'OrsoBell'Orso331 Posts: 93Member
    Two things:

    1.: Is she going to carry ALL of those, including the two Avengers (biggest Defiant-look-alikes)? I mean, even when including only everything up to the four Prevaricates (downsized Defiant-look-alikes with equally downsized pod on top)size-wise, this compliment of auxilliary craft would be pushing it, so I just don't see an Excalibur muster enough internal space for those two, especially not with those additional turrets you're proposing dispersed all over the ship.

    2.:What's wrong with the old deflector dish? While I like Galaxy-style deflectors, they just don't look right on an otherwise Sovereign-style ship. Just switch back to the old ones or look at the Sovereign for inspiration. ;)

    Lastly, though, I want to say that I have been following this with interest and I will continue to do so. Please don't take anything I said as me trying to bash your idea, I'm just offering my opinion and you're free to do with that whatever you want. Carry on, soldier! ;)
  • stfanboystfanboy67 Posts: 388Member
    Starship I have no plans of changing the Avenger. I was just playing around with the models of smaller craft. Bell'Orso I beefed up the ship Its a lot bigger then the original I put a Hanger on the belly of the ship. Its a vertical hanger that takes up around 10 decks and the Avengers will fit in the rear bays. I already can put 24 runabouts in the main hanger. Oh and I'll try to see what I can do to the deflector. Thanks Bell and Starship. :D
  • MajesticMajestic0 Posts: 0Member
    stfanboy wrote: »
    Thanks Majestic. Do you have a link to your Midway class? Would like to take a look at it. Re doing the textures is a pain. The saucer is kicking my butt right now. Can't wait to do the hangers. Thats going to be a nightmare. I guess I have to learn somewhere right?

    It's still in the planning stage. I am waiting till I get get something better than Milkshape 3D ( a low poly modelling program) before I start on her. Once I do get her into a WIP position I'll send you a link. ;)
    stfanboy wrote: »
    Something I was playing around with.
    AuxCraft.jpg
    Credits to the original Modelers

    Wow, that's a fair bit of support craft. Personally I could see a ship having a absolute maximum of save 6 runabouts, perhaps 8 considering the ships size. I would give her more shuttles or fighters over the huge amount of runabouts. Even my Midway that is a fully fledged designed carrier, purposely designed for it won't have that many runabouts. I am thinking a maximum of 3 or 4 for Starfleet and then the usual compliment of shuttles. The Starfighter Corps will have their own tactical version plus their fighters and the MACO's will have several combat transports and planetary gunships. I am myself trying to keep the compliment small and realistic.

    If you want my input I would recommend the following embarked craft:

    1-2 Escorts (which you have)
    42 Fighters (which is what you seem to have if I counted correctly)
    6 Runabouts (DS9 Type)
    8-10 Voyager Shuttles (maybe 12)
    4-6 Ent-E Shuttles

    That's my two bobs worth anyway, I hope it may help you in someway if you are stilling thinking about your ships compliment. :)
  • stfanboystfanboy67 Posts: 388Member
    Personally I could see a ship having a absolute maximum of save 6 runabouts, perhaps 8 considering the ships size

    Yeah its a little over the top. I'll drop the count down to 10 runabouts and give her 6 more Type 9 shuttlecraft.
  • colbmistacolbmista2 Posts: 0Member
    removin sum and adding more of another type doesnt really bring th enumber down lol
  • HellsgateHellsgate0 Posts: 8Member
    There's only one altered mesh project that the original owner had a problem with, the Bat'leth-Class (tri-nacelle variant of the Excalibur.)
  • Liam_italianLiam_italian0 Posts: 0Member
    stfanboy wrote: »
    Yeah its a little over the top. I'll drop the count down to 10 runabouts and give her 6 more Type 9 shuttlecraft.

    Dude this is your project so you should do what you want, dont feel pressured to change your plans just so it fits into the trek universe!

    Different is always better!
  • stfanboystfanboy67 Posts: 388Member
    Hellsgate wrote: »
    There's only one altered mesh project that the original owner had a problem with, the Bat'leth-Class (tri-nacelle variant of the Excalibur.)

    Probably because it was fugly. The Excalibur technically already has four nacelles. I hate it when people put a third nacelle on ships its overused and in my opinion, bad taste.
  • MajesticMajestic0 Posts: 0Member
    Dude this is your project so you should do what you want, dont feel pressured to change your plans just so it fits into the trek universe!

    Different is always better!

    My suggestion was only that, a suggestion. I am keeping an eye on this project as it looks interesting, and the reason one posts a WIP thread on any site would be to get opinions and suggestions. It's a reason I post my low poly Armada 2 model threads on my site.
    stfanboy wrote: »
    Probably because it was fugly. The Excalibur technically already has four nacelles. I hate it when people put a third nacelle on ships its overused and in my opinion, bad taste.

    I agree, ships with 3 nacelles are bad taste and overrated. I very much disliked the Galaxy-X and most ships that tack on a third nacelle for that matter.
  • stfanboystfanboy67 Posts: 388Member
    Some more playing around. Working on where to put the main hanger. I might move it a little forward because I plan on making a model of the M/AMRA and its emergency hatch. BTW its going to be a Dual Core setup. No its not made by Intel. (sorry for the bad jokes, yes they suck.):p

    Hangertest.jpg
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