mmm... not bad, not bad at all.
To make it look more like a gunship, i would add a moveable cannon on the undernose, with limited side-firing angles... would look cool, perhaps.
Or maybe like WWII fighters, cannons(Machine guns) stuffed in the wings. Another option.
I'm thinking about placing a flexible gun or two in the nose. The main reason I went for the Cobra-esque chisel nose is it goes well with the canopy shape. I'm probably also going to mount a couple guns in the wings as well. I fuhure it'll be a decent fighter but primarily intended for CAS and such.
The outer panel on each wing folds upwards to a vertical position for storage.
Thanks niraa67, I should be able to get a little more done tonight with it, but mostly I have a minor project with the Viper Mk I-10 front view I want to do.
I always liked Hawk's ship too. Even the character Hawk for that matter. But since I got The B.R. DVD box set, I see now that the years have rose coloured my perspective.
Yeah, a friend of mine got the box set too. I`ve managed to catch a few episodes at his place. They have dated somewhat and the scripts and acting are cheezy. But the Hawk and his ship still rock...
I think some one else did a "remake" of Hawk's ship 'round these parts. I think I saw it prior to the crash. Seems to me the same person did a version of the Scorpion from S:AAB too. Both were well done, if I recall correctly. Obi maybe?
Yeah, still in moth-balls unfortunately. I really need to finish that thing some day...:shiner:
I really like where your going with the design Talos. It`ll be interesting to see the gun mount you mentioned...:thumb:
Well, I have yet to get any work done on the Hawk yet and got a little done on the Mk I front view that's in the style of a "In Action" or "In Detail & Scale" graphic. I might be able to get some stuff from both of them done tonight.
What I did get done today is add three more Viper Mk I blocks, the blocks 40/42/50. The 40 series is the two cockpit versions of the other armament style of what becomes the Mk IV. The 40's mount the guns in the old style like earlier Mk Is near the cockpit. The 50's moved them out onto the wings. The whole 40 series but especially the 40/50 were produced in very limited numbers compared to the 42/52 with it's more advanced cockpit.
EDIT: Oh yeah, I'll get some stuff done on the Hawk's gun mount. I'm viewing it sorta like the Typhoon/Tempest, a powerful air-to-ground fighter but still a fast and powerful air-to-air one too.
I tweaked the text placement and wording in the Viper Mk I ESS pic and added the two light guns to the Hawk nose, as well as modifying it a bit too. The last pic is the HD-60/b Long Spear Air-to-air missile in both the original line drawing and a quick MSpaint color scheme since I'm on my non-photoshop laptop. The /a is similar but has forward fins to, plus the rear ones are larger. It also lacks the thrust vectoring ring at the rear. The /b was designed to be smaller so it could also be carried internally.
Since it's BSG day, here's a couple pics. I updated the Viper block side pic again, adding the recon nose to it. The other pic is a three-view of the Mk I-10 configured for a CAP or Intercept with full AAM payload.
Enjoy!
EDIT: Yeah, I know the top view missiles are recessed back too far, I'll fix them.
EDIT2: Fixed
Hi guys.
I'm a brand new n00by (as you can see it's my first post here).
Talos, over the past half hour I've zipped through this threat and I must say -
Your stuff is AMAZING! :thumb:
Excellent work all around!
Both the drawings and the descriptions (I enjoyed those especially )
I have one suggestion - rotate your missiles to align with the wings as well as the pylons - it will unable you to shorten the missile pylons...
I toyed around (i.e. picture-shredded , hope you wont take offense :rolleyes: ) with your missile loaded Viper for an example of what I mean..
I thought about that with the missiles. The only reason I hadn't yet is that in real aircraft, missiles can drop from the pylon before launching, some don't though, of course. I've been thinking of angling them, and I'll definately have to with the non-clipped earlier Long Spear missile. I really need to think how to shorten those pylons, angling will probably be the solution, without going into a complicated bend, at least.
