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2DBattlestar Galactica Vipers

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  • SanjurjoSanjurjo0 Posts: 0Member
    mmm... not bad, not bad at all.
    To make it look more like a gunship, i would add a moveable cannon on the undernose, with limited side-firing angles... would look cool, perhaps. :)
    Or maybe like WWII fighters, cannons(Machine guns) stuffed in the wings. Another option. :)
  • TalosTalos0 Posts: 0Member
    I'm thinking about placing a flexible gun or two in the nose. The main reason I went for the Cobra-esque chisel nose is it goes well with the canopy shape. I'm probably also going to mount a couple guns in the wings as well. I fuhure it'll be a decent fighter but primarily intended for CAS and such.

    The outer panel on each wing folds upwards to a vertical position for storage.
  • niraa67niraa67331 Posts: 17Member
    Talos I like your Hawk, yery nice keep it up.:eek!:
  • TalosTalos0 Posts: 0Member
    Thanks niraa67, I should be able to get a little more done tonight with it, but mostly I have a minor project with the Viper Mk I-10 front view I want to do.
  • Darth MaliceDarth Malice0 Posts: 0Member
    Safe@2nd wrote: »
    I always liked Hawk's ship too. Even the character Hawk for that matter. But since I got The B.R. DVD box set, I see now that the years have rose coloured my perspective.
    Yeah, a friend of mine got the box set too. I`ve managed to catch a few episodes at his place. They have dated somewhat and the scripts and acting are cheezy. But the Hawk and his ship still rock...:lol:
    Safe@2nd wrote: »
    I think some one else did a "remake" of Hawk's ship 'round these parts. I think I saw it prior to the crash. Seems to me the same person did a version of the Scorpion from S:AAB too. Both were well done, if I recall correctly. Obi maybe?
    Yeah, still in moth-balls unfortunately. I really need to finish that thing some day...:shiner:

    I really like where your going with the design Talos. It`ll be interesting to see the gun mount you mentioned...:thumb:
  • SanjurjoSanjurjo0 Posts: 0Member
    mmm... close support, interesting... like a Thunderbolt used in that way, or the infamous Typhoon, or the Sturmovick :D gonna kick some a** for shure. :)
  • TalosTalos0 Posts: 0Member
    Well, I have yet to get any work done on the Hawk yet and got a little done on the Mk I front view that's in the style of a "In Action" or "In Detail & Scale" graphic. I might be able to get some stuff from both of them done tonight.

    What I did get done today is add three more Viper Mk I blocks, the blocks 40/42/50. The 40 series is the two cockpit versions of the other armament style of what becomes the Mk IV. The 40's mount the guns in the old style like earlier Mk Is near the cockpit. The 50's moved them out onto the wings. The whole 40 series but especially the 40/50 were produced in very limited numbers compared to the 42/52 with it's more advanced cockpit.

    vipermkiside4nq5.th.jpg

    EDIT: Oh yeah, I'll get some stuff done on the Hawk's gun mount. I'm viewing it sorta like the Typhoon/Tempest, a powerful air-to-ground fighter but still a fast and powerful air-to-air one too.
  • CASUAL OBSERVERCASUAL OBSERVER171 Posts: 0Member
    really dig the Block 52 type. Nice combination of old and new.
  • TalosTalos0 Posts: 0Member
    Thanks CO, I like that one a lot too, the Block 32 also.
  • TalosTalos0 Posts: 0Member
    Okay, here's the Viper one, it's a weapons stowage chart. I'm still working on it, I have some more weapons I want to add, plus cleaning it up a bit.

