Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3DLoknar Refit (USS Phobos) Conversion to Blender

24

Posts

  • TallguyTallguy350 Posts: 467Member
    I thought I posted a much less detailed explanation before I left the office. Guess not. But yeah, I bet if you turn off shadow casting it will help a lot. Also make sure that the decals didn't get "shmooshed" in the conversion process.
    Ooooh. All the markings and window are A“GeocalsA”. The geometry is 0.1in above the surface. Some of these like the registry and name are a broad surface utilizing an alpha channel in the material.

    All of these surfaces should be set to only receive shadows, but not cast shadows. In addition, the name/registry type surfaces use the alpha channel in the specular/diffuse channels to prevent double highlights. The blotchy shadows that may appear on the markings anyway are dealt with in Max with the Shadow Bias settings, which of course will be entirely different in Blender.
    Bill "Tallguy" Thomas All I ask is a tall ship...
    Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
  • Lt. Kevin RileyLt. Kevin Riley331 Posts: 0Member
    Thanks OneBuck. It was a fun project. Good to know its very-latest forward compatible. I only have Max 2008 at work. I'm glad the mesh is getting use and would love to see the images.

    I just came across something while looking through my old files you all might get a heartbreaking kick out of. My friend Gillies, who made the concept sketch the Phobos was built from, built a detailed bridge specific for this ship (see attached image).

    Sadly before we could upload it for release here on SFM, the disk it was on was somehow ruined and he couldn't find any other copy!!! (He had just moved back from overseas). All that remains is this panoramic image.

    Enjoy.
    61284.jpg
  • GuitarECGuitarEC333 Posts: 44Member
    :eek: :o :eek!:

    My heart just broke a little bit...

    Wil Jaspers has been letting me play with his ST2 Bridge set, but I think the graphics on this bridge are better...

    Oh, well...

    ...back to slaving over meshes...

    Eric "GuitarEC"
  • OneBuckFilmsOneBuckFilms171 Posts: 0Member
    Oh my goodness. That is FANTASTIC !!!!!!!!!!!!!!
  • BasillBasill172 Posts: 0Member
    Tragic... simply.... tragic. :(
  • FreakFreak1088 Posts: 4,361Member
    man that one sweet looking bridge, shame it has been lost.
  • GuitarECGuitarEC333 Posts: 44Member
    Hey Kevin,

    Do you think your friend may still have the texture references for the various displays and panels? I realize I'm reaching here, but I figure it's worth a shot to ask...

    Eric "GuitarEC"
  • GuitarECGuitarEC333 Posts: 44Member
    Not to get too off-topic, but here is my preliminary conversion of Wil Jasper's bridge set. The textures aren't the best, but for this room shot, it does the job (in fact, when I asked Wil about converting this mesh, I asked him for some pointers - he told me to re-texture! heh!)

    Eric "GuitarEC"
    61307.jpg
  • starburststarburst0 Posts: 0Member
    Looks good, with that styled bridge I always prefered the TMP/Reliant styled chairs to the ones the Enterprise had in TWOK and TSFS, dunno what ship stype your aiming your bridge for but if its not the Enterprise you could mayb use a variation of the older chair.
  • HellsgateHellsgate0 Posts: 8Member
    I was thinking of an upgraded Bridge, much like this one from B.C. Files. (The "Excalibur-Class" bridge.)

    Excalibur Bridge, Bridge Commander Downloads, Bridge Commander Sets

    85196_1.jpg
  • Lt. Kevin RileyLt. Kevin Riley331 Posts: 0Member
    Coplanar polygon issue:
    From your email its sounds like its not (at least entirely) a shadow settings issue with the Markings Mesh, but rather a A“Z-FightingA” issue.

    The 0.1in offset was a minimum distance I found in Max that rendered well. Any less and Z-Fighting could occur. It's possible that Blender's sorting threshold is not as fine. Or as Bill suggested the mesh may have imported with a slight error causing the polygons to become coplanar in places.

    A good experiment would be take a piece of the mesh, a small section of dish with the red pin-striping for example, and create a new pin-stripe. My method was to take duplicated polygons from the area, Boolean/ShapeMerge/etc the marking shape, extrude the resulting faces 0.1in, and delete the leftover sides.

    If the shimmer/blotchy render disappears then it's a Z-Fighting issue. If not, then it could still be shadow or Z. Maybe try with a 0.2in offset.

    Bridge:
    Brian and I had lots of Bridge reference way back when. He even built a physical Science Station console for the FASA RPG. The plan was for me to not talk with the players whenever possible, but rather reveal data screens for pre-scripted events or move dials on their console. Thus the players would have to interact more with each other rather than talk through me.

    We got pretty elaborate for the game, I even had a music score. But the console idea never got played as we all grow'd up and got busy (see the ReadMe.txt in the model file).

    Brian's Bridge image got squeezed down when uploaded. The original is even higher-res. The graphics are crisp, the chairs have a weave texture, and even the walls have a subtle mottle pattern. This was exactly the era style we aimed for. The exterior was styled after TMP, but the rest is all TWOK.