Anyway, thanks for the critique, I'll look into it and post what I come up with. Finals are this coming week and aren't too bad, the bad week was last week, hell week, which isn't helped by the fact that I've had a cold and sore throat the past week.
Anyway, thanks for the critique, I'll look into it and post what I come up with. Finals are this coming week and aren't too bad, the bad week was last week, hell week, which isn't helped by the fact that I've had a cold and sore throat the past week.
First of all - get well! our health is every thing
I thought about that with the missiles. The only reason I hadn't yet is that in real aircraft, missiles can drop from the pylon before launching, some don't though, of course. I've been thinking of angling them, and I'll definately have to with the non-clipped earlier Long Spear missile. I really need to think how to shorten those pylons, angling will probably be the solution, without going into a complicated bend, at least.
As long as you don't rotate the pylons more the 45 degrees relative to the horizon, missiles will have no problem falling off them straight down.
If you do rotate the pylons more then 45 degrees you have 2 options:
1. explosive bolts - as long as your note pushing the weapon straight up, and explosive bolt can push it far enough of the hull so it can ignite safely.
2. these are space fighters after all... and nothings "falls" in space... so it doesn't matter... (at best, since the fighter is moving, any thing released off of it will "drift" away do to the inertia and vibration).
Thanks man, it's more annoying than anything else, I'll be fine.
Explosive bolts might work, I'm taking into account that the fighters will have to fight in atmosphere too so I'm factoring in aerodynamics into it as well. Dropping without using explosive bolts or something would impart an unwanted roll into the missile when it dropped from the pylon. I'm going to look into the bolts definately, thanks for the suggestion.
Thanks man, it's more annoying than anything else, I'll be fine.
Explosive bolts might work, I'm taking into account that the fighters will have to fight in atmosphere too so I'm factoring in aerodynamics into it as well. Dropping without using explosive bolts or something would impart an unwanted roll into the missile when it dropped from the pylon. I'm going to look into the bolts definately, thanks for the suggestion.
Another option you may want to consider is a moving launch rail, similar to those found in the side weapons bays on the F-22 Raptor.
The side bays on the Raptor have the same problem- they are angled and therefor no weapons stores can simply drop free. A launch rail was devised that would pop-up (for lack of a better term) the forward end of the rail, allowing the missile (AIM-9X) to launch, albeit at an angle NOT parallel with the plane's flight path. The missile then corrects itself.
That's true, something like that would work for missiles. The inner two pylons have to carry unguided air-to-mud stuff too, so I might angle them and put an angled adapter for bomb carriage. The outer two pylons, also angled, could either pop the forward end downwards and let the missile self-correct, or release the missile in two steps, first dropping one side and then the other when it levels out.
I don't have anything done yet, hopefully I will after my exam tomorrow. This is a screenshot I took a few months ago to show how I do these in MSPub. The pic being worked on it the shot is the Viper EW.Mk VII electronic warfare escort as seen in my Viper Mk VII family pic on the previous page.
Well, finals week is finally over so I started drawing again today. This is from a Sky Captain fic I've started working on. It's SC's P-40, an early model (modded Tomahawk IIA to be precise) Warhawk instead of the incorrect P-40E from the movie. There's already 2 related changes to the basic Tomahawk and I wonder who'll pick them out first.
Yep, you're right CanisD, I changed them for continuity with WOT. There's going to be at least one other modification to the fuselage but other than that it'll be pretty close to stock on the exterior, barring Dex's mods of course.
mmmm.... not bad, not bad. Another Warhawk for SC wouldn't hurt. But i think the Sky Captain timeline is "special"... so a -E model i don't think it looks outta place, but maybe the Totemkoppf robo-birds... how those things flew?