    viperstoresgz9.th.jpg
  • SanjurjoSanjurjo0 Posts: 0Member
    Nice. Looking forward to actually see the ordnance you're designing. :)
    Quite realistic, i think.
  • TalosTalos0 Posts: 0Member
    Thanks Sanjurjo. I got some tweaking to do with that pic and the new Viper blocks, as well as the Hawk. I'll hopefully have stuff to post tomorrow.
  • TalosTalos0 Posts: 0Member
    I tweaked the text placement and wording in the Viper Mk I ESS pic and added the two light guns to the Hawk nose, as well as modifying it a bit too. The last pic is the HD-60/b Long Spear Air-to-air missile in both the original line drawing and a quick MSpaint color scheme since I'm on my non-photoshop laptop. The /a is similar but has forward fins to, plus the rear ones are larger. It also lacks the thrust vectoring ring at the rear. The /b was designed to be smaller so it could also be carried internally.

    viperstoresob3.th.jpghd60bbu7.th.jpg
  • TalosTalos0 Posts: 0Member
    Since it's BSG day, here's a couple pics. I updated the Viper block side pic again, adding the recon nose to it. The other pic is a three-view of the Mk I-10 configured for a CAP or Intercept with full AAM payload.

    Enjoy!

    vipermkiside4yf4.th.jpgvipermki10captm2.th.jpg

    EDIT: Yeah, I know the top view missiles are recessed back too far, I'll fix them.
    EDIT2: Fixed
  • centurion.excenturion.ex0 Posts: 0Member
    Hi guys.
    I'm a brand new n00by (as you can see it's my first post here).

    Talos, over the past half hour I've zipped through this threat and I must say -
    Your stuff is AMAZING! :thumb:
    Excellent work all around!
    Both the drawings and the descriptions (I enjoyed those especially :) )

    I have one suggestion - rotate your missiles to align with the wings as well as the pylons - it will unable you to shorten the missile pylons...

    I toyed around (i.e. picture-shredded :), hope you wont take offense :rolleyes: ) with your missile loaded Viper for an example of what I mean..
  • TalosTalos0 Posts: 0Member
    Thanks for the compliment centurion!

    I thought about that with the missiles. The only reason I hadn't yet is that in real aircraft, missiles can drop from the pylon before launching, some don't though, of course. I've been thinking of angling them, and I'll definately have to with the non-clipped earlier Long Spear missile. I really need to think how to shorten those pylons, angling will probably be the solution, without going into a complicated bend, at least. :D

    Anyway, thanks for the critique, I'll look into it and post what I come up with. Finals are this coming week and aren't too bad, the bad week was last week, hell week, which isn't helped by the fact that I've had a cold and sore throat the past week. :)
  • centurion.excenturion.ex0 Posts: 0Member
    Talos wrote: »
    Anyway, thanks for the critique, I'll look into it and post what I come up with. Finals are this coming week and aren't too bad, the bad week was last week, hell week, which isn't helped by the fact that I've had a cold and sore throat the past week. :)

    First of all - get well! our health is every thing :)
    Talos wrote: »
    I thought about that with the missiles. The only reason I hadn't yet is that in real aircraft, missiles can drop from the pylon before launching, some don't though, of course. I've been thinking of angling them, and I'll definately have to with the non-clipped earlier Long Spear missile. I really need to think how to shorten those pylons, angling will probably be the solution, without going into a complicated bend, at least. :D

    As long as you don't rotate the pylons more the 45 degrees relative to the horizon, missiles will have no problem falling off them straight down.

    If you do rotate the pylons more then 45 degrees you have 2 options:
    1. explosive bolts - as long as your note pushing the weapon straight up, and explosive bolt can push it far enough of the hull so it can ignite safely.

    2. these are space fighters after all... and nothings "falls" in space... so it doesn't matter... :) (at best, since the fighter is moving, any thing released off of it will "drift" away do to the inertia and vibration).
  • TalosTalos0 Posts: 0Member
    Thanks man, it's more annoying than anything else, I'll be fine.

