In 3DsMax... is there a way that i can add a map to a selection of faces (after i have added the Edit mesh mod and selected the faces, i know how to do that bit)?!
You could go in poly mode and fillet the wires, but probably the easiest thing you could do to affect the whole saucer at once is use a meshsmooth modifier on it, or turbosmooth.
Dont forget to look at your smoothing groups in editable poly or use edge loops. (should be a few tuts on google) I think max has a tut on using smoothing groups for turbosmooth or meshsmooth. The smoothing groups will allow you to define how things are smoothed off so you can retain hard edges. Without a wire I cannot suggest other methods.
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You can just fire up material editor and drag & drop the material on the selected faces.
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You might need to add a UV map for your obect to render properly though
http://www.scifi-meshes.com/forums/3d-wips/25099-ark-royal-class.html#post201976
that is the link so ya know what i mean, can someone tell me how to 'fillet' (is that right) so that the points become curves?
Matt