Thanks Sanjurjo. The reason I replaced the Warhawk, besides the fact it's my favorite model of the Hawk, is that in the novelization, there was concept are for it and it was a P-40B/C Warhawk with a modified wing with six guns. I liked the look of it, especially with the SC paint scheme so I decided to go with it. I'll probably do some later ones for him too, an -E, -N with the redone aft cockpit, and a -Q would be sweet.
late-model P-40s had 3 .30 cal guns in the wings, and no nose guns if i'm not mistaken... maybe i'm thinking of the models sent to russia? it's been a whie since i've built or researched a P-40 model...
Posts
To make it look more like a gunship, i would add a moveable cannon on the undernose, with limited side-firing angles... would look cool, perhaps.
Or maybe like WWII fighters, cannons(Machine guns) stuffed in the wings. Another option.
The outer panel on each wing folds upwards to a vertical position for storage.
Yeah, still in moth-balls unfortunately. I really need to finish that thing some day...:shiner:
I really like where your going with the design Talos. It`ll be interesting to see the gun mount you mentioned...:thumb:
What I did get done today is add three more Viper Mk I blocks, the blocks 40/42/50. The 40 series is the two cockpit versions of the other armament style of what becomes the Mk IV. The 40's mount the guns in the old style like earlier Mk Is near the cockpit. The 50's moved them out onto the wings. The whole 40 series but especially the 40/50 were produced in very limited numbers compared to the 42/52 with it's more advanced cockpit.
EDIT: Oh yeah, I'll get some stuff done on the Hawk's gun mount. I'm viewing it sorta like the Typhoon/Tempest, a powerful air-to-ground fighter but still a fast and powerful air-to-air one too.
Quite realistic, i think.
Enjoy!
EDIT: Yeah, I know the top view missiles are recessed back too far, I'll fix them.
EDIT2: Fixed
I'm a brand new n00by (as you can see it's my first post here).
Talos, over the past half hour I've zipped through this threat and I must say -
Your stuff is AMAZING! :thumb:
Excellent work all around!
Both the drawings and the descriptions (I enjoyed those especially )
I have one suggestion - rotate your missiles to align with the wings as well as the pylons - it will unable you to shorten the missile pylons...
I toyed around (i.e. picture-shredded , hope you wont take offense :rolleyes: ) with your missile loaded Viper for an example of what I mean..
I thought about that with the missiles. The only reason I hadn't yet is that in real aircraft, missiles can drop from the pylon before launching, some don't though, of course. I've been thinking of angling them, and I'll definately have to with the non-clipped earlier Long Spear missile. I really need to think how to shorten those pylons, angling will probably be the solution, without going into a complicated bend, at least.
Anyway, thanks for the critique, I'll look into it and post what I come up with. Finals are this coming week and aren't too bad, the bad week was last week, hell week, which isn't helped by the fact that I've had a cold and sore throat the past week.
First of all - get well! our health is every thing
As long as you don't rotate the pylons more the 45 degrees relative to the horizon, missiles will have no problem falling off them straight down.
If you do rotate the pylons more then 45 degrees you have 2 options:
1. explosive bolts - as long as your note pushing the weapon straight up, and explosive bolt can push it far enough of the hull so it can ignite safely.
2. these are space fighters after all... and nothings "falls" in space... so it doesn't matter... (at best, since the fighter is moving, any thing released off of it will "drift" away do to the inertia and vibration).
Explosive bolts might work, I'm taking into account that the fighters will have to fight in atmosphere too so I'm factoring in aerodynamics into it as well. Dropping without using explosive bolts or something would impart an unwanted roll into the missile when it dropped from the pylon. I'm going to look into the bolts definately, thanks for the suggestion.
Another option you may want to consider is a moving launch rail, similar to those found in the side weapons bays on the F-22 Raptor.
The side bays on the Raptor have the same problem- they are angled and therefor no weapons stores can simply drop free. A launch rail was devised that would pop-up (for lack of a better term) the forward end of the rail, allowing the missile (AIM-9X) to launch, albeit at an angle NOT parallel with the plane's flight path. The missile then corrects itself.
EDIT: updated image
your immages look great Talos!