    Explosive bolts might work, I'm taking into account that the fighters will have to fight in atmosphere too so I'm factoring in aerodynamics into it as well. Dropping without using explosive bolts or something would impart an unwanted roll into the missile when it dropped from the pylon. I'm going to look into the bolts definately, thanks for the suggestion.
  • Darth MaliceDarth Malice0 Posts: 0Member
    Nice work on those last pics Talos. Keep it up...:thumb:
  • TalosTalos0 Posts: 0Member
    Thanks Darth, I will, I hope to get a chance to get some done today.
  • CASUAL OBSERVERCASUAL OBSERVER171 Posts: 0Member
    Talos wrote: »
    Thanks man, it's more annoying than anything else, I'll be fine.

    Explosive bolts might work, I'm taking into account that the fighters will have to fight in atmosphere too so I'm factoring in aerodynamics into it as well. Dropping without using explosive bolts or something would impart an unwanted roll into the missile when it dropped from the pylon. I'm going to look into the bolts definately, thanks for the suggestion.

    Another option you may want to consider is a moving launch rail, similar to those found in the side weapons bays on the F-22 Raptor.

    The side bays on the Raptor have the same problem- they are angled and therefor no weapons stores can simply drop free. A launch rail was devised that would pop-up (for lack of a better term) the forward end of the rail, allowing the missile (AIM-9X) to launch, albeit at an angle NOT parallel with the plane's flight path. The missile then corrects itself.
  • TalosTalos0 Posts: 0Member
    That's true, something like that would work for missiles. The inner two pylons have to carry unguided air-to-mud stuff too, so I might angle them and put an angled adapter for bomb carriage. The outer two pylons, also angled, could either pop the forward end downwards and let the missile self-correct, or release the missile in two steps, first dropping one side and then the other when it levels out.
  • TalosTalos0 Posts: 0Member
    I don't have anything done yet, hopefully I will after my exam tomorrow. This is a screenshot I took a few months ago to show how I do these in MSPub. The pic being worked on it the shot is the Viper EW.Mk VII electronic warfare escort as seen in my Viper Mk VII family pic on the previous page.

    2ja3.th.jpg
  • TalosTalos0 Posts: 0Member
    Well, finals week is finally over so I started drawing again today. This is from a Sky Captain fic I've started working on. It's SC's P-40, an early model (modded Tomahawk IIA to be precise) Warhawk instead of the incorrect P-40E from the movie. There's already 2 related changes to the basic Tomahawk and I wonder who'll pick them out first. :D

    scwarhawk1rf9.th.jpg
  • CanisDCanisD0 Posts: 0Member
    No cowl guns from the looks of it, and an extra pair of guns in the wings.
  • TalosTalos0 Posts: 0Member
    Yep, you're right CanisD, I changed them for continuity with WOT. There's going to be at least one other modification to the fuselage but other than that it'll be pretty close to stock on the exterior, barring Dex's mods of course.
  • SanjurjoSanjurjo0 Posts: 0Member
    mmmm.... not bad, not bad. Another Warhawk for SC wouldn't hurt. But i think the Sky Captain timeline is "special"... so a -E model i don't think it looks outta place, but maybe the Totemkoppf robo-birds... how those things flew? :p
  • TalosTalos0 Posts: 0Member
    Thanks Sanjurjo. The reason I replaced the Warhawk, besides the fact it's my favorite model of the Hawk, is that in the novelization, there was concept are for it and it was a P-40B/C Warhawk with a modified wing with six guns. I liked the look of it, especially with the SC paint scheme so I decided to go with it. I'll probably do some later ones for him too, an -E, -N with the redone aft cockpit, and a -Q would be sweet.
  • TalosTalos0 Posts: 0Member
    Side view is coming along nicely.

    scwarhawk1sidedb5.th.jpg

    EDIT: updated image
  • late-model P-40s had 3 .30 cal guns in the wings, and no nose guns if i'm not mistaken... maybe i'm thinking of the models sent to russia? it's been a whie since i've built or researched a P-40 model...

    your immages look great Talos!
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