    I haven't heard from Brian in over a year. I doubt he has the graphics anymore as they were probably lost with the Max files. He was pretty disappointed and didn't plan to do it over. Last I talked to him he was working in California on the Sam&Max games.

    We're getting ahead of ourselves with the Bridge though. Eric still has a ship to convert first. ;)
  • OneBuckFilmsOneBuckFilms171 Posts: 0Member
    You know, that Bridge conversion looks great.
  • JayruJayru1130 UKPosts: 697Member
    <snip>... Good to hear Jayru. I tried to build for long term platform independent survivability. I figured the Video Post settings would become obsolete though, theyA’re just a render perk anyway.

    Oh, and when I said 5.5 I was thinking of my old Photoshop. Doh. The original Phobos model is Max 3.1.
    She still renders up very well, and is still one of the best TMP models out there. I have to admit, I've learned a lot form looking at how you made her.

    Although i don't use blender - good to hear that this mesh is being ported over.
    The watcher in the tower... Waiting, hour by hour...
    - Mike Oldfield
  • OneBuckFilmsOneBuckFilms171 Posts: 0Member
    Unfortunately, I no longer have access to 3ds Max 2009, and am getting slowly up to speed with Blender.

    I'd love to see this mesh and the WOK Bridge mesh converted to Blender.

    I have a fanfilm in mind ;-)
  • mladen225mladen225171 Posts: 0Member
    Very interesting project. The ship looks good. The bridge looks also good and original, and there size allows me to fully appreciate it. I hope to see some high rez. pics of the ship too.
    :)
  • Maverick EagleMaverick Eagle0 Posts: 0Member
    All hail the mighty Phobos. Honestly this ship should be the poster ship for this site along with a few others. I'm surprised to have not seen it in a show or fan film yet.
  • TallguyTallguy350 Posts: 467Member
    I think it's been in a couple. One at least.
    Bill "Tallguy" Thomas All I ask is a tall ship...
    Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
  • starburststarburst0 Posts: 0Member
    It was in OGAM
  • Maverick EagleMaverick Eagle0 Posts: 0Member
    Really? never seen it. could you perhaps bring up a few clips?
  • HellsgateHellsgate0 Posts: 8Member
    One Buck & Maverick Eagle: I hope its a "Star Traks" style parody. Though I'd love to write a TMP/TNG "Lost Years" prose fan fic story to go with this "Valhalla-Class" starship. Perhaps something regarding a young (Lieutenant?) Commander Morgan Bateson's last assignment, right before the U.S.S. Bozeman?
  • OneBuckFilmsOneBuckFilms171 Posts: 0Member
    Actually Hellsgate, I was thinking about the Phobos (Loknar Class) and WOK Bridge sets.

    The fanfilm would be set in the Movie era, and be designed such that the audience would not get bogged down to references to everything else in Trek lore.

    A simple story, well told, possibly the maiden voyage of a Starship, and the first mission.

    This way, we would avoid the trap of being too self referential.

    If someone with little knowledge of Star Trek cannot follow the plot, a movie becomes a moot point.
  • GuitarECGuitarEC333 Posts: 44Member
    Okay folks. Hopefully I will have some new renders and a bit of a surprise later today...

    ...trust me, I think folks will think it's worth it...

    Eric "GuitarEC"
  • GuitarECGuitarEC333 Posts: 44Member
    In addition to the Phobos herself, our fellow member Basill has granted me permission to convert and incorporate his Phobos add-ons he made as a side project to his Perimeter Action Craft.

    Can anyone say "Shuttlebay"? :D

    So, I'm making the various geometry changes (which I have gotten approval to do from the respective modelers) to ensure a seamless integration.

    Oh, and I guess I can't make an announcement like this without a bit of eye candy...

    Eric "GuitarEC"
    61549.jpg61550.jpg
  • CrimsonLineCrimsonLine171 Posts: 0Member
    Wowie-zowie! Are those shots from your conversion?
  • GuitarECGuitarEC333 Posts: 44Member
    Yes they are. Very primitive lighting set-up - mainly relying on AO.

    Still need to start getting the mesh smoothing in place, but yes - that's Blender Output right there... :thumb:

    Eric "GuitarEC"
  • TallguyTallguy350 Posts: 467Member
    Christmas is coming early this year! Ahhh a good time to be a Blenderhead.
    Bill "Tallguy" Thomas All I ask is a tall ship...
    Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
  • Lt. Kevin RileyLt. Kevin Riley331 Posts: 0Member
    Gigity gigity gigity!

    That is very cool. I always wanted to see the shuttle bay installed. :D
  • JayruJayru1130 UKPosts: 697Member
    Wow... makes me wish I was using Blender instead of Max!
    The watcher in the tower... Waiting, hour by hour...
    - Mike Oldfield
  • TallguyTallguy350 Posts: 467Member
    Jayru wrote: »
    Wow... makes me wish I was using Blender instead of Max!
    Join us! ;)
    Bill "Tallguy" Thomas All I ask is a tall ship...
    Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
  • FreakFreak1088 Posts: 4,361Member
    Wow Very nice.

    ^ Blender is the way forward.!!
Sign In or Register to comment.