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3DRomulan D'deridex Warbird

MartocticvsMartocticvs251 Posts: 499Member
edited December 2020 in Work in Progress #1
May as well start a thread going for this. Early days yet, but since there are no plans worth even glancing at available on the net, I have started off by doing some painstaking photo matching, and a little photogrammetry. I could not reconcile the various photos perfectly, so this will have to be my best possible compromise plus a good helping of Mk.1 Eyeballing. That said, I intend it to be the most accurate version of this ship to date by some margin.

I built up a very rough model to check my general proportions etc, and I am now developing on from there, so some areas are very rough still. Also just focusing on the silhouette at this stage, and most work has been on the upper wings so far. Lumpiness and wobbliness elsewhere to be expected at this point. The interface between the wings and the nacelles looks likely to be the trickiest aspect of this - very very rough for the moment. May completely change my approach to that area yet.


Post edited by Guerrilla on
BolianAdmiralLizzy777lewisnivenRekkertWarp Propulsion LaboratoryMcCFreakBrandenbergZhor2395


  • Vortex5972Vortex5972197 Posts: 1,098Member
    Looks to be a good start.
  • BolianAdmiralBolianAdmiral712 Torrance, CaliforniaPosts: 2,071Member
  • MartocticvsMartocticvs251 Posts: 499Member
    Nacelle-wing interface now looking roughly as it should. I will combine the bodies at some stage and blend them together as per the original though.

  • NevetsNevets187 EarthPosts: 109Member
    Looking good.

    Another of Probert's designs that have withstood 33 years.
  • MartocticvsMartocticvs251 Posts: 499Member
    Made a few shape tweaks, and improved that lower apron area. Going to start work on the head/beak area next I think.



  • BrandenbergBrandenberg1487 CaliforniaPosts: 1,856Member
    Well that's just genius
  • MartocticvsMartocticvs251 Posts: 499Member
    Minor progress - just starting to get some definition to the head, dealing with the blending/joint area at the top primarily.

  • halhal190 Posts: 155Member
    Excellent start, I don't think I've ever seen anyone tackle this. I don't envy the task ahead of you with the lack of refs you have.
  • MartocticvsMartocticvs251 Posts: 499Member
    Integrating the hunchback with the main body now. It has a fairly complex way of blending in at the front end. I'll have to merge the head in with the main body soon to get that joint sorted out properly, but a bit more refinement is needed on the hunchback yet, and I've barely given the lower wings any attention so far, so that's probably where I'm heading next!

  • maranmaran176 Posts: 37Member
    Lookin' smooth. I know what a complete bastard some of those organic shapes can be.

    Never was a fan of those blocky protrusions behind the head though. Like some Romulan shipyard worker found out he forgot to put in 20% of the rooms after the ship was built :p
  • MartocticvsMartocticvs251 Posts: 499Member
    I don't know, they provide a bit of contrast to what is an otherwise highly organic shape. Obviously on my model right now they literally are just boxes, but when I get to the properly, they aren't quite as harsh as that...
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