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3DLewis' Constitution Refit

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Posts

  • StarshipStarship357 São Paulo - BrasilPosts: 1,904Member
    Did I say that my jaw is on the flor?... Yes?
    I´ll say it again... May jaw is o¨&*$#....!?...excuse me, I had to put my jaw in place. B)
    lewisniven
  • lewisnivenlewisniven2312 UKPosts: 432Member
    Getting masks drawn up for the next part...

    u4ctke130yey.png
    ashleytingerPreVizscifiericcaveat_imperatorLizzy777StarshipStarCruiserAel'sJayruSCE2Auxand 1 other.
    1701dproject.blogspot.com
  • TallguyTallguy188 Posts: 400Member
    Wow. You manage to make it look intricate and simple all at once. Lovely.
    scifiericlewisniven
    Bill "Tallguy" Thomas All I ask is a tall ship...
    Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
  • lewisnivenlewisniven2312 UKPosts: 432Member
    fb98smvakmee.png
    darkthundercaveat_imperatorLizzy777StarshipStarCruiserAel'strekkiJayruPreVizmylexand 3 others.
    1701dproject.blogspot.com
  • lewisnivenlewisniven2312 UKPosts: 432Member
    uywr0uvh8dob.png
    caveat_imperatorashleytingerStarshipStarCruiserAel'strekkiLizzy777JayruPreVizmylexand 4 others.
    1701dproject.blogspot.com
  • JayruJayru842 UKPosts: 599Member
    She's a beauty
    lewisniven
    The watcher in the tower... Waiting, hour by hour...
    - Mike Oldfield
  • johnl2112johnl211234 Posts: 43Member
    Its weird how the connie is huge but also kinda small at the same time, but the galaxy is just incomprehensibly ginormous. The trees really give a sense of scale.
    lewisniven
  • mylexmylex429 Posts: 251Member
    Only saw this thread now. Wow...what attention to detail, amazing mesh. My absolute respect for this great work.
    lewisniven
  • lewisnivenlewisniven2312 UKPosts: 432Member
    mylex wrote: »
    Only saw this thread now. Wow...what attention to detail, amazing mesh. My absolute respect for this great work.

    Thanks mylex :)

    Bottom of the saucer aztecs done, also sorted out the UDIM workflow so we're back on that. Some self illum lighting added too

    q0ckw9jwd95d.png
    rojrenStarCruiserLizzy777srspicerwibblecaveat_imperatorHunter GtrekkiBillynom8PreVizand 2 others.
    1701dproject.blogspot.com
  • srspicersrspicer336 Posts: 292Member
    New screen savers!!! B)
  • SCE2AuxSCE2Aux245 Posts: 54Member
    lewisniven wrote: »
    Getting masks drawn up for the next part...

    u4ctke130yey.png

    Really appreciate you posting your texturing technique. Does the mask control anisotropy as well as reflection intensity and glossiness?
    Ael's
  • lewisnivenlewisniven2312 UKPosts: 432Member
    SCE2Aux wrote: »
    Really appreciate you posting your texturing technique. Does the mask control anisotropy as well as reflection intensity and glossiness?

    No problem! So I'm using the greyscale masks purely to drive gradient maps and such like in Substance Designer to actually generate the textures. I'm using Blenders Principled BSDF material and PBR outputs from substance, so there's only actually 2 maps being generated, a Base Colour and Roughness.

    Anisotropy is something I always leave alone, and reflection intensity/glossiness aren't variables in PBR materials, or at least this implementation of them.

    So for the saucer aztecs, here's the mask I baked out:
    5afrzveckpgk.png

    Then this is the exported result from substance:
    eowg1p2k1gly.png

    I'm deliberately leaving the small markings (the red triangles and the little lines) off the roughness map so that those details only resolve up close, stops it looking too busy I think.

    As you can see, the roughness map is doing pretty much all the work. :)
    SCE2AuxseanrPreVizLizzy777Ael's
    1701dproject.blogspot.com
  • SCE2AuxSCE2Aux245 Posts: 54Member
    Thanks, sounds like I should keep this in mind when moving over to Corona's new Corona Physical Material.
    lewisniven
  • seanrseanr966 Brooklyn, NYPosts: 553Member
    Jesus Christ, man, that's one of the best builds of this class I've seen. Fantastic work. 😀
    lewisniven
  • lewisnivenlewisniven2312 UKPosts: 432Member
    edited September 6 #76
    seanr wrote: »
    Jesus Christ, man, that's one of the best builds of this class I've seen. Fantastic work. 😀

    Thanks man :)

    c0y7xtyrhvet.png

    7ci4idgzsbvu.png
    Post edited by lewisniven on
    ashleytingerWarp Propulsion LaboratoryStarCruisertrekkimylexcaveat_imperatorBillynom8PreVizwibbleLizzy777and 2 others.
    1701dproject.blogspot.com
  • Warp Propulsion LaboratoryWarp Propulsion Laboratory893 BrooklynPosts: 303Member
    seanr wrote: »
    Jesus Christ, man, that's one of the best builds of this class I've seen. Fantastic work. 😀

    Agreed. Nicely done!
    lewisniven
    Please visit my YouTube channel!
    https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ


    Formerly furswift
  • lewisnivenlewisniven2312 UKPosts: 432Member
    0da6j21674sr.png
    9uvhr98uf5w1.png
    sgggh363b5dv.png
    JayrutrekkimylexwibbleashleytingerWarp Propulsion LaboratoryBillynom8caveat_imperatorLizzy777StarCruiserand 2 others.
    1701dproject.blogspot.com
  • JayruJayru842 UKPosts: 599Member
    Stunning work. I echo that statement about this being one of the best builds of this ship - ever!
    lewisniven
    The watcher in the tower... Waiting, hour by hour...
    - Mike Oldfield
  • mylexmylex429 Posts: 251Member
    Just a word, a masterpiece. The close-ups are brilliant.

    I would like to see some animations with this model.

    Keep it up
    lewisniven
  • ashleytingerashleytinger1039 Central OhioPosts: 919Member
    I absolutely love how well it holds up when you get up in close.
    lewisniven
  • lewisnivenlewisniven2312 UKPosts: 432Member
    edited September 8 #82
    mylex wrote: »
    Just a word, a masterpiece. The close-ups are brilliant.

    I would like to see some animations with this model.

    Keep it up

    Thanks, I'll definitely be rendering some animations....when I get a new GPU!
    I absolutely love how well it holds up when you get up in close.

    Thanks, I wanted to do something texture wise that would really bare close up scrutiny. It does mean that so far I'm on 12 4k texture maps but nevermind :p
    Post edited by lewisniven on
    PreViz
    1701dproject.blogspot.com
  • johnl2112johnl211234 Posts: 43Member
    If you are doing this in blender and you are not leaning too hard cycles specific features, this might produce a good Eevee animation render, especially for space flybys where lack of global illumination might not be that big a deal.
    lewisniven
  • Chris2005Chris2005628 Posts: 3,088Member
    :o I'm just sitting here staring at the renders lol
    lewisniven
    AMD Ryzen 7 3700X
    Gigabyte RTX 3080 Gaming OC 12GB
    240GB SSD, 500GB SSD, 1TB HDD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • publiusrpubliusr385 Posts: 1,534Member
    I always loved Aridas Sophia’s Balson secondary hull…but I thought it could use a wider saucer to balance it out:
    https://www.trekbbs.com/threads/publiusrs-starship-designs-large-images.260404/
    With Raan type nacelles…maybe that could be a good 1701-A for you…
  • lewisnivenlewisniven2312 UKPosts: 432Member
    Pylons textured, plus added details to the nacelles. Some slight tweaks of the overall hull material. Interiors added, plus a bunch of geo cleanup done. Not far to go now

    dpnccwgijsuk.png
    wv1h7rnig5ea.png


    ashleytingertrekkiLizzy777rojrenStarCruiserAel'sStarshipwibblecaveat_imperator
    1701dproject.blogspot.com
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